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<head><title>minFace -- computes the face of a Polyhedron or Cone where a weight attains its minimum</title>
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<div><h1>minFace -- computes the face of a Polyhedron or Cone where a weight attains its minimum</h1>
<div class="single"><h2>Synopsis</h2>
<ul><li><div class="list"><dl class="element"><dt class="heading">Usage: </dt><dd class="value"><div><tt> F = minFace(w,P) </tt><br/><tt>F = minFace(w,C)</tt></div>
</dd></dl>
</div>
</li>
<li><div class="single">Inputs:<ul><li><span><tt>w</tt>, <span>a <a href="../../Macaulay2Doc/html/___Matrix.html">matrix</a></span>,  over <a href="../../Macaulay2Doc/html/___Z__Z.html" title="the class of all integers">ZZ</a> or <a href="../../Macaulay2Doc/html/___Q__Q.html" title="the class of all rational numbers">QQ</a> with only one column representing a 
 weight vector</span></li>
<li><span><tt>P</tt>, <span>a <a href="___Polyhedron.html">convex polyhedron</a></span></span></li>
<li><span><tt>C</tt>, <span>a <a href="___Cone.html">convex rational cone</a></span></span></li>
</ul>
</div>
</li>
<li><div class="single">Outputs:<ul><li><span><tt>F</tt>, Depending on the input, a Cone or a Polyhedron, the face where <tt>w</tt> attains 
 its minimum</span></li>
</ul>
</div>
</li>
</ul>
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<div class="single"><h2>Description</h2>
<div><p/>
<tt>minFace</tt> computes the face of the given Polyhedron <tt>P</tt> or Cone <tt>C</tt> 
 where <tt>w</tt> attains its minimum.<table class="examples"><tr><td><pre>i1 : P = hypercube 3

o1 = {ambient dimension => 3           }
      dimension of lineality space => 0
      dimension of polyhedron => 3
      number of facets => 6
      number of rays => 0
      number of vertices => 8

o1 : Polyhedron</pre>
</td></tr>
<tr><td><pre>i2 : w = matrix {{1},{2},{0}}

o2 = | 1 |
     | 2 |
     | 0 |

              3        1
o2 : Matrix ZZ  &lt;--- ZZ</pre>
</td></tr>
<tr><td><pre>i3 : F = minFace(w,P)

o3 = {ambient dimension => 3           }
      dimension of lineality space => 0
      dimension of polyhedron => 1
      number of facets => 2
      number of rays => 0
      number of vertices => 2

o3 : Polyhedron</pre>
</td></tr>
<tr><td><pre>i4 : vertices F

o4 = | -1 -1 |
     | -1 -1 |
     | -1 1  |

              3        2
o4 : Matrix QQ  &lt;--- QQ</pre>
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<div class="waystouse"><h2>Ways to use <tt>minFace</tt> :</h2>
<ul><li>minFace(Matrix,Cone)</li>
<li>minFace(Matrix,Polyhedron)</li>
</ul>
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