<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>The MRPT project: COpenGLScene.h File Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> <link href="tabs.css" rel="stylesheet" type="text/css"> </head><body> <div align="left"><a href="http://www.mrpt.org/">Main MRPT website</a> > <b>C++ reference</b> </div> <div align="right"> <a href="index.html"><img border="0" src="mrpt_logo.png" alt="MRPT logo"></a> </div> <!-- Generated by Doxygen 1.7.2 --> <script type="text/javascript"><!-- var searchBox = new SearchBox("searchBox", "search",false,'Search'); --></script> <div class="navigation" id="top"> <div class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a 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class="headertitle"> <h1>COpenGLScene.h File Reference</h1> </div> </div> <div class="contents"> <code>#include <<a class="el" href="_c_renderizable_8h_source.html">mrpt/opengl/CRenderizable.h</a>></code><br/> <code>#include <<a class="el" href="_c_open_g_l_viewport_8h_source.html">mrpt/opengl/COpenGLViewport.h</a>></code><br/> <!-- startSectionHeader --><div class="dynheader"> Include dependency graph for COpenGLScene.h:<!-- endSectionHeader --></div> <!-- startSectionSummary --><!-- endSectionSummary --><!-- startSectionContent --><div class="dyncontent"> <div class="center"><img src="_c_open_g_l_scene_8h__incl.png" border="0" usemap="#_c_open_g_l_scene_8h" alt=""/></div> <map name="_c_open_g_l_scene_8h" id="_c_open_g_l_scene_8h"> </map> <!-- endSectionContent --></div> <!-- startSectionHeader --><div class="dynheader"> This graph shows which files directly or indirectly include this file:<!-- endSectionHeader --></div> <!-- startSectionSummary --><!-- endSectionSummary --><!-- startSectionContent --><div class="dyncontent"> <div class="center"><img src="_c_open_g_l_scene_8h__dep__incl.png" border="0" usemap="#_c_open_g_l_scene_8hdep" alt=""/></div> <map name="_c_open_g_l_scene_8hdep" id="_c_open_g_l_scene_8hdep"> </map> <!-- endSectionContent --></div> <p><a href="_c_open_g_l_scene_8h_source.html">Go to the source code of this file.</a></p> <table class="memberdecls"> <tr><td colspan="2"><h2><a name="nested-classes"></a> Classes</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structmrpt_1_1opengl_1_1_c_open_g_l_scene_ptr.html">mrpt::opengl::COpenGLScenePtr</a></td></tr> <tr><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html">mrpt::opengl::COpenGLScene</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives. <a href="classmrpt_1_1opengl_1_1_c_open_g_l_scene.html#_details">More...</a><br/></td></tr> <tr><td colspan="2"><h2><a name="namespaces"></a> Namespaces</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">namespace  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt.html">mrpt</a></td></tr> <p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. </p> <br/></td></tr> </p> <tr><td class="memItemLeft" align="right" valign="top">namespace  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html">mrpt::opengl</a></td></tr> <p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>The namespace for 3D scene representation and rendering. </p> <br/></td></tr> </p> <tr><td colspan="2"><h2><a name="func-members"></a> Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">::<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a83fafce4d17bd30fada2e95331e56122">mrpt::opengl::operator>></a> (<a class="el" href="classmrpt_1_1utils_1_1_c_stream.html">mrpt::utils::CStream</a> &in, COpenGLScenePtr &pObj)</td></tr> <tr><td class="memItemLeft" align="right" valign="top">COpenGLScenePtr & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a12e49154ca3af8dcb06d847404a0d4ea">mrpt::opengl::operator<<</a> (COpenGLScenePtr &s, const CRenderizablePtr &r)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Inserts an openGL object into a scene. <a href="#a12e49154ca3af8dcb06d847404a0d4ea"></a><br/></td></tr> <tr><td class="memTemplParams" colspan="2">template<class T > </td></tr> <tr><td class="memTemplItemLeft" align="right" valign="top">COpenGLScenePtr & </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacemrpt_1_1opengl.html#a1a6357bed556177a4b0768aae6ce7257">mrpt::opengl::operator<<</a> (COpenGLScenePtr &s, const std::vector< T > &v)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Inserts any iterable collection of openGL objects into a scene, allowing call chaining. <a href="#a1a6357bed556177a4b0768aae6ce7257"></a><br/></td></tr> </table> </div> <br><hr><br> <table border="0" width="100%"> <tr> <td> Page generated by <a href="http://www.doxygen.org" target="_blank">Doxygen 1.7.2</a> for MRPT 0.9.4 SVN: at Mon Jan 10 22:30:30 UTC 2011</td><td></td> <td width="100"> </td> <td width="150"> </td></tr> </table> </body></html>