<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Mercator: Mercator::TileShader Class Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css"/> </head> <body> <!-- Generated by Doxygen 1.7.3 --> <div id="top"> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td style="padding-left: 0.5em;"> <div id="projectname">Mercator</div> </td> </tr> </tbody> </table> </div> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><b>Mercator</b> </li> <li class="navelem"><a class="el" href="classMercator_1_1TileShader.html">TileShader</a> </li> </ul> </div> </div> <div class="header"> <div class="summary"> <a href="#pub-types">Public Types</a> | <a href="#pub-methods">Public Member Functions</a> | <a href="#pri-attribs">Private Attributes</a> </div> <div class="headertitle"> <h1>Mercator::TileShader Class Reference</h1> </div> </div> <div class="contents"> <!-- doxytag: class="Mercator::TileShader" --><!-- doxytag: inherits="Mercator::Shader" --> <p><a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> agregating surface data. <a href="#_details">More...</a></p> <p><code>#include <<a class="el" href="TileShader_8h_source.html">TileShader.h</a>></code></p> <div class="dynheader"> Inheritance diagram for Mercator::TileShader:</div> <div class="dyncontent"> <div class="center"> <img src="classMercator_1_1TileShader.png" usemap="#Mercator::TileShader_map" alt=""/> <map id="Mercator::TileShader_map" name="Mercator::TileShader_map"> <area href="classMercator_1_1Shader.html" alt="Mercator::Shader" shape="rect" coords="0,0,131,24"/> </map> </div></div> <p><a href="classMercator_1_1TileShader-members.html">List of all members.</a></p> <table class="memberdecls"> <tr><td colspan="2"><h2><a name="pub-types"></a> Public Types</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1ce547e611fde5576d949a0e6fc6eb06"></a><!-- doxytag: member="Mercator::TileShader::Shaderstore" ref="a1ce547e611fde5576d949a0e6fc6eb06" args="" --> typedef std::map< int, <a class="el" href="classMercator_1_1Shader.html">Shader</a> * > </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1TileShader.html#a1ce547e611fde5576d949a0e6fc6eb06">Shaderstore</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">STL map to store sparse array of <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> pointers. <br/></td></tr> <tr><td colspan="2"><h2><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a107634b523f5ab462e19c5ea748d6bff"></a><!-- doxytag: member="Mercator::TileShader::addShader" ref="a107634b523f5ab462e19c5ea748d6bff" args="(Shader *t, int id)" --> void </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1TileShader.html#a107634b523f5ab462e19c5ea748d6bff">addShader</a> (<a class="el" href="classMercator_1_1Shader.html">Shader</a> *t, int id)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Add a shader to those agregated by the tile shader. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1TileShader.html#a5cb9b0c15d7ff4804db74485fbbb00b9">checkIntersect</a> (const <a class="el" href="classMercator_1_1Segment.html">Segment</a> &) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Check whether this <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> has any effect on the given <a class="el" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...">Segment</a>. <a href="#a5cb9b0c15d7ff4804db74485fbbb00b9"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abd0a5c09f9df1db089ad410f974a7deb"></a><!-- doxytag: member="Mercator::TileShader::shade" ref="abd0a5c09f9df1db089ad410f974a7deb" args="(Surface &) const " --> virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1TileShader.html#abd0a5c09f9df1db089ad410f974a7deb">shade</a> (<a class="el" href="classMercator_1_1Surface.html">Surface</a> &) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Populate a <a class="el" href="classMercator_1_1Surface.html" title="Data store for terrain surface data.">Surface</a> with data. <br/></td></tr> <tr><td colspan="2"><h2><a name="pri-attribs"></a> Private Attributes</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa3be6ff97532009c5db1e7f11983fe8d"></a><!-- doxytag: member="Mercator::TileShader::m_subShaders" ref="aa3be6ff97532009c5db1e7f11983fe8d" args="" --> <a class="el" href="classMercator_1_1TileShader.html#a1ce547e611fde5576d949a0e6fc6eb06">Shaderstore</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1TileShader.html#aa3be6ff97532009c5db1e7f11983fe8d">m_subShaders</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Store of shaders which are agregated by this shader. <br/></td></tr> </table> <hr/><a name="_details"></a><h2>Detailed Description</h2> <div class="textblock"><p><a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> agregating surface data. </p> <p>Some applications require the terrain surface data be stored in a single buffer so specific locations can be queried to determine the type. Typically this is used on a server, where lots of surface data optimised for rendering is not required, but fast cheap queries about the surface at a specific point are required. </p> </div><hr/><h2>Member Function Documentation</h2> <a class="anchor" id="a5cb9b0c15d7ff4804db74485fbbb00b9"></a><!-- doxytag: member="Mercator::TileShader::checkIntersect" ref="a5cb9b0c15d7ff4804db74485fbbb00b9" args="(const Segment &) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool Mercator::TileShader::checkIntersect </td> <td>(</td> <td class="paramtype">const <a class="el" href="classMercator_1_1Segment.html">Segment</a> & </td> <td class="paramname"></td><td>)</td> <td> const<code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Check whether this <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> has any effect on the given <a class="el" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...">Segment</a>. </p> <dl class="return"><dt><b>Returns:</b></dt><dd>true if the given <a class="el" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...">Segment</a> height range is within the range that this <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> uses. e.g. A high altitude snow shader will have no effect on low level terrain. </dd></dl> <p>Implements <a class="el" href="classMercator_1_1Shader.html#a6a69ca4a474c18f1038cc9a75a419855">Mercator::Shader</a>.</p> </div> </div> <hr/>The documentation for this class was generated from the following files:<ul> <li><a class="el" href="TileShader_8h_source.html">TileShader.h</a></li> <li>TileShader.cpp</li> </ul> </div> <hr class="footer"/><address class="footer"><small>Generated for Mercator by  <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.3 </small></address> </body> </html>