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Macaulay2-1.3.1-8.fc15.i686.rpm

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<div><h1>Number -- the class of all numbers</h1>
<div><!--empty documentation body--></div>
<div class="waystouse"><h2>Types of number :</h2>
<ul><li><span><a href="___Inexact__Number.html" title="">InexactNumber</a></span></li>
<li><span><a href="___Q__Q.html" title="the class of all rational numbers">QQ</a> -- the class of all rational numbers</span></li>
<li><span><a href="___Z__Z.html" title="the class of all integers">ZZ</a> -- the class of all integers</span></li>
</ul>
<h2>Functions and methods returning a number :</h2>
<ul><li><span>contract(Number,Number), see <span><a href="_contract_lp__Matrix_cm__Matrix_rp.html" title="contract a matrix by a matrix">contract(Matrix,Matrix)</a> -- contract a matrix by a matrix</span></span></li>
</ul>
<h2>Methods that use a number :</h2>
<ul><li><span>Number % RingElement, see <span><a href="__pc.html" title="a binary operator, usually used for remainder and reduction">%</a> -- a binary operator, usually used for remainder and reduction</span></span></li>
<li><span>RingElement % Number, see <span><a href="__pc.html" title="a binary operator, usually used for remainder and reduction">%</a> -- a binary operator, usually used for remainder and reduction</span></span></li>
<li><span>Constant * Number, see <span><a href="__st.html" title="a binary operator, usually used for multiplication">*</a> -- a binary operator, usually used for multiplication</span></span></li>
<li><span>Matrix * Number, see <span><a href="__st.html" title="a binary operator, usually used for multiplication">*</a> -- a binary operator, usually used for multiplication</span></span></li>
<li><span>Number * Constant, see <span><a href="__st.html" title="a binary operator, usually used for multiplication">*</a> -- a binary operator, usually used for multiplication</span></span></li>
<li><span>Number * Matrix, see <span><a href="__st.html" title="a binary operator, usually used for multiplication">*</a> -- a binary operator, usually used for multiplication</span></span></li>
<li><span>Constant + Number, see <span><a href="__pl.html" title="a unary or binary operator, usually used for addition">+</a> -- a unary or binary operator, usually used for addition</span></span></li>
<li><span>Matrix + Number, see <span><a href="__pl.html" title="a unary or binary operator, usually used for addition">+</a> -- a unary or binary operator, usually used for addition</span></span></li>
<li><span>Number + Constant, see <span><a href="__pl.html" title="a unary or binary operator, usually used for addition">+</a> -- a unary or binary operator, usually used for addition</span></span></li>
<li><span>Number + Matrix, see <span><a href="__pl.html" title="a unary or binary operator, usually used for addition">+</a> -- a unary or binary operator, usually used for addition</span></span></li>
<li><span>Constant - Number, see <span><a href="_-.html" title="a unary or binary operator, usually used for negation or subtraction">-</a> -- a unary or binary operator, usually used for negation or subtraction</span></span></li>
<li><span>Matrix - Number, see <span><a href="_-.html" title="a unary or binary operator, usually used for negation or subtraction">-</a> -- a unary or binary operator, usually used for negation or subtraction</span></span></li>
<li><span>Number - Constant, see <span><a href="_-.html" title="a unary or binary operator, usually used for negation or subtraction">-</a> -- a unary or binary operator, usually used for negation or subtraction</span></span></li>
<li><span>Number - Matrix, see <span><a href="_-.html" title="a unary or binary operator, usually used for negation or subtraction">-</a> -- a unary or binary operator, usually used for negation or subtraction</span></span></li>
<li><span>Number // RingElement, see <span><a href="__sl_sl.html" title="a binary operator, usually used for quotient">//</a> -- a binary operator, usually used for quotient</span></span></li>
<li><span>RingElement // Number, see <span><a href="__sl_sl.html" title="a binary operator, usually used for quotient">//</a> -- a binary operator, usually used for quotient</span></span></li>
<li><span>Matrix == Number, see <span><a href="__eq_eq.html" title="equality">==</a> -- equality</span></span></li>
<li><span>Number == Matrix, see <span><a href="__eq_eq.html" title="equality">==</a> -- equality</span></span></li>
<li><span>Number == RingElement, see <span><a href="__eq_eq.html" title="equality">==</a> -- equality</span></span></li>
<li><span>RingElement == Number, see <span><a href="__eq_eq.html" title="equality">==</a> -- equality</span></span></li>
<li><span>acosh(Number), see <span><a href="_acosh.html" title="inverse hyperbolic cosine">acosh</a> -- inverse hyperbolic cosine</span></span></li>
<li><span>acot(Number), see <span><a href="_acot.html" title="compute the inverse cotangent">acot</a> -- compute the inverse cotangent</span></span></li>
<li><span>asinh(Number), see <span><a href="_asinh.html" title="inverse hyperbolic sine">asinh</a> -- inverse hyperbolic sine</span></span></li>
<li><span>clean(RR,Number), see <span><a href="_clean.html" title="Set to zero elements that are approximately zero">clean</a> -- Set to zero elements that are approximately zero</span></span></li>
<li><span>columnAdd(MutableMatrix,ZZ,Number,ZZ), see <span><a href="_column__Add.html" title="add a multiple of one column to another">columnAdd</a> -- add a multiple of one column to another</span></span></li>
<li><span>columnMult(MutableMatrix,ZZ,Number), see <span><a href="_column__Mult.html" title="multiply a column by a ring element">columnMult</a> -- multiply a column by a ring element</span></span></li>
<li><span>conjugate(Number), see <span><a href="_conjugate_lp__C__C_rp.html" title="complex conjugate">conjugate(CC)</a> -- complex conjugate</span></span></li>
<li><span>Constant / Number, see <span><a href="___Constant.html" title="">Constant</a></span></span></li>
<li><span>Constant ^ Number, see <span><a href="___Constant.html" title="">Constant</a></span></span></li>
<li><span>Number / Constant, see <span><a href="___Constant.html" title="">Constant</a></span></span></li>
<li><span>Number ^ Constant, see <span><a href="___Constant.html" title="">Constant</a></span></span></li>
<li><span>contract(Matrix,Number), see <span><a href="_contract_lp__Matrix_cm__Matrix_rp.html" title="contract a matrix by a matrix">contract(Matrix,Matrix)</a> -- contract a matrix by a matrix</span></span></li>
<li><span>contract(Number,Matrix), see <span><a href="_contract_lp__Matrix_cm__Matrix_rp.html" title="contract a matrix by a matrix">contract(Matrix,Matrix)</a> -- contract a matrix by a matrix</span></span></li>
<li><span>contract(Number,RingElement), see <span><a href="_contract_lp__Matrix_cm__Matrix_rp.html" title="contract a matrix by a matrix">contract(Matrix,Matrix)</a> -- contract a matrix by a matrix</span></span></li>
<li><span>contract(Number,Vector), see <span><a href="_contract_lp__Matrix_cm__Matrix_rp.html" title="contract a matrix by a matrix">contract(Matrix,Matrix)</a> -- contract a matrix by a matrix</span></span></li>
<li><span>contract(RingElement,Number), see <span><a href="_contract_lp__Matrix_cm__Matrix_rp.html" title="contract a matrix by a matrix">contract(Matrix,Matrix)</a> -- contract a matrix by a matrix</span></span></li>
<li><span>contract(Vector,Number), see <span><a href="_contract_lp__Matrix_cm__Matrix_rp.html" title="contract a matrix by a matrix">contract(Matrix,Matrix)</a> -- contract a matrix by a matrix</span></span></li>
<li><span>ideal(Number), see <span><a href="_ideal_lp__Ring__Element_rp.html" title="make an ideal">ideal(RingElement)</a> -- make an ideal</span></span></li>
<li><span>isUnit(Number), see <span><a href="_is__Unit.html" title="whether a ring element is a unit">isUnit</a> -- whether a ring element is a unit</span></span></li>
<li><span>lift(Matrix,type of Number), see <span><a href="_lift.html" title="lift to another ring">lift</a> -- lift to another ring</span></span></li>
<li><span>Number ^ Ring, see <span><a href="_lift.html" title="lift to another ring">lift</a> -- lift to another ring</span></span></li>
<li><span>Number ^ RingFamily, see <span><a href="_lift.html" title="lift to another ring">lift</a> -- lift to another ring</span></span></li>
<li><span>map(Module,Module,Number), see <span><a href="_map_lp__Module_cm__Module_cm__Ring__Element_rp.html" title="construct the map induced by multiplication by a ring element on the generators">map(Module,Module,RingElement)</a> -- construct the map induced by multiplication by a ring element on the generators</span></span></li>
<li><span>norm(InfiniteNumber,Number), see <span><a href="_norm.html" title="">norm</a></span></span></li>
<li><span>norm(Number), see <span><a href="_norm.html" title="">norm</a></span></span></li>
<li><span>norm(RR,Number), see <span><a href="_norm.html" title="">norm</a></span></span></li>
<li><span>numeric(Number), see <span><a href="_numeric.html" title="convert to floating point">numeric</a> -- convert to floating point</span></span></li>
<li><span>numeric(ZZ,Number), see <span><a href="_numeric.html" title="convert to floating point">numeric</a> -- convert to floating point</span></span></li>
<li><span>precision(Number), see <span><a href="_precision.html" title="">precision</a></span></span></li>
<li><span>Number _ Ring, see <span><a href="_promote.html" title="promote to another ring">promote</a> -- promote to another ring</span></span></li>
<li><span>quotientRemainder(Number,RingElement), see <span><a href="_quotient__Remainder_lp__Ring__Element_cm__Ring__Element_rp.html" title="quotient and remainder">quotientRemainder(RingElement,RingElement)</a> -- quotient and remainder</span></span></li>
<li><span>quotientRemainder(RingElement,Number), see <span><a href="_quotient__Remainder_lp__Ring__Element_cm__Ring__Element_rp.html" title="quotient and remainder">quotientRemainder(RingElement,RingElement)</a> -- quotient and remainder</span></span></li>
<li><span>ring(Number), see <span><a href="_ring.html" title="get the associated ring of an object">ring</a> -- get the associated ring of an object</span></span></li>
<li><span>rowAdd(MutableMatrix,ZZ,Number,ZZ), see <span><a href="_row__Add.html" title="add a multiple of one row to another">rowAdd</a> -- add a multiple of one row to another</span></span></li>
<li><span>rowMult(MutableMatrix,ZZ,Number), see <span><a href="_row__Mult.html" title="multiply a row by a ring element">rowMult</a> -- multiply a row by a ring element</span></span></li>
<li><span>substitute(Number,Ring), see <span><a href="_substitute.html" title="substituting values for variables">substitute</a> -- substituting values for variables</span></span></li>
<li><span>substitute(Number,RingFamily), see <span><a href="_substitute.html" title="substituting values for variables">substitute</a> -- substituting values for variables</span></span></li>
</ul>
</div>
<div class="waystouse"><h2>For the programmer</h2>
<p>The object <a href="___Number.html" title="the class of all numbers">Number</a> is <span>a <a href="___Type.html">type</a></span>, with ancestor class <a href="___Thing.html" title="the class of all things">Thing</a>.</p>
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