<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Mercator: Mercator::ShaderFactory< T > Class Template Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css"/> </head> <body> <!-- Generated by Doxygen 1.7.3 --> <div id="top"> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td style="padding-left: 0.5em;"> <div id="projectname">Mercator</div> </td> </tr> </tbody> </table> </div> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><b>Mercator</b> </li> <li class="navelem"><a class="el" href="classMercator_1_1ShaderFactory.html">ShaderFactory</a> </li> </ul> </div> </div> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> </div> <div class="headertitle"> <h1>Mercator::ShaderFactory< T > Class Template Reference</h1> </div> </div> <div class="contents"> <!-- doxytag: class="Mercator::ShaderFactory" --><!-- doxytag: inherits="Mercator::iShaderFactory" --> <p>Factory template used to create ordinary shader objects. <a href="#_details">More...</a></p> <p><code>#include <<a class="el" href="ShaderFactory_8h_source.html">ShaderFactory.h</a>></code></p> <div class="dynheader"> Inheritance diagram for Mercator::ShaderFactory< T >:</div> <div class="dyncontent"> <div class="center"> <img src="classMercator_1_1ShaderFactory.png" usemap="#Mercator::ShaderFactory< T >_map" alt=""/> <map id="Mercator::ShaderFactory< T >_map" name="Mercator::ShaderFactory< T >_map"> <area href="classMercator_1_1iShaderFactory.html" alt="Mercator::iShaderFactory" shape="rect" coords="0,0,186,24"/> </map> </div></div> <p><a href="classMercator_1_1ShaderFactory-members.html">List of all members.</a></p> <table class="memberdecls"> <tr><td colspan="2"><h2><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="classMercator_1_1Shader.html">Shader</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1ShaderFactory.html#a01d447a1d0bcbfce3b8ae174cbbc15f6">newShader</a> (const <a class="el" href="classMercator_1_1Shader.html#a1e99426c6c90afbb8c54114bb692b861">Shader::Parameters</a> &) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Create a new <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> instance. <a href="#a01d447a1d0bcbfce3b8ae174cbbc15f6"></a><br/></td></tr> </table> <hr/><a name="_details"></a><h2>Detailed Description</h2> <div class="textblock"><h3>template<class T><br/> class Mercator::ShaderFactory< T ></h3> <p>Factory template used to create ordinary shader objects. </p> </div><hr/><h2>Member Function Documentation</h2> <a class="anchor" id="a01d447a1d0bcbfce3b8ae174cbbc15f6"></a><!-- doxytag: member="Mercator::ShaderFactory::newShader" ref="a01d447a1d0bcbfce3b8ae174cbbc15f6" args="(const Shader::Parameters &) const " --> <div class="memitem"> <div class="memproto"> <div class="memtemplate"> template<class T > </div> <table class="memname"> <tr> <td class="memname"><a class="el" href="classMercator_1_1Shader.html">Shader</a> * <a class="el" href="classMercator_1_1ShaderFactory.html">Mercator::ShaderFactory</a>< T >::newShader </td> <td>(</td> <td class="paramtype">const <a class="el" href="classMercator_1_1Shader.html#a1e99426c6c90afbb8c54114bb692b861">Shader::Parameters</a> & </td> <td class="paramname"></td><td>)</td> <td> const<code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Create a new <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> instance. </p> <dl class="return"><dt><b>Returns:</b></dt><dd>a pointer to the new <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a>. </dd></dl> <p>Implements <a class="el" href="classMercator_1_1iShaderFactory.html#a4a62bf9da169e65ceedab448876c67f2">Mercator::iShaderFactory</a>.</p> </div> </div> <hr/>The documentation for this class was generated from the following files:<ul> <li><a class="el" href="ShaderFactory_8h_source.html">ShaderFactory.h</a></li> <li><a class="el" href="ShaderFactory__impl_8h_source.html">ShaderFactory_impl.h</a></li> </ul> </div> <hr class="footer"/><address class="footer"><small>Generated for Mercator by  <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.3 </small></address> </body> </html>