const Clutter = imports.gi.Clutter; Clutter.init(0, null); let stage = new Clutter.Stage(); let texture = new Clutter.Texture({ filename: 'test.jpg', reactive: true }); texture.connect('button-press-event', function(o, event) { log('Clicked!'); return true; }); let color = new Clutter.Color(); color.from_string('Black'); stage.color = color; stage.add_actor(texture); stage.show(); Clutter.main();