# Here are the scoring settings as currently used by "CVS Test Server: Fortress" # Ten points for round win, two points for kills #FORTRESS_CONQUERED_SCORE 3 #SCORE_WIN 7 #SP_SCORE_WIN 7 FORTRESS_CONQUERED_SCORE 0 GAME_TYPE 1 SP_GAME_TYPE 1 SCORE_WIN 10 SP_SCORE_WIN 10 SCORE_SUICIDE 0 SCORE_KILL 2 SCORE_DIE 0 # credit/blame settings: count team kills only if the killed player really had no time to react, # revert to suicide quickly ENEMY_TEAMMATE_PENALTY 9.5 # Penalty on the effective time in seconds if the influence is from a teammate ENEMY_DEAD_PENALTY 5.0 # Penalty on the effective time in seconds if the influence comes from a dead player ENEMY_CURRENTTIME_INFLUENCE 0.5 # If set to 1, not the build time of the encountered wall, but the current time enters the comparison. Arbitrary blending values are allowed. ENEMY_SUICIDE_TIMEOUT 10.0 # If no enemy influence can be found for the last this many seconds: suicide