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blitz-doc-0.9-14.fc15.noarch.rpm

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<H1> 11. Frequently Asked Questions </H1>
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<P>

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<H2> 11.1 Questions about installation </H2>
<!--docid::SEC162::-->
<P>

<A NAME="IDX415"></A>
<A NAME="IDX416"></A>
</P><P>

<STRONG>* {I downloaded Blitz++, but when I try to gunzip it, I get</STRONG>
"invalid compressed data--crc error"}
</P><P>

You forgot to set binary download mode in ftp.  Do so with
the "binary" command.
</P><P>

<A NAME="IDX417"></A>
</P><P>

<STRONG>* {After accessing blitz from the cvs repository, the "autoreconf -fiv"</STRONG>
command seems to fail mysteriously.}
</P><P>

The current blitz autoconf build system uses libtool to manage building
either static or shared versions of the library.  Mac OS X systems have 
their own version of libtool and libtoolize that conflict with the GNU 
versions, so these have been renamed glibtool and glibtoolize.  You must
set environment variables to indicate the right tools to use.  Try this:
</P><P>

<TABLE><tr><td>&nbsp;</td><td class=example><pre>export LIBTOOL=/usr/bin/glibtool
export LIBTOOLIZE=/usr/bin/glibtoolize
</pre></td></tr></table></P><P>

<A NAME="IDX418"></A>
</P><P>

<STRONG>* {The blitz configure script fails to find a valid Fortran compiler.</STRONG>
Why the heck do I need a Fortran compiler for Blitz++ anyway?}
</P><P>

A Fortran compiler is only needed to compile the Fortran portions of the 
blitz benchmark codes in the banchmarks subdirectory, which compare the
speed of blitz code to that of raw Fortran 77 or Fortran 90 arrays.  Many
Darwin systems do not come with a Fortran compiler installed by default,
and it can be difficult to obtain a GNU Fortran compiler for Mac OS X that
is completely compatible with the default C/C++ compiler.  Therefore, the
blitz configure script now provides the option --disable-fortran, which 
will skip over Fortran configuration.  This will render the benchmark codes
unusable, but will allow you to build and install the blitz library.
</P><P>

<A NAME="IDX419"></A>
</P><P>

<STRONG>* {The linker complains about undefined references when compiling my</STRONG>
blitz application code.}
</P><P>

Although almost all of blitz consists of inlined templated code provided
in header files via <CODE>&#60;blitz/array.h&#62;</CODE>, there are a few static global
objects whose definitions are provided in a compiled blitz library.  So
always remember to include the appropriate -L flag and -lblitz on your 
linker command line in order to link your code against the blitz library.
</P><P>

<A NAME="IDX420"></A>
</P><P>

<STRONG>* {The compiler complains that there is no match for the TinyVector</STRONG>
unary or binary math operator I have invoked, even though I've included
<CODE>&#60;blitz/tinyvec.h&#62;</CODE>.}
</P><P>

In versions prior to blitz 0.8, the <CODE>tinyvec.h</CODE> header automatically 
included all of the blitz support for expressions involving TinyVectors.
Because this code is intimately linked with the expression template support 
for Vector, VectorPick and other Vector-like classes, this turns out to be a
large amount of code.  The blitz Array class uses TinyVector to represent 
Array shapes, and thus <CODE>array.h</CODE> must include <CODE>tinyvec.h</CODE>.  This 
was creating a large amount of compile-time overhead, so it was decided 
to separate the TinyVector expression template support and put this in a new
header file <CODE>tinyvec-et.h</CODE>.  Therefore, your code must include 
<CODE>&#60;blitz/tinyvec-et.h&#62;</CODE> explicitly if it uses expressions with TinyVectors.
</P><P>

<A NAME="IDX421"></A>
</P><P>

<STRONG>* {The compiler complains that there is no Array class, even though I've</STRONG>
included <CODE>&#60;blitz.h&#62;</CODE>.}
</P><P>

You need to have the line:
</P><P>

<TABLE><tr><td>&nbsp;</td><td class=example><pre>using namespace blitz;
</pre></td></tr></table></P><P>

after including <CODE>&#60;blitz.h&#62;</CODE>.
</P><P>

<A NAME="IDX422"></A>
<A NAME="IDX423"></A>
<A NAME="IDX424"></A>
<A NAME="IDX425"></A>
</P><P>

<STRONG>* I can't use gcc on my elderly PC because it requires 45--150Mb
to compile with Blitz++</STRONG>
</P><P>

Unfortunately this is true.  If this problem is ever fixed, it
will be by the gcc developers, so my best suggestion is to post
a bug report to the gcc-bugs list.  
</P><P>

<A NAME="IDX426"></A>
</P><P>

<STRONG>* {I am using gcc under Solaris, and I get errors about</STRONG>
"relocation against external symbol"}
</P><P>

This problem can be fixed by installing the gnu linker and
binutils.  Peter Nordlund found that by using  <CODE>gnu-binutils-2.9.1</CODE>,
this problem disappeared.  You can read a detailed 
discussion at
<A HREF="http://oonumerics.org/blitz/support/blitz-support/archive/0029.html">http://oonumerics.org/blitz/support/blitz-support/archive/0029.html</A>.
</P><P>

<A NAME="IDX427"></A>
</P><P>

<STRONG>* {I am using gcc under Solaris, and the assembler gives</STRONG>
me an error that a symbol is too long.}
</P><P>

This problem can also be fixed by installing the gnu linker and
binutils.  See the above question.
</P><P>

<A NAME="IDX428"></A>
</P><P>

<STRONG>* DECcxx reports problems about "templates with C linkage"</STRONG>
</P><P>

This problem was caused by a problem in some versions of DECcxx's
<TT>`math.h'</TT> header: XOPEN_SOURCE_EXTENDED was causing an
<CODE>extern "C" { ... }</CODE> section to have no closing brace.
There is a kludge which is included in recent versions of
Blitz++.
</P><P>

<A NAME="IDX429"></A>
</P><P>

<STRONG>* {On some platforms (especially SGI) the testsuite program</STRONG>
<CODE>minsumpow</CODE> fails with the error: <CODE>Template instantiation resulted
in an unexpected function type of...</CODE>}
</P><P>

This is a known bug in the older versions of the EDG front end,
which many C++ compilers use.  There is no known fix.
Most of Blitz++ will work, but you won't be able to use
some array reductions.
</P><P>

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<H2> 11.2 Questions about Blitz++ functionality </H2>
<!--docid::SEC163::-->
<P>

<A NAME="IDX430"></A>
<A NAME="IDX431"></A>
<A NAME="IDX432"></A>
<A NAME="IDX433"></A>
</P><P>

<STRONG>* For my problem, I need SVD, FFTs, QMRES, PLU, QR, ....</STRONG>
</P><P>

Blitz++ does not currently provide any of these.  However, there are
numerous C++ and C packages out there which do, and it is easy to move data
back and forth between Blitz++ and other libraries.  See these terms in the
index: creating an array from pre-existing data, <CODE>data()</CODE>,
<CODE>stride()</CODE>, <CODE>extent()</CODE>, <CODE>fortranArray</CODE>.  For a list of other
numerical C++ libraries, see the Object Oriented Numerics Page at
<A HREF="http://oonumerics.org/oon/">http://oonumerics.org/oon/</A>.
</P><P>

<A NAME="IDX434"></A>
</P><P>

<STRONG>* Can Blitz++ be interfaced with Python?</STRONG>
</P><P>

Phil Austin has done so successfully.  See a description of his setup in 
<A HREF="http://oonumerics.org/blitz/support/blitz-support/archive/0053.html">http://oonumerics.org/blitz/support/blitz-support/archive/0053.html</A>.
</P><P>

<A NAME="IDX435"></A>
Also see Harry Zuzan's Python/Blitz image processing example code
at <A HREF="http://www.stat.duke.edu/~hz/blitz_py/index.html">http://www.stat.duke.edu/~hz/blitz_py/index.html</A>.
</P><P>

<A NAME="IDX436"></A>
<A NAME="IDX437"></A>
<A NAME="IDX438"></A>
<A NAME="IDX439"></A>
<A NAME="IDX440"></A>
</P><P>

<STRONG>* {If I try to allocate an array which is too big, my program just crashes</STRONG>
or goes into an infinite loop.  Is there some way I can handle this more
elegantly?}
</P><P>

Blitz++ uses <CODE>new</CODE> to allocate memory for arrays.  In theory, your
compiler should be throwing a <CODE>bad_alloc</CODE> exception when you run out of
memory.  If it does, you can use a <CODE>try/catch</CODE> block to handle the out of
memory exception.  If your compiler does not throw <CODE>bad_alloc</CODE>, you can
install your own new handler to handle out of memory.
</P><P>

Here is an excerpt from the ISO/ANSI C++ standard which describes the
behaviour of <CODE>new</CODE>:
</P><P>

<UL>

<LI>Executes a loop: Within the loop, the function first attempts to
allocate the requested storage. Whether the attempt involves a call to the
Standard C library function malloc is unspecified. 
<P>

<LI>Returns a pointer to the allocated storage if the attempt is
successful. Otherwise, if the last argument to <CODE>set_new_handler()</CODE> was
a null pointer, throw <CODE>bad_alloc</CODE>. 
<P>

<LI>Otherwise, the function calls the current <CODE>new_handler</CODE>
(lib.new.handler). If the called function returns, the loop repeats. 
<P>

<LI>The loop terminates when an attempt to allocate the requested storage
is successful or when a called new_handler function does not return. 
<P>

</UL>
<P>

You can use <CODE>set_new_handler</CODE> to create a new handler which
will issue an error message or throw an exception.  For
example:
</P><P>

<TABLE><tr><td>&nbsp;</td><td class=example><pre>void my_new_handler()
{
cerr &#60;&#60; "Out of memory" &#60;&#60; endl;
cerr.flush();
abort();
}

...

// First line in main():
set_new_handler(my_new_handler);
</pre></td></tr></table></P><P>

<A NAME="IDX441"></A>
<A NAME="IDX442"></A>
</P><P>

<STRONG>* {When I pass arrays by value, the function which receives</STRONG>
them can modify the array data.  Why?}
</P><P>

It's a result of reference-counting. You have to think of array objects as
being "handles" to underlying arrays. The function doesn't receive a copy of
the array data, but rather a copy of the handle.  The alternative would be
to copy the array data when passing by value, which would be grossly
inefficient.
</P><P>

<A NAME="IDX443"></A>
<A NAME="IDX444"></A>
<A NAME="IDX445"></A>
<A NAME="IDX446"></A>
<A NAME="IDX447"></A>
</P><P>

<STRONG>* Why can't I use e.g. <CODE>A &#62;&#62; 3</CODE> to do bitshifting on arrays?</STRONG>
</P><P>

The operators <CODE>&#60;&#60;</CODE> and <CODE>&#62;&#62;</CODE> are used for input/ouput of arrays.
It would cause problems with the expression templates implementation to also
use them for bitshifting.  However, it is easy enough to define your own
bitshifting function -- see <A HREF="blitz_3.html#SEC98">3.10 Declaring your own math functions on arrays</A>.
</P><P>

<A NAME="IDX448"></A>
</P><P>

<STRONG>* When I write <CODE>TinyMatrix * TinyVector</CODE> I get an error.</STRONG>
</P><P>

Try <CODE>product(d2,d1)</CODE>.  This works for matrix-matrix and matrix-vector
products.
</P><P>

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