<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <!-- Generated by HsColour, http://www.cs.york.ac.uk/fp/darcs/hscolour/ --> <title>Graphics/Rendering/OpenGL.hs</title> <link type='text/css' rel='stylesheet' href='hscolour.css' /> </head> <body> <pre><a name="line-1"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span> <a name="line-2"></a><span class='hs-comment'>-- |</span> <a name="line-3"></a><span class='hs-comment'>-- Module : Graphics.Rendering.OpenGL</span> <a name="line-4"></a><span class='hs-comment'>-- Copyright : (c) Sven Panne 2002-2009</span> <a name="line-5"></a><span class='hs-comment'>-- License : BSD-style (see the file libraries/OpenGL/LICENSE)</span> <a name="line-6"></a><span class='hs-comment'>-- </span> <a name="line-7"></a><span class='hs-comment'>-- Maintainer : sven.panne@aedion.de</span> <a name="line-8"></a><span class='hs-comment'>-- Stability : stable</span> <a name="line-9"></a><span class='hs-comment'>-- Portability : portable</span> <a name="line-10"></a><span class='hs-comment'>--</span> <a name="line-11"></a><span class='hs-comment'>-- A convenience module, combining the Haskell bindings for GL and GLU.</span> <a name="line-12"></a><span class='hs-comment'>--</span> <a name="line-13"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span> <a name="line-14"></a> <a name="line-15"></a><span class='hs-keyword'>module</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span> <span class='hs-layout'>(</span> <a name="line-16"></a> <span class='hs-comment'>-- * Supported Extensions</span> <a name="line-17"></a> <a name="line-18"></a> <span class='hs-comment'>-- $SupportedExtensions</span> <a name="line-19"></a> <a name="line-20"></a> <span class='hs-comment'>-- * Legal stuff</span> <a name="line-21"></a> <a name="line-22"></a> <span class='hs-comment'>-- $LegalStuff</span> <a name="line-23"></a> <a name="line-24"></a> <span class='hs-keyword'>module</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span> <a name="line-25"></a> <span class='hs-layout'>,</span> <span class='hs-keyword'>module</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GLU</span> <a name="line-26"></a><span class='hs-layout'>)</span> <span class='hs-keyword'>where</span> <a name="line-27"></a> <a name="line-28"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span> <a name="line-29"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GLU</span> <a name="line-30"></a> <a name="line-31"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span> <a name="line-32"></a><span class='hs-comment'>-- $SupportedExtensions</span> <a name="line-33"></a><span class='hs-comment'>-- There is support for full OpenGL 2.1, including the imaging subset, plus some</span> <a name="line-34"></a><span class='hs-comment'>-- extensions:</span> <a name="line-35"></a><span class='hs-comment'>--</span> <a name="line-36"></a><span class='hs-comment'>-- @</span> <a name="line-37"></a><span class='hs-comment'>-- extension | core since</span> <a name="line-38"></a><span class='hs-comment'>-- -------------------------------+------------</span> <a name="line-39"></a><span class='hs-comment'>-- GL_APPLE_packed_pixels | 1.2</span> <a name="line-40"></a><span class='hs-comment'>-- GL_APPLE_ycbcr_422 |</span> <a name="line-41"></a><span class='hs-comment'>-- GL_ARB_copy_buffer | 3.1</span> <a name="line-42"></a><span class='hs-comment'>-- GL_ARB_depth_buffer_float | 3.0</span> <a name="line-43"></a><span class='hs-comment'>-- GL_ARB_depth_texture | 1.4</span> <a name="line-44"></a><span class='hs-comment'>-- GL_ARB_half_float_pixel | 3.0</span> <a name="line-45"></a><span class='hs-comment'>-- GL_ARB_imaging |</span> <a name="line-46"></a><span class='hs-comment'>-- GL_ARB_multisample | 1.3</span> <a name="line-47"></a><span class='hs-comment'>-- GL_ARB_multitexture | 1.3</span> <a name="line-48"></a><span class='hs-comment'>-- GL_ARB_occlusion_query | 1.5</span> <a name="line-49"></a><span class='hs-comment'>-- GL_ARB_point_parameters | 1.4</span> <a name="line-50"></a><span class='hs-comment'>-- GL_ARB_point_sprite |</span> <a name="line-51"></a><span class='hs-comment'>-- GL_ARB_shadow | 1.4</span> <a name="line-52"></a><span class='hs-comment'>-- GL_ARB_texture_border_clamp | 1.3</span> <a name="line-53"></a><span class='hs-comment'>-- GL_ARB_texture_compression | 1.3</span> <a name="line-54"></a><span class='hs-comment'>-- GL_ARB_texture_cube_map | 1.3</span> <a name="line-55"></a><span class='hs-comment'>-- GL_ARB_texture_env_add | 1.3</span> <a name="line-56"></a><span class='hs-comment'>-- GL_ARB_texture_env_combine | 1.3</span> <a name="line-57"></a><span class='hs-comment'>-- GL_ARB_texture_env_crossbar | 1.4</span> <a name="line-58"></a><span class='hs-comment'>-- GL_ARB_texture_env_dot3 | 1.3</span> <a name="line-59"></a><span class='hs-comment'>-- GL_ARB_texture_mirrored_repeat | 1.4</span> <a name="line-60"></a><span class='hs-comment'>-- GL_ARB_texture_rectangle | 3.1</span> <a name="line-61"></a><span class='hs-comment'>-- GL_ARB_transpose_matrix | 1.3</span> <a name="line-62"></a><span class='hs-comment'>-- GL_ARB_vertex_buffer_object | 1.5</span> <a name="line-63"></a><span class='hs-comment'>-- GL_ARB_vertex_shader | 2.0</span> <a name="line-64"></a><span class='hs-comment'>-- GL_ARB_window_pos | 1.4</span> <a name="line-65"></a><span class='hs-comment'>-- GL_EXT_abgr |</span> <a name="line-66"></a><span class='hs-comment'>-- GL_EXT_bgra | 1.2</span> <a name="line-67"></a><span class='hs-comment'>-- GL_EXT_blend_color | 1.4</span> <a name="line-68"></a><span class='hs-comment'>-- GL_EXT_blend_func_separate | 1.4</span> <a name="line-69"></a><span class='hs-comment'>-- GL_EXT_blend_logic_op | 1.1</span> <a name="line-70"></a><span class='hs-comment'>-- GL_EXT_blend_minmax | 1.4</span> <a name="line-71"></a><span class='hs-comment'>-- GL_EXT_blend_subtract | 1.4</span> <a name="line-72"></a><span class='hs-comment'>-- GL_EXT_color_subtable |</span> <a name="line-73"></a><span class='hs-comment'>-- GL_EXT_compiled_vertex_array |</span> <a name="line-74"></a><span class='hs-comment'>-- GL_EXT_convolution |</span> <a name="line-75"></a><span class='hs-comment'>-- GL_EXT_copy_texture | 1.1</span> <a name="line-76"></a><span class='hs-comment'>-- GL_EXT_depth_bounds_test |</span> <a name="line-77"></a><span class='hs-comment'>-- GL_EXT_draw_range_elements | 1.2</span> <a name="line-78"></a><span class='hs-comment'>-- GL_EXT_fog_coord | 1.4</span> <a name="line-79"></a><span class='hs-comment'>-- GL_EXT_histogram |</span> <a name="line-80"></a><span class='hs-comment'>-- GL_EXT_multi_draw_arrays | 1.4</span> <a name="line-81"></a><span class='hs-comment'>-- GL_EXT_packed_float | 3.0</span> <a name="line-82"></a><span class='hs-comment'>-- GL_EXT_packed_pixels | 1.2</span> <a name="line-83"></a><span class='hs-comment'>-- GL_EXT_polygon_offset | 1.1</span> <a name="line-84"></a><span class='hs-comment'>-- GL_EXT_rescale_normal | 1.2</span> <a name="line-85"></a><span class='hs-comment'>-- GL_EXT_secondary_color | 1.4</span> <a name="line-86"></a><span class='hs-comment'>-- GL_EXT_separate_specular_color | 1.2</span> <a name="line-87"></a><span class='hs-comment'>-- GL_EXT_shadow_funcs | 1.5</span> <a name="line-88"></a><span class='hs-comment'>-- GL_EXT_stencil_two_side |</span> <a name="line-89"></a><span class='hs-comment'>-- GL_EXT_stencil_wrap | 1.4</span> <a name="line-90"></a><span class='hs-comment'>-- GL_EXT_subtexture | 1.1</span> <a name="line-91"></a><span class='hs-comment'>-- GL_EXT_texture | 1.1</span> <a name="line-92"></a><span class='hs-comment'>-- GL_EXT_texture3D | 1.2</span> <a name="line-93"></a><span class='hs-comment'>-- GL_EXT_texture_lod_bias | 1.4</span> <a name="line-94"></a><span class='hs-comment'>-- GL_EXT_texture_shared_exponent | 3.0</span> <a name="line-95"></a><span class='hs-comment'>-- GL_EXT_texture_object | 1.1</span> <a name="line-96"></a><span class='hs-comment'>-- GL_EXT_vertex_array | 1.1</span> <a name="line-97"></a><span class='hs-comment'>-- GL_HP_convolution_border_modes |</span> <a name="line-98"></a><span class='hs-comment'>-- GL_IBM_rasterpos_clip |</span> <a name="line-99"></a><span class='hs-comment'>-- GL_MESA_ycbcr_texture |</span> <a name="line-100"></a><span class='hs-comment'>-- GL_NV_blend_square | 1.4</span> <a name="line-101"></a><span class='hs-comment'>-- GL_NV_depth_clamp |</span> <a name="line-102"></a><span class='hs-comment'>-- GL_NV_fog_distance |</span> <a name="line-103"></a><span class='hs-comment'>-- GL_NV_light_max_exponent |</span> <a name="line-104"></a><span class='hs-comment'>-- GL_NV_packed_depth_stencil |</span> <a name="line-105"></a><span class='hs-comment'>-- GL_NV_primitive_restart |</span> <a name="line-106"></a><span class='hs-comment'>-- GL_SGIS_generate_mipmap | 1.4</span> <a name="line-107"></a><span class='hs-comment'>-- GL_SGIS_texture_edge_clamp |</span> <a name="line-108"></a><span class='hs-comment'>-- GL_SGIS_texture_lod |</span> <a name="line-109"></a><span class='hs-comment'>-- GL_SGI_color_matrix |</span> <a name="line-110"></a><span class='hs-comment'>-- GL_SGI_color_table |</span> <a name="line-111"></a><span class='hs-comment'>-- @</span> <a name="line-112"></a> <a name="line-113"></a><span class='hs-comment'>--------------------------------------------------------------------------------</span> <a name="line-114"></a><span class='hs-comment'>-- $LegalStuff</span> <a name="line-115"></a><span class='hs-comment'>-- The documentation is loosely based on the man pages of the OpenGL Sample</span> <a name="line-116"></a><span class='hs-comment'>-- Implemenation from SGI, see: <<a href="http://oss.sgi.com/projects/ogl-sample/">http://oss.sgi.com/projects/ogl-sample/</a>>. It is</span> <a name="line-117"></a><span class='hs-comment'>-- used under the SGI Free Software License B. This license requires the</span> <a name="line-118"></a><span class='hs-comment'>-- following notice:</span> <a name="line-119"></a><span class='hs-comment'>--</span> <a name="line-120"></a><span class='hs-comment'>-- /License Applicability/. Except to the extent portions of this file are made</span> <a name="line-121"></a><span class='hs-comment'>-- subject to an alternative license as permitted in the SGI Free Software</span> <a name="line-122"></a><span class='hs-comment'>-- License B, Version 1.1 (the \"License\"), the contents of this file are</span> <a name="line-123"></a><span class='hs-comment'>-- subject only to the provisions of the License. You may not use this file</span> <a name="line-124"></a><span class='hs-comment'>-- except in compliance with the License. You may obtain a copy of the License</span> <a name="line-125"></a><span class='hs-comment'>-- at Silicon Graphics, Inc., attn: Legal Services, 1600 Amphitheatre Parkway,</span> <a name="line-126"></a><span class='hs-comment'>-- Mountain View, CA 94043-1351, or at: <<a href="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</a>>.</span> <a name="line-127"></a><span class='hs-comment'>-- </span> <a name="line-128"></a><span class='hs-comment'>-- Note that, as provided in the License, the Software is distributed on an \"AS</span> <a name="line-129"></a><span class='hs-comment'>-- IS\" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS</span> <a name="line-130"></a><span class='hs-comment'>-- DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND</span> <a name="line-131"></a><span class='hs-comment'>-- CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR</span> <a name="line-132"></a><span class='hs-comment'>-- PURPOSE, AND NON-INFRINGEMENT.</span> <a name="line-133"></a><span class='hs-comment'>--</span> <a name="line-134"></a><span class='hs-comment'>-- /Original Code/. The Original Code is: OpenGL Sample Implementation, Version</span> <a name="line-135"></a><span class='hs-comment'>-- 1.2.1, released January 26, 2000, developed by Silicon Graphics, Inc. The</span> <a name="line-136"></a><span class='hs-comment'>-- Original Code is Copyright (c) 1991-2002 Silicon Graphics, Inc. Copyright in</span> <a name="line-137"></a><span class='hs-comment'>-- any portions created by third parties is as indicated elsewhere herein. All</span> <a name="line-138"></a><span class='hs-comment'>-- Rights Reserved.</span> </pre></body> </html>