<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/loose.dtd"> <HTML ><HEAD ><TITLE >Event Handling</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.79"><LINK REL="HOME" TITLE="GTK+ 2.0 Tutorial" HREF="book1.html"><LINK REL="UP" TITLE="Scribble, A Simple Example Drawing Program" HREF="c2422.html"><LINK REL="PREVIOUS" TITLE="Scribble, A Simple Example Drawing Program" HREF="c2422.html"><LINK REL="NEXT" TITLE="The DrawingArea Widget, And Drawing" HREF="x2470.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >GTK+ 2.0 Tutorial</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="c2422.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Scribble, A Simple Example Drawing Program</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="x2470.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="SEC-EVENTHANDLING" >Event Handling</A ></H1 ><P >The GTK signals we have already discussed are for high-level actions, such as a menu item being selected. However, sometimes it is useful to learn about lower-level occurrences, such as the mouse being moved, or a key being pressed. There are also GTK signals corresponding to these low-level <I CLASS="EMPHASIS" >events</I >. The handlers for these signals have an extra parameter which is a pointer to a structure containing information about the event. For instance, motion event handlers are passed a pointer to a GdkEventMotion structure which looks (in part) like:</P ><TABLE BORDER="0" BGCOLOR="#E0E0E0" WIDTH="100%" ><TR ><TD ><PRE CLASS="PROGRAMLISTING" >struct _GdkEventMotion { GdkEventType type; GdkWindow *window; guint32 time; gdouble x; gdouble y; ... guint state; ... };</PRE ></TD ></TR ></TABLE ><P ><TT CLASS="LITERAL" >type</TT > will be set to the event type, in this case <TT CLASS="LITERAL" >GDK_MOTION_NOTIFY</TT >, window is the window in which the event occurred. <TT CLASS="LITERAL" >x</TT > and <TT CLASS="LITERAL" >y</TT > give the coordinates of the event. <TT CLASS="LITERAL" >state</TT > specifies the modifier state when the event occurred (that is, it specifies which modifier keys and mouse buttons were pressed). It is the bitwise OR of some of the following:</P ><TABLE BORDER="0" BGCOLOR="#E0E0E0" WIDTH="100%" ><TR ><TD ><PRE CLASS="PROGRAMLISTING" >GDK_SHIFT_MASK GDK_LOCK_MASK GDK_CONTROL_MASK GDK_MOD1_MASK GDK_MOD2_MASK GDK_MOD3_MASK GDK_MOD4_MASK GDK_MOD5_MASK GDK_BUTTON1_MASK GDK_BUTTON2_MASK GDK_BUTTON3_MASK GDK_BUTTON4_MASK GDK_BUTTON5_MASK</PRE ></TD ></TR ></TABLE ><P >As for other signals, to determine what happens when an event occurs we call <TT CLASS="LITERAL" >gtk_signal_connect()</TT >. But we also need let GTK know which events we want to be notified about. To do this, we call the function:</P ><TABLE BORDER="0" BGCOLOR="#E0E0E0" WIDTH="100%" ><TR ><TD ><PRE CLASS="PROGRAMLISTING" >void gtk_widget_set_events (GtkWidget *widget, gint events);</PRE ></TD ></TR ></TABLE ><P >The second field specifies the events we are interested in. It is the bitwise OR of constants that specify different types of events. For future reference the event types are:</P ><TABLE BORDER="0" BGCOLOR="#E0E0E0" WIDTH="100%" ><TR ><TD ><PRE CLASS="PROGRAMLISTING" >GDK_EXPOSURE_MASK GDK_POINTER_MOTION_MASK GDK_POINTER_MOTION_HINT_MASK GDK_BUTTON_MOTION_MASK GDK_BUTTON1_MOTION_MASK GDK_BUTTON2_MOTION_MASK GDK_BUTTON3_MOTION_MASK GDK_BUTTON_PRESS_MASK GDK_BUTTON_RELEASE_MASK GDK_KEY_PRESS_MASK GDK_KEY_RELEASE_MASK GDK_ENTER_NOTIFY_MASK GDK_LEAVE_NOTIFY_MASK GDK_FOCUS_CHANGE_MASK GDK_STRUCTURE_MASK GDK_PROPERTY_CHANGE_MASK GDK_PROXIMITY_IN_MASK GDK_PROXIMITY_OUT_MASK </PRE ></TD ></TR ></TABLE ><P >There are a few subtle points that have to be observed when calling <TT CLASS="LITERAL" >gtk_widget_set_events()</TT >. First, it must be called before the X window for a GTK widget is created. In practical terms, this means you should call it immediately after creating the widget. Second, the widget must have an associated X window. For efficiency, many widget types do not have their own window, but draw in their parent's window. These widgets are:</P ><TABLE BORDER="0" BGCOLOR="#E0E0E0" WIDTH="100%" ><TR ><TD ><PRE CLASS="PROGRAMLISTING" >GtkAlignment GtkArrow GtkBin GtkBox GtkImage GtkItem GtkLabel GtkPixmap GtkScrolledWindow GtkSeparator GtkTable GtkAspectFrame GtkFrame GtkVBox GtkHBox GtkVSeparator GtkHSeparator</PRE ></TD ></TR ></TABLE ><P >To capture events for these widgets, you need to use an EventBox widget. See the section on the <A HREF="c1226.html#SEC-EVENTBOX" >EventBox</A > widget for details.</P ><P >For our drawing program, we want to know when the mouse button is pressed and when the mouse is moved, so we specify <TT CLASS="LITERAL" >GDK_POINTER_MOTION_MASK</TT > and <TT CLASS="LITERAL" >GDK_BUTTON_PRESS_MASK</TT >. We also want to know when we need to redraw our window, so we specify <TT CLASS="LITERAL" >GDK_EXPOSURE_MASK</TT >. Although we want to be notified via a Configure event when our window size changes, we don't have to specify the corresponding <TT CLASS="LITERAL" >GDK_STRUCTURE_MASK</TT > flag, because it is automatically specified for all windows.</P ><P >It turns out, however, that there is a problem with just specifying <TT CLASS="LITERAL" >GDK_POINTER_MOTION_MASK</TT >. This will cause the server to add a new motion event to the event queue every time the user moves the mouse. Imagine that it takes us 0.1 seconds to handle a motion event, but the X server queues a new motion event every 0.05 seconds. We will soon get way behind the users drawing. If the user draws for 5 seconds, it will take us another 5 seconds to catch up after they release the mouse button! What we would like is to only get one motion event for each event we process. The way to do this is to specify <TT CLASS="LITERAL" >GDK_POINTER_MOTION_HINT_MASK</TT >. </P ><P >When we specify <TT CLASS="LITERAL" >GDK_POINTER_MOTION_HINT_MASK</TT >, the server sends us a motion event the first time the pointer moves after entering our window, or after a button press or release event. Subsequent motion events will be suppressed until we explicitly ask for the position of the pointer using the function:</P ><TABLE BORDER="0" BGCOLOR="#E0E0E0" WIDTH="100%" ><TR ><TD ><PRE CLASS="PROGRAMLISTING" >GdkWindow* gdk_window_get_pointer (GdkWindow *window, gint *x, gint *y, GdkModifierType *mask);</PRE ></TD ></TR ></TABLE ><P >(There is another function, <TT CLASS="LITERAL" >gtk_widget_get_pointer()</TT > which has a simpler interface, but turns out not to be very useful, since it only retrieves the position of the mouse, not whether the buttons are pressed.)</P ><P >The code to set the events for our window then looks like:</P ><TABLE BORDER="0" BGCOLOR="#E0E0E0" WIDTH="100%" ><TR ><TD ><PRE CLASS="PROGRAMLISTING" > gtk_signal_connect (GTK_OBJECT (drawing_area), "expose_event", (GtkSignalFunc) expose_event, NULL); gtk_signal_connect (GTK_OBJECT(drawing_area),"configure_event", (GtkSignalFunc) configure_event, NULL); gtk_signal_connect (GTK_OBJECT (drawing_area), "motion_notify_event", (GtkSignalFunc) motion_notify_event, NULL); gtk_signal_connect (GTK_OBJECT (drawing_area), "button_press_event", (GtkSignalFunc) button_press_event, NULL); gtk_widget_set_events (drawing_area, GDK_EXPOSURE_MASK | GDK_LEAVE_NOTIFY_MASK | GDK_BUTTON_PRESS_MASK | GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK);</PRE ></TD ></TR ></TABLE ><P >We'll save the "expose_event" and "configure_event" handlers for later. The "motion_notify_event" and "button_press_event" handlers are pretty simple:</P ><TABLE BORDER="0" BGCOLOR="#E0E0E0" WIDTH="100%" ><TR ><TD ><PRE CLASS="PROGRAMLISTING" >static gboolean button_press_event( GtkWidget *widget, GdkEventButton *event ) { if (event->button == 1 && pixmap != NULL) draw_brush (widget, event->x, event->y); return TRUE; } static gboolean motion_notify_event( GtkWidget *widget, GdkEventMotion *event ) { int x, y; GdkModifierType state; if (event->is_hint) gdk_window_get_pointer (event->window, &x, &y, &state); else { x = event->x; y = event->y; state = event->state; } if (state & GDK_BUTTON1_MASK && pixmap != NULL) draw_brush (widget, x, y); return TRUE; }</PRE ></TD ></TR ></TABLE ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="c2422.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="book1.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="x2470.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Scribble, A Simple Example Drawing Program</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="c2422.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >The DrawingArea Widget, And Drawing</TD ></TR ></TABLE ></DIV ></BODY ></HTML >