;; Example 7-1 Creating a Display List (use gl) (use gl.glut) (use math.const) (define *the-torus* 0) (define (torus numc numt) (let1 twopi (* 2 pi) (dotimes (i numc) (gl-begin GL_QUAD_STRIP) (dotimes (j (+ numt 1)) (for-each (lambda (k) (let* ((s (+ (modulo (+ i k) numc) 0.5)) (t (modulo j numt)) (x (* (+ 1 (* 0.1 (cos (* s (/ twopi numc))))) (cos (* t (/ twopi numt))))) (y (* (+ 1 (* 0.1 (cos (* s (/ twopi numc))))) (sin (* t (/ twopi numt))))) (z (* 0.1 (sin (* s (/ twopi numc)))))) (gl-vertex x y z))) '(1 0))) (gl-end)))) (define (init) (set! *the-torus* (gl-gen-lists 1)) (gl-new-list *the-torus* GL_COMPILE) (torus 8 25) (gl-end-list) (gl-shade-model GL_FLAT) (gl-clear-color 0.0 0.0 0.0 0.0) ) (define (disp) (gl-clear GL_COLOR_BUFFER_BIT) (gl-color 1.0 1.0 1.0) (gl-call-list *the-torus*) (gl-flush) ) (define (reshape w h) (gl-viewport 0 0 w h) (gl-matrix-mode GL_PROJECTION) (gl-load-identity) (glu-perspective 30 (/ w h) 1.0 100.0) (gl-matrix-mode GL_MODELVIEW) (gl-load-identity) (glu-look-at 0 0 10 0 0 0 0 1 0) ) (define (keyboard key x y) (cond ((or (= key (char->integer #\x)) (= key (char->integer #\X))) (gl-rotate 30 1.0 0.0 0.0) (glut-post-redisplay)) ((or (= key (char->integer #\y)) (= key (char->integer #\Y))) (gl-rotate 30 0.0 1.0 0.0) (glut-post-redisplay)) ((or (= key (char->integer #\i)) (= key (char->integer #\I))) (gl-load-identity) (glu-look-at 0 0 10 0 0 0 0 1 0) (glut-post-redisplay)) ((= key 27) ;ESC (exit 0))) ) (define (main args) (glut-init args) (glut-init-window-size 200 200) (glut-init-display-mode (logior GLUT_SINGLE GLUT_RGB)) (glut-create-window (car args)) (init) (glut-reshape-func reshape) (glut-keyboard-func keyboard) (glut-display-func disp) (glut-main-loop) 0)