Sophie

Sophie

distrib > Fedora > 15 > i386 > by-pkgid > 2cca44f12eb8ef579d4d0baff7068f29 > files > 400

ghc-OpenGL-devel-2.2.3.0-7.fc15.i686.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
<!-- Generated by HsColour, http://www.cs.york.ac.uk/fp/darcs/hscolour/ -->
<title>Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs</title>
<link type='text/css' rel='stylesheet' href='hscolour.css' />
</head>
<body>
<pre><a name="line-1"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-2"></a><span class='hs-comment'>-- |</span>
<a name="line-3"></a><span class='hs-comment'>-- Module      :  Graphics.Rendering.OpenGL.GL.Texturing.Objects</span>
<a name="line-4"></a><span class='hs-comment'>-- Copyright   :  (c) Sven Panne 2002-2009</span>
<a name="line-5"></a><span class='hs-comment'>-- License     :  BSD-style (see the file libraries/OpenGL/LICENSE)</span>
<a name="line-6"></a><span class='hs-comment'>-- </span>
<a name="line-7"></a><span class='hs-comment'>-- Maintainer  :  sven.panne@aedion.de</span>
<a name="line-8"></a><span class='hs-comment'>-- Stability   :  stable</span>
<a name="line-9"></a><span class='hs-comment'>-- Portability :  portable</span>
<a name="line-10"></a><span class='hs-comment'>--</span>
<a name="line-11"></a><span class='hs-comment'>-- This module corresponds to section 3.8.12 (Texture Objects) of the OpenGL 2.1</span>
<a name="line-12"></a><span class='hs-comment'>-- specs.</span>
<a name="line-13"></a><span class='hs-comment'>--</span>
<a name="line-14"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-15"></a>
<a name="line-16"></a><span class='hs-keyword'>module</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>Texturing</span><span class='hs-varop'>.</span><span class='hs-conid'>Objects</span> <span class='hs-layout'>(</span>
<a name="line-17"></a>   <span class='hs-conid'>TextureObject</span><span class='hs-layout'>(</span><span class='hs-conid'>TextureObject</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-varid'>textureBinding</span><span class='hs-layout'>,</span>
<a name="line-18"></a>   <span class='hs-varid'>textureResident</span><span class='hs-layout'>,</span> <span class='hs-varid'>areTexturesResident</span><span class='hs-layout'>,</span>
<a name="line-19"></a>   <span class='hs-conid'>TexturePriority</span><span class='hs-layout'>,</span> <span class='hs-varid'>texturePriority</span><span class='hs-layout'>,</span> <span class='hs-varid'>prioritizeTextures</span>
<a name="line-20"></a><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span>
<a name="line-21"></a>
<a name="line-22"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>List</span> <span class='hs-layout'>(</span> <span class='hs-varid'>partition</span> <span class='hs-layout'>)</span>
<a name="line-23"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Foreign</span><span class='hs-varop'>.</span><span class='hs-conid'>Marshal</span><span class='hs-varop'>.</span><span class='hs-conid'>Array</span> <span class='hs-layout'>(</span> <span class='hs-varid'>withArray</span><span class='hs-layout'>,</span> <span class='hs-varid'>withArrayLen</span><span class='hs-layout'>,</span> <span class='hs-varid'>peekArray</span><span class='hs-layout'>,</span> <span class='hs-varid'>allocaArray</span> <span class='hs-layout'>)</span>
<a name="line-24"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Foreign</span><span class='hs-varop'>.</span><span class='hs-conid'>Ptr</span> <span class='hs-layout'>(</span> <span class='hs-conid'>Ptr</span> <span class='hs-layout'>)</span>
<a name="line-25"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>BasicTypes</span> <span class='hs-layout'>(</span>
<a name="line-26"></a>   <span class='hs-conid'>GLboolean</span><span class='hs-layout'>,</span> <span class='hs-conid'>GLuint</span><span class='hs-layout'>,</span> <span class='hs-conid'>GLsizei</span><span class='hs-layout'>,</span> <span class='hs-conid'>GLenum</span><span class='hs-layout'>,</span> <span class='hs-conid'>GLclampf</span> <span class='hs-layout'>)</span>
<a name="line-27"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>BufferObjects</span> <span class='hs-layout'>(</span> <span class='hs-conid'>ObjectName</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span> <span class='hs-layout'>)</span>
<a name="line-28"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>GLboolean</span> <span class='hs-layout'>(</span> <span class='hs-varid'>unmarshalGLboolean</span> <span class='hs-layout'>)</span>
<a name="line-29"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>QueryUtils</span> <span class='hs-layout'>(</span>
<a name="line-30"></a>   <span class='hs-conid'>GetPName</span><span class='hs-layout'>(</span><span class='hs-conid'>GetTextureBinding1D</span><span class='hs-layout'>,</span><span class='hs-conid'>GetTextureBinding2D</span><span class='hs-layout'>,</span><span class='hs-conid'>GetTextureBinding3D</span><span class='hs-layout'>,</span>
<a name="line-31"></a>            <span class='hs-conid'>GetTextureBindingCubeMap</span><span class='hs-layout'>,</span><span class='hs-conid'>GetTextureBindingRectangle</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span>
<a name="line-32"></a>   <span class='hs-varid'>getEnum1</span><span class='hs-layout'>)</span>
<a name="line-33"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>StateVar</span> <span class='hs-layout'>(</span>
<a name="line-34"></a>   <span class='hs-conid'>GettableStateVar</span><span class='hs-layout'>,</span> <span class='hs-varid'>makeGettableStateVar</span><span class='hs-layout'>,</span> <span class='hs-conid'>StateVar</span><span class='hs-layout'>,</span> <span class='hs-varid'>makeStateVar</span> <span class='hs-layout'>)</span>
<a name="line-35"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>Texturing</span><span class='hs-varop'>.</span><span class='hs-conid'>TexParameter</span> <span class='hs-layout'>(</span>
<a name="line-36"></a>   <span class='hs-conid'>TexParameter</span><span class='hs-layout'>(</span><span class='hs-conid'>TextureResident</span><span class='hs-layout'>,</span><span class='hs-conid'>TexturePriority</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-varid'>texParamf</span><span class='hs-layout'>,</span> <span class='hs-varid'>getTexParameteri</span> <span class='hs-layout'>)</span>
<a name="line-37"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>Texturing</span><span class='hs-varop'>.</span><span class='hs-conid'>Specification</span> <span class='hs-layout'>(</span>
<a name="line-38"></a>   <span class='hs-conid'>TextureTarget</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span> <span class='hs-layout'>)</span>
<a name="line-39"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>Texturing</span><span class='hs-varop'>.</span><span class='hs-conid'>TextureTarget</span> <span class='hs-layout'>(</span>
<a name="line-40"></a>   <span class='hs-varid'>marshalTextureTarget</span> <span class='hs-layout'>)</span>
<a name="line-41"></a>
<a name="line-42"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-43"></a>
<a name="line-44"></a><a name="TextureObject"></a><span class='hs-keyword'>newtype</span> <span class='hs-conid'>TextureObject</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>TextureObject</span> <span class='hs-layout'>{</span> <span class='hs-varid'>textureID</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLuint</span> <span class='hs-layout'>}</span>
<a name="line-45"></a>   <span class='hs-keyword'>deriving</span> <span class='hs-layout'>(</span> <span class='hs-conid'>Eq</span><span class='hs-layout'>,</span> <span class='hs-conid'>Ord</span><span class='hs-layout'>,</span> <span class='hs-conid'>Show</span> <span class='hs-layout'>)</span>
<a name="line-46"></a>
<a name="line-47"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-48"></a>
<a name="line-49"></a><span class='hs-keyword'>instance</span> <span class='hs-conid'>ObjectName</span> <span class='hs-conid'>TextureObject</span> <span class='hs-keyword'>where</span>
<a name="line-50"></a>   <span class='hs-varid'>genObjectNames</span> <span class='hs-varid'>n</span> <span class='hs-keyglyph'>=</span>
<a name="line-51"></a>      <span class='hs-varid'>allocaArray</span> <span class='hs-varid'>n</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>buf</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-keyword'>do</span>
<a name="line-52"></a>        <span class='hs-varid'>glGenTextures</span> <span class='hs-layout'>(</span><span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>n</span><span class='hs-layout'>)</span> <span class='hs-varid'>buf</span>
<a name="line-53"></a>        <span class='hs-varid'>fmap</span> <span class='hs-layout'>(</span><span class='hs-varid'>map</span> <span class='hs-conid'>TextureObject</span><span class='hs-layout'>)</span> <span class='hs-varop'>$</span> <span class='hs-varid'>peekArray</span> <span class='hs-varid'>n</span> <span class='hs-varid'>buf</span>
<a name="line-54"></a>
<a name="line-55"></a>   <span class='hs-varid'>deleteObjectNames</span> <span class='hs-varid'>textureObjects</span> <span class='hs-keyglyph'>=</span>
<a name="line-56"></a>      <span class='hs-varid'>withArrayLen</span> <span class='hs-layout'>(</span><span class='hs-varid'>map</span> <span class='hs-varid'>textureID</span> <span class='hs-varid'>textureObjects</span><span class='hs-layout'>)</span> <span class='hs-varop'>$</span>
<a name="line-57"></a>         <span class='hs-varid'>glDeleteTextures</span> <span class='hs-varop'>.</span> <span class='hs-varid'>fromIntegral</span>
<a name="line-58"></a>
<a name="line-59"></a>   <span class='hs-varid'>isObjectName</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>fmap</span> <span class='hs-varid'>unmarshalGLboolean</span> <span class='hs-varop'>.</span> <span class='hs-varid'>glIsTexture</span> <span class='hs-varop'>.</span> <span class='hs-varid'>textureID</span>
<a name="line-60"></a>
<a name="line-61"></a><span class='hs-keyword'>foreign</span> <span class='hs-keyword'>import</span> <span class='hs-conid'>CALLCONV</span> <span class='hs-keyword'>unsafe</span> <span class='hs-str'>"glGenTextures"</span>
<a name="line-62"></a>   <span class='hs-varid'>glGenTextures</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-63"></a>
<a name="line-64"></a><span class='hs-keyword'>foreign</span> <span class='hs-keyword'>import</span> <span class='hs-conid'>CALLCONV</span> <span class='hs-keyword'>unsafe</span> <span class='hs-str'>"glDeleteTextures"</span>
<a name="line-65"></a>   <span class='hs-varid'>glDeleteTextures</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-66"></a>
<a name="line-67"></a><span class='hs-keyword'>foreign</span> <span class='hs-keyword'>import</span> <span class='hs-conid'>CALLCONV</span> <span class='hs-keyword'>unsafe</span> <span class='hs-str'>"glIsTexture"</span>
<a name="line-68"></a>   <span class='hs-varid'>glIsTexture</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>GLboolean</span>
<a name="line-69"></a>
<a name="line-70"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-71"></a>
<a name="line-72"></a><a name="textureBinding"></a><span class='hs-definition'>textureBinding</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>TextureTarget</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>StateVar</span> <span class='hs-layout'>(</span><span class='hs-conid'>Maybe</span> <span class='hs-conid'>TextureObject</span><span class='hs-layout'>)</span>
<a name="line-73"></a><span class='hs-definition'>textureBinding</span> <span class='hs-varid'>t</span> <span class='hs-keyglyph'>=</span>
<a name="line-74"></a>   <span class='hs-varid'>makeStateVar</span>
<a name="line-75"></a>      <span class='hs-layout'>(</span><span class='hs-keyword'>do</span> <span class='hs-varid'>o</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>getEnum1</span> <span class='hs-conid'>TextureObject</span> <span class='hs-layout'>(</span><span class='hs-varid'>textureTargetToGetPName</span> <span class='hs-varid'>t</span><span class='hs-layout'>)</span>
<a name="line-76"></a>          <span class='hs-varid'>return</span> <span class='hs-varop'>$</span> <span class='hs-keyword'>if</span> <span class='hs-varid'>o</span> <span class='hs-varop'>==</span> <span class='hs-varid'>defaultTextureObject</span> <span class='hs-keyword'>then</span> <span class='hs-conid'>Nothing</span> <span class='hs-keyword'>else</span> <span class='hs-conid'>Just</span> <span class='hs-varid'>o</span><span class='hs-layout'>)</span>
<a name="line-77"></a>      <span class='hs-layout'>(</span><span class='hs-varid'>glBindTexture</span> <span class='hs-layout'>(</span><span class='hs-varid'>marshalTextureTarget</span> <span class='hs-varid'>t</span><span class='hs-layout'>)</span> <span class='hs-varop'>.</span> <span class='hs-varid'>textureID</span> <span class='hs-varop'>.</span> <span class='hs-layout'>(</span><span class='hs-varid'>maybe</span> <span class='hs-varid'>defaultTextureObject</span> <span class='hs-varid'>id</span><span class='hs-layout'>)</span><span class='hs-layout'>)</span>
<a name="line-78"></a>
<a name="line-79"></a><a name="defaultTextureObject"></a><span class='hs-definition'>defaultTextureObject</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>TextureObject</span>
<a name="line-80"></a><span class='hs-definition'>defaultTextureObject</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>TextureObject</span> <span class='hs-num'>0</span>
<a name="line-81"></a>
<a name="line-82"></a><a name="textureTargetToGetPName"></a><span class='hs-definition'>textureTargetToGetPName</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>TextureTarget</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GetPName</span>
<a name="line-83"></a><span class='hs-definition'>textureTargetToGetPName</span> <span class='hs-varid'>x</span> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>case</span> <span class='hs-varid'>x</span> <span class='hs-keyword'>of</span>
<a name="line-84"></a>    <span class='hs-conid'>Texture1D</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GetTextureBinding1D</span>
<a name="line-85"></a>    <span class='hs-conid'>Texture2D</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GetTextureBinding2D</span>
<a name="line-86"></a>    <span class='hs-conid'>Texture3D</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GetTextureBinding3D</span>
<a name="line-87"></a>    <span class='hs-conid'>TextureCubeMap</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GetTextureBindingCubeMap</span>
<a name="line-88"></a>    <span class='hs-conid'>TextureRectangle</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GetTextureBindingRectangle</span>
<a name="line-89"></a>
<a name="line-90"></a><span class='hs-keyword'>foreign</span> <span class='hs-keyword'>import</span> <span class='hs-conid'>CALLCONV</span> <span class='hs-keyword'>unsafe</span> <span class='hs-str'>"glBindTexture"</span>
<a name="line-91"></a>   <span class='hs-varid'>glBindTexture</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLenum</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-92"></a>
<a name="line-93"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-94"></a>
<a name="line-95"></a><a name="textureResident"></a><span class='hs-definition'>textureResident</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>TextureTarget</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>GettableStateVar</span> <span class='hs-conid'>Bool</span>
<a name="line-96"></a><span class='hs-definition'>textureResident</span> <span class='hs-varid'>t</span> <span class='hs-keyglyph'>=</span>
<a name="line-97"></a>   <span class='hs-varid'>makeGettableStateVar</span> <span class='hs-varop'>$</span>
<a name="line-98"></a>      <span class='hs-varid'>getTexParameteri</span> <span class='hs-varid'>unmarshalGLboolean</span> <span class='hs-varid'>t</span> <span class='hs-conid'>TextureResident</span>
<a name="line-99"></a>
<a name="line-100"></a><a name="areTexturesResident"></a><span class='hs-definition'>areTexturesResident</span> <span class='hs-keyglyph'>::</span> <span class='hs-keyglyph'>[</span><span class='hs-conid'>TextureObject</span><span class='hs-keyglyph'>]</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-layout'>(</span><span class='hs-keyglyph'>[</span><span class='hs-conid'>TextureObject</span><span class='hs-keyglyph'>]</span><span class='hs-layout'>,</span><span class='hs-keyglyph'>[</span><span class='hs-conid'>TextureObject</span><span class='hs-keyglyph'>]</span><span class='hs-layout'>)</span>
<a name="line-101"></a><span class='hs-definition'>areTexturesResident</span> <span class='hs-varid'>texObjs</span> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>do</span>
<a name="line-102"></a>   <span class='hs-varid'>withArrayLen</span> <span class='hs-layout'>(</span><span class='hs-varid'>map</span> <span class='hs-varid'>textureID</span> <span class='hs-varid'>texObjs</span><span class='hs-layout'>)</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>len</span> <span class='hs-varid'>texObjsBuf</span> <span class='hs-keyglyph'>-&gt;</span>
<a name="line-103"></a>      <span class='hs-varid'>allocaArray</span> <span class='hs-varid'>len</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>residentBuf</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-keyword'>do</span>
<a name="line-104"></a>         <span class='hs-varid'>allResident</span> <span class='hs-keyglyph'>&lt;-</span>
<a name="line-105"></a>            <span class='hs-varid'>glAreTexturesResident</span> <span class='hs-layout'>(</span><span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>len</span><span class='hs-layout'>)</span> <span class='hs-varid'>texObjsBuf</span> <span class='hs-varid'>residentBuf</span>
<a name="line-106"></a>         <span class='hs-keyword'>if</span> <span class='hs-varid'>unmarshalGLboolean</span> <span class='hs-varid'>allResident</span>
<a name="line-107"></a>            <span class='hs-keyword'>then</span> <span class='hs-varid'>return</span> <span class='hs-layout'>(</span><span class='hs-varid'>texObjs</span><span class='hs-layout'>,</span> <span class='hs-conid'>[]</span><span class='hs-layout'>)</span>
<a name="line-108"></a>            <span class='hs-keyword'>else</span> <span class='hs-keyword'>do</span>
<a name="line-109"></a>               <span class='hs-varid'>tr</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>fmap</span> <span class='hs-layout'>(</span><span class='hs-varid'>zip</span> <span class='hs-varid'>texObjs</span><span class='hs-layout'>)</span> <span class='hs-varop'>$</span> <span class='hs-varid'>peekArray</span> <span class='hs-varid'>len</span> <span class='hs-varid'>residentBuf</span>
<a name="line-110"></a>               <span class='hs-keyword'>let</span> <span class='hs-layout'>(</span><span class='hs-varid'>resident</span><span class='hs-layout'>,</span> <span class='hs-varid'>nonResident</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>partition</span> <span class='hs-layout'>(</span><span class='hs-varid'>unmarshalGLboolean</span> <span class='hs-varop'>.</span> <span class='hs-varid'>snd</span><span class='hs-layout'>)</span> <span class='hs-varid'>tr</span>
<a name="line-111"></a>               <span class='hs-varid'>return</span> <span class='hs-layout'>(</span><span class='hs-varid'>map</span> <span class='hs-varid'>fst</span> <span class='hs-varid'>resident</span><span class='hs-layout'>,</span> <span class='hs-varid'>map</span> <span class='hs-varid'>fst</span> <span class='hs-varid'>nonResident</span><span class='hs-layout'>)</span>
<a name="line-112"></a>
<a name="line-113"></a><span class='hs-keyword'>foreign</span> <span class='hs-keyword'>import</span> <span class='hs-conid'>CALLCONV</span> <span class='hs-keyword'>unsafe</span> <span class='hs-str'>"glAreTexturesResident"</span>
<a name="line-114"></a>   <span class='hs-varid'>glAreTexturesResident</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLboolean</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>GLboolean</span>
<a name="line-115"></a>
<a name="line-116"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span>
<a name="line-117"></a>
<a name="line-118"></a><a name="TexturePriority"></a><span class='hs-keyword'>type</span> <span class='hs-conid'>TexturePriority</span> <span class='hs-keyglyph'>=</span> <span class='hs-conid'>GLclampf</span>
<a name="line-119"></a>
<a name="line-120"></a><a name="texturePriority"></a><span class='hs-definition'>texturePriority</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>TextureTarget</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>StateVar</span> <span class='hs-conid'>TexturePriority</span>
<a name="line-121"></a><span class='hs-definition'>texturePriority</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>texParamf</span> <span class='hs-varid'>id</span> <span class='hs-varid'>id</span> <span class='hs-conid'>TexturePriority</span>
<a name="line-122"></a>
<a name="line-123"></a><a name="prioritizeTextures"></a><span class='hs-definition'>prioritizeTextures</span> <span class='hs-keyglyph'>::</span> <span class='hs-keyglyph'>[</span><span class='hs-layout'>(</span><span class='hs-conid'>TextureObject</span><span class='hs-layout'>,</span><span class='hs-conid'>TexturePriority</span><span class='hs-layout'>)</span><span class='hs-keyglyph'>]</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-124"></a><span class='hs-definition'>prioritizeTextures</span> <span class='hs-varid'>tps</span> <span class='hs-keyglyph'>=</span>
<a name="line-125"></a>   <span class='hs-varid'>withArrayLen</span> <span class='hs-layout'>(</span><span class='hs-varid'>map</span> <span class='hs-layout'>(</span><span class='hs-varid'>textureID</span> <span class='hs-varop'>.</span> <span class='hs-varid'>fst</span><span class='hs-layout'>)</span> <span class='hs-varid'>tps</span><span class='hs-layout'>)</span> <span class='hs-varop'>$</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>len</span> <span class='hs-varid'>texObjsBuf</span> <span class='hs-keyglyph'>-&gt;</span>
<a name="line-126"></a>      <span class='hs-varid'>withArray</span> <span class='hs-layout'>(</span><span class='hs-varid'>map</span> <span class='hs-varid'>snd</span> <span class='hs-varid'>tps</span><span class='hs-layout'>)</span> <span class='hs-varop'>$</span>
<a name="line-127"></a>         <span class='hs-varid'>glPrioritizeTextures</span> <span class='hs-layout'>(</span><span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>len</span><span class='hs-layout'>)</span> <span class='hs-varid'>texObjsBuf</span>
<a name="line-128"></a>
<a name="line-129"></a><span class='hs-keyword'>foreign</span> <span class='hs-keyword'>import</span> <span class='hs-conid'>CALLCONV</span> <span class='hs-keyword'>unsafe</span> <span class='hs-str'>"glPrioritizeTextures"</span>
<a name="line-130"></a>   <span class='hs-varid'>glPrioritizeTextures</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLsizei</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLuint</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Ptr</span> <span class='hs-conid'>GLclampf</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
</pre></body>
</html>