;; Example 5-8 Different material properties (use gl) (use gl.glut) (define (init) (gl-clear-color 0.0 0.0 0.0 0.0) (gl-enable GL_DEPTH_TEST) (gl-shade-model GL_SMOOTH) (gl-light GL_LIGHT0 GL_AMBIENT '#f32(0.0 0.0 0.0 1.0)) (gl-light GL_LIGHT0 GL_DIFFUSE '#f32(1.0 1.0 1.0 1.0)) (gl-light GL_LIGHT0 GL_POSITION '#f32(10.0 10.0 10.0 0.0)) (gl-light-model GL_LIGHT_MODEL_AMBIENT '#f32(0.4 0.4 0.4 1.0)) ; (gl-light-model GL_LIGHT_MODEL_LOCAL_VIEWER 1.0) (gl-enable GL_LIGHTING) (gl-enable GL_LIGHT0) ) (define (disp) (gl-clear (logior GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT)) ;; diffuse reflection only (gl-push-matrix) (gl-translate -3.75 3.0 0.0) (gl-material GL_FRONT GL_AMBIENT '#f32(0.0 0.0 0.0 1.0)) (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) (gl-material GL_FRONT GL_SPECULAR '#f32(0.0 0.0 0.0 1.0)) (gl-material GL_FRONT GL_SHININESS 0.0) (gl-material GL_FRONT GL_EMISSION '#f32(0.0 0.0 0.0 1.0)) (glut-solid-sphere 1.0 16 16) (gl-pop-matrix) ;; diffuse and specular, low shininess (gl-push-matrix) (gl-translate -1.25 3.0 0.0) (gl-material GL_FRONT GL_AMBIENT '#f32(0.0 0.0 0.0 1.0)) (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) (gl-material GL_FRONT GL_SPECULAR '#f32(1.0 1.0 1.0 1.0)) (gl-material GL_FRONT GL_SHININESS 5.0) (gl-material GL_FRONT GL_EMISSION '#f32(0.0 0.0 0.0 1.0)) (glut-solid-sphere 1.0 16 16) (gl-pop-matrix) ;; diffuse and specular, high shininess (gl-push-matrix) (gl-translate 1.25 3.0 0.0) (gl-material GL_FRONT GL_AMBIENT '#f32(0.0 0.0 0.0 1.0)) (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) (gl-material GL_FRONT GL_SPECULAR '#f32(1.0 1.0 1.0 1.0)) (gl-material GL_FRONT GL_SHININESS 100.0) (gl-material GL_FRONT GL_EMISSION '#f32(0.0 0.0 0.0 1.0)) (glut-solid-sphere 1.0 16 16) (gl-pop-matrix) ;; diffuse and emission (gl-push-matrix) (gl-translate 3.75 3.0 0.0) (gl-material GL_FRONT GL_AMBIENT '#f32(0.0 0.0 0.0 1.0)) (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) (gl-material GL_FRONT GL_SPECULAR '#f32(0.0 0.0 0.0 1.0)) (gl-material GL_FRONT GL_SHININESS 0.0) (gl-material GL_FRONT GL_EMISSION '#f32(0.3 0.2 0.2 1.0)) (glut-solid-sphere 1.0 16 16) (gl-pop-matrix) ;; ambient and diffuse (gl-push-matrix) (gl-translate -3.75 0.0 0.0) (gl-material GL_FRONT GL_AMBIENT '#f32(0.7 0.7 0.7 1.0)) (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) (gl-material GL_FRONT GL_SPECULAR '#f32(0.0 0.0 0.0 1.0)) (gl-material GL_FRONT GL_SHININESS 0.0) (gl-material GL_FRONT GL_EMISSION '#f32(0.0 0.0 0.0 1.0)) (glut-solid-sphere 1.0 16 16) (gl-pop-matrix) ;; ambient, diffuse and specular, low shininess (gl-push-matrix) (gl-translate -1.25 0.0 0.0) (gl-material GL_FRONT GL_AMBIENT '#f32(0.7 0.7 0.7 1.0)) (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) (gl-material GL_FRONT GL_SPECULAR '#f32(1.0 1.0 1.0 1.0)) (gl-material GL_FRONT GL_SHININESS 5.0) (gl-material GL_FRONT GL_EMISSION '#f32(0.0 0.0 0.0 1.0)) (glut-solid-sphere 1.0 16 16) (gl-pop-matrix) ;; ambient, diffuse and specular, high shininess (gl-push-matrix) (gl-translate 1.25 0.0 0.0) (gl-material GL_FRONT GL_AMBIENT '#f32(0.7 0.7 0.7 1.0)) (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) (gl-material GL_FRONT GL_SPECULAR '#f32(1.0 1.0 1.0 1.0)) (gl-material GL_FRONT GL_SHININESS 100.0) (gl-material GL_FRONT GL_EMISSION '#f32(0.0 0.0 0.0 1.0)) (glut-solid-sphere 1.0 16 16) (gl-pop-matrix) ;; ambient, diffuse and emission (gl-push-matrix) (gl-translate 3.75 0.0 0.0) (gl-material GL_FRONT GL_AMBIENT '#f32(0.7 0.7 0.7 1.0)) (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) (gl-material GL_FRONT GL_SPECULAR '#f32(0.0 0.0 0.0 1.0)) (gl-material GL_FRONT GL_SHININESS 0.0) (gl-material GL_FRONT GL_EMISSION '#f32(0.3 0.2 0.2 1.0)) (glut-solid-sphere 1.0 16 16) (gl-pop-matrix) ;; colored ambient and diffuse (gl-push-matrix) (gl-translate -3.75 -3.0 0.0) (gl-material GL_FRONT GL_AMBIENT '#f32(0.8 0.8 0.2 1.0)) (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) (gl-material GL_FRONT GL_SPECULAR '#f32(0.0 0.0 0.0 1.0)) (gl-material GL_FRONT GL_SHININESS 0.0) (gl-material GL_FRONT GL_EMISSION '#f32(0.0 0.0 0.0 1.0)) (glut-solid-sphere 1.0 16 16) (gl-pop-matrix) ;; colored ambient, diffuse and specular, low shininess (gl-push-matrix) (gl-translate -1.25 -3.0 0.0) (gl-material GL_FRONT GL_AMBIENT '#f32(0.8 0.8 0.2 1.0)) (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) (gl-material GL_FRONT GL_SPECULAR '#f32(1.0 1.0 1.0 1.0)) (gl-material GL_FRONT GL_SHININESS 5.0) (gl-material GL_FRONT GL_EMISSION '#f32(0.0 0.0 0.0 1.0)) (glut-solid-sphere 1.0 16 16) (gl-pop-matrix) ;; colored ambient, diffuse and specular, high shininess (gl-push-matrix) (gl-translate 1.25 -3.0 0.0) (gl-material GL_FRONT GL_AMBIENT '#f32(0.8 0.8 0.2 1.0)) (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) (gl-material GL_FRONT GL_SPECULAR '#f32(1.0 1.0 1.0 1.0)) (gl-material GL_FRONT GL_SHININESS 100.0) (gl-material GL_FRONT GL_EMISSION '#f32(0.0 0.0 0.0 1.0)) (glut-solid-sphere 1.0 16 16) (gl-pop-matrix) ;; ambient, diffuse and emission (gl-push-matrix) (gl-translate 3.75 -3.0 0.0) (gl-material GL_FRONT GL_AMBIENT '#f32(0.8 0.8 0.2 1.0)) (gl-material GL_FRONT GL_DIFFUSE '#f32(0.1 0.5 0.8 1.0)) (gl-material GL_FRONT GL_SPECULAR '#f32(0.0 0.0 0.0 1.0)) (gl-material GL_FRONT GL_SHININESS 0.0) (gl-material GL_FRONT GL_EMISSION '#f32(0.3 0.2 0.2 1.0)) (glut-solid-sphere 1.0 16 16) (gl-pop-matrix) (gl-flush) ) (define (reshape w h) (gl-viewport 0 0 w h) (gl-matrix-mode GL_PROJECTION) (gl-load-identity) (if (<= w (* 2 h)) (gl-ortho -6.0 6.0 (* -3.0 (/ (* 2 h) w)) (* 3.0 (/ (* 2 h) w)) -10.0 10.0) (gl-ortho (* -6.0 (/ w (* 2 h))) (* 6.0 (/ w (* 2 h))) -3.0 3.0 -10.0 10.0)) (gl-matrix-mode GL_MODELVIEW) (gl-load-identity) ) (define (keyboard key x y) (when (= key 27) (exit 0))) (define (main args) (glut-init args) (glut-init-display-mode (logior GLUT_SINGLE GLUT_RGB GLUT_DEPTH)) (glut-init-window-size 600 450) (glut-create-window *program-name*) (init) (glut-display-func disp) (glut-reshape-func reshape) (glut-keyboard-func keyboard) (glut-main-loop) 0)