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Macaulay2-1.3.1-8.fc15.i686.rpm

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<head><title>Symbol Index</title>
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<h1>Symbol Index</h1>
<div><a href="#A">A</a>&nbsp;&nbsp;&nbsp;<a href="#B">B</a>&nbsp;&nbsp;&nbsp;<a href="#C">C</a>&nbsp;&nbsp;&nbsp;<a href="#D">D</a>&nbsp;&nbsp;&nbsp;<a href="#E">E</a>&nbsp;&nbsp;&nbsp;<a href="#F">F</a>&nbsp;&nbsp;&nbsp;<a href="#G">G</a>&nbsp;&nbsp;&nbsp;<a href="#H">H</a>&nbsp;&nbsp;&nbsp;<a href="#I">I</a>&nbsp;&nbsp;&nbsp;<a href="#J">J</a>&nbsp;&nbsp;&nbsp;<a href="#K">K</a>&nbsp;&nbsp;&nbsp;<a href="#L">L</a>&nbsp;&nbsp;&nbsp;<a href="#M">M</a>&nbsp;&nbsp;&nbsp;<a href="#N">N</a>&nbsp;&nbsp;&nbsp;<a href="#O">O</a>&nbsp;&nbsp;&nbsp;<a href="#P">P</a>&nbsp;&nbsp;&nbsp;<a href="#Q">Q</a>&nbsp;&nbsp;&nbsp;<a href="#R">R</a>&nbsp;&nbsp;&nbsp;<a href="#S">S</a>&nbsp;&nbsp;&nbsp;<a href="#T">T</a>&nbsp;&nbsp;&nbsp;<a href="#U">U</a>&nbsp;&nbsp;&nbsp;<a href="#V">V</a>&nbsp;&nbsp;&nbsp;<a href="#W">W</a>&nbsp;&nbsp;&nbsp;<a href="#X">X</a>&nbsp;&nbsp;&nbsp;<a href="#Y">Y</a>&nbsp;&nbsp;&nbsp;<a href="#Z">Z</a></div>
<ul><li><span><a id="A"/><a id="B"/></span><span><a href="___B__K__Z.html" title="compute BKZ reduced basis instead of an LLL reduced basis">BKZ</a> -- compute BKZ reduced basis instead of an LLL reduced basis</span></li>
<li><span><a id="C"/></span><span><a href="___Cohen__Engine.html" title="use the original Macaulay2 LLL algorithm">CohenEngine</a> -- use the original Macaulay2 LLL algorithm</span></li>
<li><span><a href="___Cohen__Top__Level.html" title="use the Macaulay2 language LLL algorithm">CohenTopLevel</a> -- use the Macaulay2 language LLL algorithm</span></li>
<li><span><a id="D"/><a id="E"/><a id="F"/><a id="G"/></span><span><a href="_gcd__L__L__L.html" title="compute the gcd of integers, and small multipliers">gcdLLL</a> -- compute the gcd of integers, and small multipliers</span></li>
<li><span><a href="___Givens.html" title="use Givens rotations instead of Gram-Schmidt during LLL">Givens</a> -- use Givens rotations instead of Gram-Schmidt during LLL</span></li>
<li><span><tt>gramm</tt> (missing documentation<!-- tag: gramm -->)</span></li>
<li><span><a id="H"/></span><span><tt>hermite</tt> (missing documentation<!-- tag: hermite -->)</span></li>
<li><span><a id="I"/></span><span><a href="_is__L__L__L.html" title="is a basis an LLL basis?">isLLL</a> -- is a basis an LLL basis?</span></li>
<li><span><a id="J"/><a id="K"/></span><span><tt>kernelLLL</tt> (missing documentation<!-- tag: kernelLLL -->)</span></li>
<li><span><a id="L"/></span><span><a href="___L__L__L.html" title="compute an LLL basis">LLL</a> -- compute an LLL basis</span></li>
<li><span><a href="index.html" title="lattice reduction (Lenstra-Lenstra-Lovasz bases)">LLLBases</a> -- lattice reduction (Lenstra-Lenstra-Lovasz bases)</span></li>
<li><span><a id="M"/><a id="N"/></span><span><a href="___N__T__L.html" title="use the all-integer LLL strategy from NTL library">NTL</a> -- use the all-integer LLL strategy from NTL library</span></li>
<li><span><a id="O"/><a id="P"/><a id="Q"/><a id="R"/></span><span><a href="___Real__F__P.html" title="use double precision real numbers">RealFP</a> -- use double precision real numbers</span></li>
<li><span><a href="___Real__Q__P.html" title="use quadruple precision real numbers">RealQP</a> -- use quadruple precision real numbers</span></li>
<li><span><a href="___Real__Q__P1.html" title="use a combination of double precision and quad precision real numbers">RealQP1</a> -- use a combination of double precision and quad precision real numbers</span></li>
<li><span><a href="___Real__R__R.html" title="use arbitrary precision real numbers">RealRR</a> -- use arbitrary precision real numbers</span></li>
<li><span><a href="___Real__X__D.html" title="use extended exponent real numbers">RealXD</a> -- use extended exponent real numbers</span></li>
<li><span><a id="S"/><a id="T"/></span><span><a href="___Threshold.html" title="the LLL threshold, in interval (1/4,1]">Threshold</a> -- the LLL threshold, in interval (1/4,1]</span></li>
</ul>
<div><span><a id="U"/><a id="V"/><a id="W"/><a id="X"/><a id="Y"/><a id="Z"/></span></div>
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