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<head><title>Polyhedron * Polyhedron -- computes the direct product of two polyhedra</title>
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<div><h1>Polyhedron * Polyhedron -- computes the direct product of two polyhedra</h1>
<div class="single"><h2>Synopsis</h2>
<ul><li><div class="list"><dl class="element"><dt class="heading">Usage: </dt><dd class="value"><div><tt>  Q = P1 * P2</tt></div>
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<li><span>Operator: <a href="../../Macaulay2Doc/html/__st.html" title="a binary operator, usually used for multiplication">*</a></span></li>
<li><div class="single">Inputs:<ul><li><span><tt>P1</tt>, <span>a <a href="___Polyhedron.html">convex polyhedron</a></span></span></li>
<li><span><tt>P2</tt>, <span>a <a href="___Polyhedron.html">convex polyhedron</a></span></span></li>
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<li><div class="single">Outputs:<ul><li><span><tt>Q</tt>, <span>a <a href="___Polyhedron.html">convex polyhedron</a></span></span></li>
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<div class="single"><h2>Description</h2>
<div><p/>
Computes the direct product of <tt>P1</tt> and <tt>P2</tt>.This is the polyhedron 
 <tt>{(x,y) | x in P1, y in P2}</tt>, in the direct product of the ambient spaces.<p/>
See also <a href="_direct__Product.html" title="computes the direct product of two convex objects">directProduct</a>.<table class="examples"><tr><td><pre>i1 : P1 = convexHull matrix {{1,-1,0,0},{0,0,1,-1}}

o1 = {ambient dimension => 2           }
      dimension of lineality space => 0
      dimension of polyhedron => 2
      number of facets => 4
      number of rays => 0
      number of vertices => 4

o1 : Polyhedron</pre>
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<tr><td><pre>i2 : P2 = convexHull matrix {{1},{-1}}

o2 = {ambient dimension => 2           }
      dimension of lineality space => 0
      dimension of polyhedron => 0
      number of facets => 1
      number of rays => 0
      number of vertices => 1

o2 : Polyhedron</pre>
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<tr><td><pre>i3 : P = P1 * P2

o3 = {ambient dimension => 4           }
      dimension of lineality space => 0
      dimension of polyhedron => 2
      number of facets => 4
      number of rays => 0
      number of vertices => 4

o3 : Polyhedron</pre>
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<tr><td><pre>i4 : vertices P

o4 = | -1 1  0  0  |
     | 0  0  -1 1  |
     | 1  1  1  1  |
     | -1 -1 -1 -1 |

              4        4
o4 : Matrix QQ  &lt;--- QQ</pre>
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