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Macaulay2-1.3.1-8.fc15.i686.rpm

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<head><title>pyramid -- computes the pyramid over a polyhedron</title>
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<div><h1>pyramid -- computes the pyramid over a polyhedron</h1>
<div class="single"><h2>Synopsis</h2>
<ul><li><div class="list"><dl class="element"><dt class="heading">Usage: </dt><dd class="value"><div><tt> Q = pyramid P</tt></div>
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<li><div class="single">Inputs:<ul><li><span><tt>P</tt>, <span>a <a href="___Polyhedron.html">convex polyhedron</a></span></span></li>
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<li><div class="single">Outputs:<ul><li><span><tt>Q</tt>, <span>a <a href="___Polyhedron.html">convex polyhedron</a></span></span></li>
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<div class="single"><h2>Description</h2>
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<tt>pyramid</tt> takes the polyhedron <tt>P</tt> with ambient dimension n 
 and embeds it into <a href="../../Macaulay2Doc/html/___Q__Q.html" title="the class of all rational numbers">QQ</a>^(n+1) on height 0 with respect to the new last variable. 
 Then it computes the convex hull of the embedded <tt>P</tt> and the point (0,...,0,1).<table class="examples"><tr><td><pre>i1 : P = hypercube 2

o1 = {ambient dimension => 2           }
      dimension of lineality space => 0
      dimension of polyhedron => 2
      number of facets => 4
      number of rays => 0
      number of vertices => 4

o1 : Polyhedron</pre>
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<tr><td><pre>i2 : Q = pyramid P

o2 = {ambient dimension => 3           }
      dimension of lineality space => 0
      dimension of polyhedron => 3
      number of facets => 5
      number of rays => 0
      number of vertices => 5

o2 : Polyhedron</pre>
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<tr><td><pre>i3 : vertices Q

o3 = | -1 1  -1 1 0 |
     | -1 -1 1  1 0 |
     | 0  0  0  0 1 |

              3        5
o3 : Matrix QQ  &lt;--- QQ</pre>
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<div class="waystouse"><h2>Ways to use <tt>pyramid</tt> :</h2>
<ul><li>pyramid(Polyhedron)</li>
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