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<h1>COpenGLStandardObject.h</h1>  </div>
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<div class="contents">
<a href="_c_open_g_l_standard_object_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* +---------------------------------------------------------------------------+</span>
<a name="l00002"></a>00002 <span class="comment">   |          The Mobile Robot Programming Toolkit (MRPT) C++ library          |</span>
<a name="l00003"></a>00003 <span class="comment">   |                                                                           |</span>
<a name="l00004"></a>00004 <span class="comment">   |                   http://mrpt.sourceforge.net/                            |</span>
<a name="l00005"></a>00005 <span class="comment">   |                                                                           |</span>
<a name="l00006"></a>00006 <span class="comment">   |   Copyright (C) 2005-2011  University of Malaga                           |</span>
<a name="l00007"></a>00007 <span class="comment">   |                                                                           |</span>
<a name="l00008"></a>00008 <span class="comment">   |    This software was written by the Machine Perception and Intelligent    |</span>
<a name="l00009"></a>00009 <span class="comment">   |      Robotics Lab, University of Malaga (Spain).                          |</span>
<a name="l00010"></a>00010 <span class="comment">   |    Contact: Jose-Luis Blanco  &lt;jlblanco@ctima.uma.es&gt;                     |</span>
<a name="l00011"></a>00011 <span class="comment">   |                                                                           |</span>
<a name="l00012"></a>00012 <span class="comment">   |  This file is part of the MRPT project.                                   |</span>
<a name="l00013"></a>00013 <span class="comment">   |                                                                           |</span>
<a name="l00014"></a>00014 <span class="comment">   |     MRPT is free software: you can redistribute it and/or modify          |</span>
<a name="l00015"></a>00015 <span class="comment">   |     it under the terms of the GNU General Public License as published by  |</span>
<a name="l00016"></a>00016 <span class="comment">   |     the Free Software Foundation, either version 3 of the License, or     |</span>
<a name="l00017"></a>00017 <span class="comment">   |     (at your option) any later version.                                   |</span>
<a name="l00018"></a>00018 <span class="comment">   |                                                                           |</span>
<a name="l00019"></a>00019 <span class="comment">   |   MRPT is distributed in the hope that it will be useful,                 |</span>
<a name="l00020"></a>00020 <span class="comment">   |     but WITHOUT ANY WARRANTY; without even the implied warranty of        |</span>
<a name="l00021"></a>00021 <span class="comment">   |     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         |</span>
<a name="l00022"></a>00022 <span class="comment">   |     GNU General Public License for more details.                          |</span>
<a name="l00023"></a>00023 <span class="comment">   |                                                                           |</span>
<a name="l00024"></a>00024 <span class="comment">   |     You should have received a copy of the GNU General Public License     |</span>
<a name="l00025"></a>00025 <span class="comment">   |     along with MRPT.  If not, see &lt;http://www.gnu.org/licenses/&gt;.         |</span>
<a name="l00026"></a>00026 <span class="comment">   |                                                                           |</span>
<a name="l00027"></a>00027 <span class="comment">   +---------------------------------------------------------------------------+ */</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef opengl_COpenGLStandardObject_H</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define opengl_COpenGLStandardObject_H</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;<a class="code" href="_c_renderizable_display_list_8h.html">mrpt/opengl/CRenderizableDisplayList.h</a>&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;<a class="code" href="geometry_8h.html">mrpt/math/geometry.h</a>&gt;</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;<a class="code" href="stl__extensions_8h.html">mrpt/utils/stl_extensions.h</a>&gt;</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <span class="keyword">namespace </span>mrpt  {
<a name="l00037"></a>00037         <span class="keyword">namespace </span>opengl        {
<a name="l00038"></a><a class="code" href="namespacemrpt_1_1opengl.html#aff1ed762681a47d92d4c6ace9250bb70">00038</a>                 <span class="keyword">typedef</span> uint32_t <a class="code" href="namespacemrpt_1_1opengl.html#aff1ed762681a47d92d4c6ace9250bb70">_GLENUM</a>;
<a name="l00039"></a>00039                 <span class="keyword">using namespace </span>mrpt::utils;
<a name="l00040"></a>00040                 <span class="keyword">using namespace </span>mrpt::math;
<a name="l00041"></a><a class="code" href="namespacemrpt_1_1opengl.html#a838b5cce34ce0bdc1e030451b018e67e">00041</a>                 <span class="keyword">class </span><a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html" title="Objects of this class represent a generic openGL object without specific geometric properties...">COpenGLStandardObject</a>;
<a name="l00042"></a><a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_standard_object_ptr.html#a974486b70a3f2bb99a68bf4be6fd4b65">00042</a>                 <a class="code" href="_c_serializable_8h.html#a9ef523d787f6cb837a0585b790882588" title="This declaration must be inserted in all CSerializable classes definition, before the class declarati...">DEFINE_SERIALIZABLE_PRE_CUSTOM_BASE_LINKAGE</a>(<a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html" title="Objects of this class represent a generic openGL object without specific geometric properties...">COpenGLStandardObject</a>,<a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable_display_list.html" title="A renderizable object suitable for rendering with OpenGL&amp;#39;s display lists.">CRenderizableDisplayList</a>, <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a>)<span class="comment"></span>
<a name="l00043"></a>00043 <span class="comment">                /**</span>
<a name="l00044"></a>00044 <span class="comment">                  * Objects of this class represent a generic openGL object without specific geometric properties.</span>
<a name="l00045"></a>00045 <span class="comment">                  */</span>
<a name="l00046"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html">00046</a>                 class <a class="code" href="opengl_2include_2mrpt_2opengl_2link__pragmas_8h.html#af6a1c8d5d6b3c8c0af00dbeef88ce269">OPENGL_IMPEXP</a> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html" title="Objects of this class represent a generic openGL object without specific geometric properties...">COpenGLStandardObject</a>:public <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable_display_list.html" title="A renderizable object suitable for rendering with OpenGL&amp;#39;s display lists.">CRenderizableDisplayList</a>       {
<a name="l00047"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a973d3da7722b73fbbefd51a6be90e5c3">00047</a>                         <a class="code" href="_c_serializable_8h.html#a72ab55bf7ae009c89b75715cfa21e84d" title="This declaration must be inserted in all CSerializable classes definition, within the class declarati...">DEFINE_SERIALIZABLE</a>(<a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html" title="Objects of this class represent a generic openGL object without specific geometric properties...">COpenGLStandardObject</a>)
<a name="l00048"></a>00048                 protected:<span class="comment"></span>
<a name="l00049"></a>00049 <span class="comment">                        /**</span>
<a name="l00050"></a>00050 <span class="comment">                          * OpenGL identifier of the object type.</span>
<a name="l00051"></a>00051 <span class="comment">                          */</span>
<a name="l00052"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a0fea67af1be2e81bee72f95f29842c01">00052</a>                         <a class="code" href="namespacemrpt_1_1opengl.html#aff1ed762681a47d92d4c6ace9250bb70">_GLENUM</a> <a class="code" href="classinternal_1_1dense__xpr__base_1_1type.html">type</a>;<span class="comment"></span>
<a name="l00053"></a>00053 <span class="comment">                        /**</span>
<a name="l00054"></a>00054 <span class="comment">                          * Set of points in which consists this object.</span>
<a name="l00055"></a>00055 <span class="comment">                          */</span>
<a name="l00056"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#ad37b7d54358a2fe5d1a837f104f6d8a7">00056</a>                         std::vector&lt;<a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html" title="Lightweight 3D point.">TPoint3D</a>&gt; vertices;<span class="comment"></span>
<a name="l00057"></a>00057 <span class="comment">                        /**</span>
<a name="l00058"></a>00058 <span class="comment">                          * Granularity of the openGL elements. 3 for GL_TRIANGLES, 4 for GL_QUADS, and so on. Setting it to 0 will generate a single openGL object.</span>
<a name="l00059"></a>00059 <span class="comment">                          */</span>
<a name="l00060"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#ae81a4e797249b4a52e6250296be21673">00060</a>                         uint32_t chunkSize;<span class="comment"></span>
<a name="l00061"></a>00061 <span class="comment">                        /**</span>
<a name="l00062"></a>00062 <span class="comment">                          * Set of openGL properties enabled in the rendering of this object.</span>
<a name="l00063"></a>00063 <span class="comment">                          */</span>
<a name="l00064"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a02a7176e3b6fe3e7646930e26a74e687">00064</a>                         std::vector&lt;<a class="code" href="namespacemrpt_1_1opengl.html#aff1ed762681a47d92d4c6ace9250bb70">_GLENUM</a>&gt; enabled;
<a name="l00065"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a5f0f11bc3bb9ce87a976c25c40ca2bdf">00065</a>                         <span class="keywordtype">float</span> normal[3];
<a name="l00066"></a>00066                 public:<span class="comment"></span>
<a name="l00067"></a>00067 <span class="comment">                        /**</span>
<a name="l00068"></a>00068 <span class="comment">                          * Render.</span>
<a name="l00069"></a>00069 <span class="comment">                          * \sa mrpt::opengl::CRenderizable</span>
<a name="l00070"></a>00070 <span class="comment">                          */</span>
<a name="l00071"></a>00071                         virtual <span class="keywordtype">void</span> render_dl() const;<span class="comment"></span>
<a name="l00072"></a>00072 <span class="comment">                        /**</span>
<a name="l00073"></a>00073 <span class="comment">                          * Ray Tracing. Will always return false, since objects of this class are not intended to have geometric properties.</span>
<a name="l00074"></a>00074 <span class="comment">                          * \sa mrpt::opengl::CRenderizable</span>
<a name="l00075"></a>00075 <span class="comment">                          */</span>
<a name="l00076"></a>00076                         virtual <span class="keywordtype">bool</span> <a class="code" href="namespacemrpt_1_1math.html#a363e00600f9c000dd774e6c721faba7d" title="Fast ray tracing method using polygons&amp;#39; properties.">traceRay</a>(const mrpt::poses::<a class="code" href="classmrpt_1_1poses_1_1_c_pose3_d.html" title="A class used to store a 3D pose (a 3D translation + a rotation in 3D).">CPose3D</a> &amp;o,<span class="keywordtype">float</span> &amp;dist) const;<span class="comment"></span>
<a name="l00077"></a>00077 <span class="comment">                        /**</span>
<a name="l00078"></a>00078 <span class="comment">                          * Creation of object from type, vertices, chunk size and a list of enabled openGL flags.</span>
<a name="l00079"></a>00079 <span class="comment">                          * \throw std::logic_error if the number of vertices is not an exact multiple of the chunk size.</span>
<a name="l00080"></a>00080 <span class="comment">                          */</span>
<a name="l00081"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#aae4ae556d2c8e3c6a197a68a8d3bd5e9">00081</a>                         static <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_standard_object_ptr.html">COpenGLStandardObjectPtr</a> Create(<a class="code" href="namespacemrpt_1_1opengl.html#aff1ed762681a47d92d4c6ace9250bb70">_GLENUM</a> <a class="code" href="eigen__plugins_8h.html#a7b88b312dc3827120dbfc60da344625d" title="Transpose.">t</a>,const std::vector&lt;<a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html" title="Lightweight 3D point.">TPoint3D</a>&gt; &amp;v,uint32_t <a class="code" href="structcs__sparse.html">cs</a>=0,const std::vector&lt;<a class="code" href="namespacemrpt_1_1opengl.html#aff1ed762681a47d92d4c6ace9250bb70">_GLENUM</a>&gt; &amp;en=std::vector&lt;<a class="code" href="namespacemrpt_1_1opengl.html#aff1ed762681a47d92d4c6ace9250bb70">_GLENUM</a>&gt;())    {
<a name="l00082"></a>00082                                 <span class="keywordflow">if</span> (cs!=0&amp;&amp;v.size()%cs!=0) <span class="keywordflow">throw</span> std::logic_error(<span class="stringliteral">&quot;Vertices vector does not match chunk size&quot;</span>);
<a name="l00083"></a>00083                                 <span class="keywordflow">return</span> <a class="code" href="structmrpt_1_1opengl_1_1_c_open_g_l_standard_object_ptr.html">COpenGLStandardObjectPtr</a>(<span class="keyword">new</span> <a class="code" href="namespacemrpt_1_1opengl.html#a838b5cce34ce0bdc1e030451b018e67e">COpenGLStandardObject</a>(t,v,cs,en));
<a name="l00084"></a>00084                         }<span class="comment"></span>
<a name="l00085"></a>00085 <span class="comment">                        /**</span>
<a name="l00086"></a>00086 <span class="comment">                          * Enable some openGL flag.</span>
<a name="l00087"></a>00087 <span class="comment">                          */</span>
<a name="l00088"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#af30664c048a77bf85bf3397ad1ae16c9">00088</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#af30664c048a77bf85bf3397ad1ae16c9" title="Enable some openGL flag.">enable</a>(<a class="code" href="namespacemrpt_1_1opengl.html#aff1ed762681a47d92d4c6ace9250bb70">_GLENUM</a> flag)        {
<a name="l00089"></a>00089                                 <span class="keywordflow">if</span> (find(enabled.begin(),enabled.end(),flag)==enabled.end()) enabled.push_back(flag);
<a name="l00090"></a>00090                                 <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable_display_list.html#a77f8b97d7f4937b3f0777b76bc0ddf7a" title="Must be called to notify that the object has changed (so, the display list must be updated)...">CRenderizableDisplayList::notifyChange</a>();
<a name="l00091"></a>00091                         }<span class="comment"></span>
<a name="l00092"></a>00092 <span class="comment">                        /**</span>
<a name="l00093"></a>00093 <span class="comment">                          * Disable some openGL flag.</span>
<a name="l00094"></a>00094 <span class="comment">                          */</span>
<a name="l00095"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#ab0b8ff222300eeed74ece2c724704431">00095</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#ab0b8ff222300eeed74ece2c724704431" title="Disable some openGL flag.">disable</a>(<a class="code" href="namespacemrpt_1_1opengl.html#aff1ed762681a47d92d4c6ace9250bb70">_GLENUM</a> flag)       {
<a name="l00096"></a>00096                                 std::remove(enabled.begin(),enabled.end(),flag);
<a name="l00097"></a>00097                                 <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable_display_list.html#a77f8b97d7f4937b3f0777b76bc0ddf7a" title="Must be called to notify that the object has changed (so, the display list must be updated)...">CRenderizableDisplayList::notifyChange</a>();
<a name="l00098"></a>00098                         }<span class="comment"></span>
<a name="l00099"></a>00099 <span class="comment">                        /**</span>
<a name="l00100"></a>00100 <span class="comment">                          * Check whether an openGL will be enabled during the rendering of this object.</span>
<a name="l00101"></a>00101 <span class="comment">                          */</span>
<a name="l00102"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a2301431b5ac8b09365f49d6bc1afa6ca">00102</a>                         <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a2301431b5ac8b09365f49d6bc1afa6ca" title="Check whether an openGL will be enabled during the rendering of this object.">isEnabled</a>(<a class="code" href="namespacemrpt_1_1opengl.html#aff1ed762681a47d92d4c6ace9250bb70">_GLENUM</a> flag)<span class="keyword"> const       </span>{
<a name="l00103"></a>00103                                 <span class="keywordflow">return</span> find(enabled.begin(),enabled.end(),flag)!=enabled.end();
<a name="l00104"></a>00104                         }<span class="comment"></span>
<a name="l00105"></a>00105 <span class="comment">                        /**</span>
<a name="l00106"></a>00106 <span class="comment">                          * Get a list of all currently enabled openGL flags.</span>
<a name="l00107"></a>00107 <span class="comment">                          */</span>
<a name="l00108"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#aaa71ebccd1cdd8b0095cd424046006f5">00108</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#aaa71ebccd1cdd8b0095cd424046006f5" title="Get a list of all currently enabled openGL flags.">getEnabledFlags</a>(std::vector&lt;_GLENUM&gt; &amp;v)<span class="keyword"> const      </span>{
<a name="l00109"></a>00109                                 v=enabled;
<a name="l00110"></a>00110                         }<span class="comment"></span>
<a name="l00111"></a>00111 <span class="comment">                        /**</span>
<a name="l00112"></a>00112 <span class="comment">                          * Set the list of all openGL flags.</span>
<a name="l00113"></a>00113 <span class="comment">                          */</span>
<a name="l00114"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a2e2adcbafed42f340f031e6b1ce4574a">00114</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a2e2adcbafed42f340f031e6b1ce4574a" title="Set the list of all openGL flags.">setFlags</a>(<span class="keyword">const</span> std::vector&lt;_GLENUM&gt; &amp;v)     {
<a name="l00115"></a>00115                                 enabled=v;
<a name="l00116"></a>00116                                 <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable_display_list.html#a77f8b97d7f4937b3f0777b76bc0ddf7a" title="Must be called to notify that the object has changed (so, the display list must be updated)...">CRenderizableDisplayList::notifyChange</a>();
<a name="l00117"></a>00117                         }<span class="comment"></span>
<a name="l00118"></a>00118 <span class="comment">                        /**</span>
<a name="l00119"></a>00119 <span class="comment">                          * Set the normal vector to this object.</span>
<a name="l00120"></a>00120 <span class="comment">                          */</span>
<a name="l00121"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a322d8cf550a392f13f657f9d58b52058">00121</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a322d8cf550a392f13f657f9d58b52058" title="Set the normal vector to this object.">setNormal</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> (&amp;n)[3])      {
<a name="l00122"></a>00122                                 <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i=0;i&lt;3;i++) normal[i]=n[i];
<a name="l00123"></a>00123                                 <a class="code" href="classmrpt_1_1opengl_1_1_c_renderizable_display_list.html#a77f8b97d7f4937b3f0777b76bc0ddf7a" title="Must be called to notify that the object has changed (so, the display list must be updated)...">CRenderizableDisplayList::notifyChange</a>();
<a name="l00124"></a>00124                         }<span class="comment"></span>
<a name="l00125"></a>00125 <span class="comment">                        /**</span>
<a name="l00126"></a>00126 <span class="comment">                          * Gets the normal vector to this object.</span>
<a name="l00127"></a>00127 <span class="comment">                          */</span>
<a name="l00128"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a41801fa583c4d99346c397cd43eceb92">00128</a>                         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a41801fa583c4d99346c397cd43eceb92" title="Gets the normal vector to this object.">getNormal</a>(<span class="keywordtype">float</span> (&amp;n)[3])<span class="keyword"> const      </span>{
<a name="l00129"></a>00129                                 <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i=0;i&lt;3;i++) n[i]=normal[i];
<a name="l00130"></a>00130                         }
<a name="l00131"></a>00131                 <span class="keyword">private</span>:<span class="comment"></span>
<a name="l00132"></a>00132 <span class="comment">                        /**</span>
<a name="l00133"></a>00133 <span class="comment">                          * Constructor with all the information.</span>
<a name="l00134"></a>00134 <span class="comment">                          */</span>
<a name="l00135"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a6b69278d0adb01601bf73eaf96fb3b70">00135</a>                         <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a6b69278d0adb01601bf73eaf96fb3b70" title="Constructor with all the information.">COpenGLStandardObject</a>(<a class="code" href="namespacemrpt_1_1opengl.html#aff1ed762681a47d92d4c6ace9250bb70">_GLENUM</a> <a class="code" href="eigen__plugins_8h.html#a7b88b312dc3827120dbfc60da344625d" title="Transpose.">t</a>,<span class="keyword">const</span> std::vector&lt;TPoint3D&gt; &amp;v,uint32_t <a class="code" href="structcs__sparse.html">cs</a>,<span class="keyword">const</span> vector&lt;_GLENUM&gt; &amp;en):<a class="code" href="classinternal_1_1dense__xpr__base_1_1type.html">type</a>(t),vertices(v),chunkSize(cs),enabled(en)     {
<a name="l00136"></a>00136                                 <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i=0;i&lt;3;i++) normal[i]=0.0;
<a name="l00137"></a>00137                         }<span class="comment"></span>
<a name="l00138"></a>00138 <span class="comment">                        /**</span>
<a name="l00139"></a>00139 <span class="comment">                          * Baic empty constructor, initializes to default.</span>
<a name="l00140"></a>00140 <span class="comment">                          */</span>
<a name="l00141"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a0c045d72b17cda5f1a9202410a9d25a6">00141</a>                         <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a0c045d72b17cda5f1a9202410a9d25a6" title="Baic empty constructor, initializes to default.">COpenGLStandardObject</a>():<a class="code" href="classinternal_1_1dense__xpr__base_1_1type.html">type</a>(0),vertices(std::vector&lt;<a class="code" href="structmrpt_1_1math_1_1_t_point3_d.html" title="Lightweight 3D point.">TPoint3D</a>&gt;(0)),chunkSize(0),enabled(std::vector&lt;<a class="code" href="namespacemrpt_1_1opengl.html#aff1ed762681a47d92d4c6ace9250bb70">_GLENUM</a>&gt;()) {
<a name="l00142"></a>00142                                 <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i=0;i&lt;3;i++) normal[i]=0.0;
<a name="l00143"></a>00143                         }<span class="comment"></span>
<a name="l00144"></a>00144 <span class="comment">                        /**</span>
<a name="l00145"></a>00145 <span class="comment">                          * Destructor.</span>
<a name="l00146"></a>00146 <span class="comment">                          */</span>
<a name="l00147"></a><a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a6df895285c6ac3de9baa1224737365b5">00147</a>                         <span class="keyword">virtual</span> <a class="code" href="classmrpt_1_1opengl_1_1_c_open_g_l_standard_object.html#a6df895285c6ac3de9baa1224737365b5" title="Destructor.">~COpenGLStandardObject</a>()        {}
<a name="l00148"></a>00148                 };
<a name="l00149"></a>00149         } <span class="comment">// end namespace</span>
<a name="l00150"></a>00150 } <span class="comment">// End of namespace</span>
<a name="l00151"></a>00151 <span class="preprocessor">#endif</span>
</pre></div></div>
</div>
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