<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Mercator: Mercator::DepthShader Class Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css"/> </head> <body> <!-- Generated by Doxygen 1.7.3 --> <div id="top"> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td style="padding-left: 0.5em;"> <div id="projectname">Mercator</div> </td> </tr> </tbody> </table> </div> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><b>Mercator</b> </li> <li class="navelem"><a class="el" href="classMercator_1_1DepthShader.html">DepthShader</a> </li> </ul> </div> </div> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> | <a href="#pub-static-attribs">Static Public Attributes</a> | <a href="#pri-attribs">Private Attributes</a> </div> <div class="headertitle"> <h1>Mercator::DepthShader Class Reference</h1> </div> </div> <div class="contents"> <!-- doxytag: class="Mercator::DepthShader" --><!-- doxytag: inherits="Mercator::Shader" --> <p><a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> to give the appearance of deep murky water. <a href="#_details">More...</a></p> <p><code>#include <<a class="el" href="DepthShader_8h_source.html">DepthShader.h</a>></code></p> <div class="dynheader"> Inheritance diagram for Mercator::DepthShader:</div> <div class="dyncontent"> <div class="center"> <img src="classMercator_1_1DepthShader.png" usemap="#Mercator::DepthShader_map" alt=""/> <map id="Mercator::DepthShader_map" name="Mercator::DepthShader_map"> <area href="classMercator_1_1Shader.html" alt="Mercator::Shader" shape="rect" coords="0,0,144,24"/> </map> </div></div> <p><a href="classMercator_1_1DepthShader-members.html">List of all members.</a></p> <table class="memberdecls"> <tr><td colspan="2"><h2><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1DepthShader.html#a6bf258fc9b533eee39e0903b4cd8e93e">DepthShader</a> (float waterLevel=<a class="el" href="classMercator_1_1DepthShader.html#aa4192bd27a66905b84c31fcae6ba9b8c">default_waterLevel</a>, float murkyDepth=<a class="el" href="classMercator_1_1DepthShader.html#a00b1357e99f66de23c39ef40185af45d">default_murkyDepth</a>)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#a6bf258fc9b533eee39e0903b4cd8e93e"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1DepthShader.html#a8b08e122929d95c9044f73a9caeb8044">DepthShader</a> (const <a class="el" href="classMercator_1_1Shader.html#a1e99426c6c90afbb8c54114bb692b861">Parameters</a> &params)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#a8b08e122929d95c9044f73a9caeb8044"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa933210d49574844cf28d049b7c3b829"></a><!-- doxytag: member="Mercator::DepthShader::waterLevel" ref="aa933210d49574844cf28d049b7c3b829" args="() const " --> const float </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1DepthShader.html#aa933210d49574844cf28d049b7c3b829">waterLevel</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Accessor for the level of the surface of the water. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6e14860f9f74d0ee3ed9d4003787845e"></a><!-- doxytag: member="Mercator::DepthShader::murkyDepth" ref="a6e14860f9f74d0ee3ed9d4003787845e" args="() const " --> const float </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1DepthShader.html#a6e14860f9f74d0ee3ed9d4003787845e">murkyDepth</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Accessor for the depth at which the bottom becomes completely obscured. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1DepthShader.html#a78923f61d335729886101fe6daff3473">checkIntersect</a> (const <a class="el" href="classMercator_1_1Segment.html">Segment</a> &) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Check whether this <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> has any effect on the given <a class="el" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...">Segment</a>. <a href="#a78923f61d335729886101fe6daff3473"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1341ccbfd376d2e203a88fcb03c723bd"></a><!-- doxytag: member="Mercator::DepthShader::shade" ref="a1341ccbfd376d2e203a88fcb03c723bd" args="(Surface &) const " --> virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1DepthShader.html#a1341ccbfd376d2e203a88fcb03c723bd">shade</a> (<a class="el" href="classMercator_1_1Surface.html">Surface</a> &) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Populate a <a class="el" href="classMercator_1_1Surface.html" title="Data store for terrain surface data.">Surface</a> with data. <br/></td></tr> <tr><td colspan="2"><h2><a name="pub-static-attribs"></a> Static Public Attributes</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a332b29f42075250edbabe3b2dcef691f"></a><!-- doxytag: member="Mercator::DepthShader::key_waterLevel" ref="a332b29f42075250edbabe3b2dcef691f" args="" --> static const std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1DepthShader.html#a332b29f42075250edbabe3b2dcef691f">key_waterLevel</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Key string used when specifying the water level parameter. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2da1755bf8ba839b688b1337334eff9d"></a><!-- doxytag: member="Mercator::DepthShader::key_murkyDepth" ref="a2da1755bf8ba839b688b1337334eff9d" args="" --> static const std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1DepthShader.html#a2da1755bf8ba839b688b1337334eff9d">key_murkyDepth</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Key string used when specifying the murky depth parameter. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa4192bd27a66905b84c31fcae6ba9b8c"></a><!-- doxytag: member="Mercator::DepthShader::default_waterLevel" ref="aa4192bd27a66905b84c31fcae6ba9b8c" args="" --> static const float </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1DepthShader.html#aa4192bd27a66905b84c31fcae6ba9b8c">default_waterLevel</a> = 0.f</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Default level of the surface of the water. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a00b1357e99f66de23c39ef40185af45d"></a><!-- doxytag: member="Mercator::DepthShader::default_murkyDepth" ref="a00b1357e99f66de23c39ef40185af45d" args="" --> static const float </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1DepthShader.html#a00b1357e99f66de23c39ef40185af45d">default_murkyDepth</a> = -64.f</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Default depth at which the bottom becomes completely obscured. <br/></td></tr> <tr><td colspan="2"><h2><a name="pri-attribs"></a> Private Attributes</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a48169f0c716efd90d424d926c3b12313"></a><!-- doxytag: member="Mercator::DepthShader::m_waterLevel" ref="a48169f0c716efd90d424d926c3b12313" args="" --> float </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1DepthShader.html#a48169f0c716efd90d424d926c3b12313">m_waterLevel</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">The level of the surface of the water. <br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a996680bd9a9a1ab0204850fdcee9c8c5"></a><!-- doxytag: member="Mercator::DepthShader::m_murkyDepth" ref="a996680bd9a9a1ab0204850fdcee9c8c5" args="" --> float </td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1DepthShader.html#a996680bd9a9a1ab0204850fdcee9c8c5">m_murkyDepth</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">The depth at which the bottom becomes completely obscured. <br/></td></tr> </table> <hr/><a name="_details"></a><h2>Detailed Description</h2> <div class="textblock"><p><a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> to give the appearance of deep murky water. </p> <p>Areas of terrain covered by water should be darker as less distinct as they get deeper. This shader adds a uniform alpha blended surface below water level which becomes more opaque as it gets deeper concealing the underlying appearance of the terrain from a viewer at the surface. </p> </div><hr/><h2>Constructor & Destructor Documentation</h2> <a class="anchor" id="a6bf258fc9b533eee39e0903b4cd8e93e"></a><!-- doxytag: member="Mercator::DepthShader::DepthShader" ref="a6bf258fc9b533eee39e0903b4cd8e93e" args="(float waterLevel=default_waterLevel, float murkyDepth=default_murkyDepth)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">Mercator::DepthShader::DepthShader </td> <td>(</td> <td class="paramtype">float </td> <td class="paramname"><em>waterLevel</em> = <code><a class="el" href="classMercator_1_1DepthShader.html#aa4192bd27a66905b84c31fcae6ba9b8c">default_waterLevel</a></code>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"><em>murkyDepth</em> = <code><a class="el" href="classMercator_1_1DepthShader.html#a00b1357e99f66de23c39ef40185af45d">default_murkyDepth</a></code> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td><code> [explicit]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Constructor. </p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">waterLevel</td><td>level of the surface of the water. </td></tr> <tr><td class="paramname">murkyDepth</td><td>depth at which the bottom becomes completely obscured. </td></tr> </table> </dd> </dl> </div> </div> <a class="anchor" id="a8b08e122929d95c9044f73a9caeb8044"></a><!-- doxytag: member="Mercator::DepthShader::DepthShader" ref="a8b08e122929d95c9044f73a9caeb8044" args="(const Parameters &params)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">Mercator::DepthShader::DepthShader </td> <td>(</td> <td class="paramtype">const <a class="el" href="classMercator_1_1Shader.html#a1e99426c6c90afbb8c54114bb692b861">Parameters</a> & </td> <td class="paramname"><em>params</em></td><td>)</td> <td><code> [explicit]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Constructor. </p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">params</td><td>a map of parameters for the shader. </td></tr> </table> </dd> </dl> </div> </div> <hr/><h2>Member Function Documentation</h2> <a class="anchor" id="a78923f61d335729886101fe6daff3473"></a><!-- doxytag: member="Mercator::DepthShader::checkIntersect" ref="a78923f61d335729886101fe6daff3473" args="(const Segment &) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool Mercator::DepthShader::checkIntersect </td> <td>(</td> <td class="paramtype">const <a class="el" href="classMercator_1_1Segment.html">Segment</a> & </td> <td class="paramname"></td><td>)</td> <td> const<code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Check whether this <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> has any effect on the given <a class="el" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...">Segment</a>. </p> <dl class="return"><dt><b>Returns:</b></dt><dd>true if the given <a class="el" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...">Segment</a> height range is within the range that this <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> uses. e.g. A high altitude snow shader will have no effect on low level terrain. </dd></dl> <p>Implements <a class="el" href="classMercator_1_1Shader.html#a6a69ca4a474c18f1038cc9a75a419855">Mercator::Shader</a>.</p> <p>References <a class="el" href="classMercator_1_1DepthShader.html#a48169f0c716efd90d424d926c3b12313">m_waterLevel</a>.</p> </div> </div> <hr/>The documentation for this class was generated from the following files:<ul> <li><a class="el" href="DepthShader_8h_source.html">DepthShader.h</a></li> <li>DepthShader.cpp</li> </ul> </div> <hr class="footer"/><address class="footer"><small>Generated for Mercator by  <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.3 </small></address> </body> </html>