<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Mercator: TileShader.h Source File</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css"/> </head> <body> <!-- Generated by Doxygen 1.7.3 --> <div id="top"> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td style="padding-left: 0.5em;"> <div id="projectname">Mercator</div> </td> </tr> </tbody> </table> </div> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="files.html"><span>File List</span></a></li> </ul> </div> <div class="header"> <div class="headertitle"> <h1>TileShader.h</h1> </div> </div> <div class="contents"> <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This file may be redistributed and modified only under the terms of</span> <a name="l00002"></a>00002 <span class="comment">// the GNU General Public License (See COPYING for details).</span> <a name="l00003"></a>00003 <span class="comment">// Copyright (C) 2005 Alistair Riddoch</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef MERCATOR_TILE_SHADER_H</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define MERCATOR_TILE_SHADER_H</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include <Mercator/Shader.h></span> <a name="l00009"></a>00009 <a name="l00010"></a>00010 <span class="preprocessor">#include <map></span> <a name="l00011"></a>00011 <a name="l00012"></a>00012 <span class="keyword">namespace </span>Mercator { <a name="l00013"></a>00013 <a name="l00021"></a><a class="code" href="classMercator_1_1TileShader.html">00021</a> <span class="keyword">class </span><a class="code" href="classMercator_1_1TileShader.html" title="Shader agregating surface data.">TileShader</a> : <span class="keyword">public</span> <a class="code" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> { <a name="l00022"></a>00022 <span class="keyword">public</span>: <a name="l00024"></a><a class="code" href="classMercator_1_1TileShader.html#a1ce547e611fde5576d949a0e6fc6eb06">00024</a> <span class="keyword">typedef</span> std::map<int, Shader *> <a class="code" href="classMercator_1_1TileShader.html#a1ce547e611fde5576d949a0e6fc6eb06" title="STL map to store sparse array of Shader pointers.">Shaderstore</a>; <a name="l00025"></a>00025 <span class="keyword">private</span>: <a name="l00027"></a><a class="code" href="classMercator_1_1TileShader.html#aa3be6ff97532009c5db1e7f11983fe8d">00027</a> <a class="code" href="classMercator_1_1TileShader.html#a1ce547e611fde5576d949a0e6fc6eb06" title="STL map to store sparse array of Shader pointers.">Shaderstore</a> <a class="code" href="classMercator_1_1TileShader.html#aa3be6ff97532009c5db1e7f11983fe8d" title="Store of shaders which are agregated by this shader.">m_subShaders</a>; <a name="l00028"></a>00028 <span class="keyword">public</span>: <a name="l00029"></a>00029 <span class="keyword">explicit</span> <a class="code" href="classMercator_1_1TileShader.html" title="Shader agregating surface data.">TileShader</a>(); <a name="l00030"></a>00030 <span class="keyword">virtual</span> ~<a class="code" href="classMercator_1_1TileShader.html" title="Shader agregating surface data.">TileShader</a>(); <a name="l00031"></a>00031 <a name="l00033"></a><a class="code" href="classMercator_1_1TileShader.html#a107634b523f5ab462e19c5ea748d6bff">00033</a> <span class="keywordtype">void</span> <a class="code" href="classMercator_1_1TileShader.html#a107634b523f5ab462e19c5ea748d6bff" title="Add a shader to those agregated by the tile shader.">addShader</a>(<a class="code" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> * t, <span class="keywordtype">int</span> <span class="keywordtype">id</span>) { <a name="l00034"></a>00034 <a class="code" href="classMercator_1_1TileShader.html#aa3be6ff97532009c5db1e7f11983fe8d" title="Store of shaders which are agregated by this shader.">m_subShaders</a>[id] = t; <a name="l00035"></a>00035 } <a name="l00036"></a>00036 <a name="l00037"></a>00037 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classMercator_1_1TileShader.html#a5cb9b0c15d7ff4804db74485fbbb00b9" title="Check whether this Shader has any effect on the given Segment.">checkIntersect</a>(<span class="keyword">const</span> <a class="code" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...">Segment</a> &) <span class="keyword">const</span>; <a name="l00038"></a>00038 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classMercator_1_1TileShader.html#abd0a5c09f9df1db089ad410f974a7deb" title="Populate a Surface with data.">shade</a>(<a class="code" href="classMercator_1_1Surface.html" title="Data store for terrain surface data.">Surface</a> &) <span class="keyword">const</span>; <a name="l00039"></a>00039 }; <a name="l00040"></a>00040 <a name="l00041"></a>00041 } <span class="comment">// namespace Mercator</span> <a name="l00042"></a>00042 <a name="l00043"></a>00043 <span class="preprocessor">#endif // MERCATOR_TILE_SHADER_H</span> </pre></div></div> </div> <hr class="footer"/><address class="footer"><small>Generated for Mercator by  <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.3 </small></address> </body> </html>