Sophie

Sophie

distrib > Fedora > 15 > i386 > by-pkgid > c64f89a8a05df304b0d9ff680ae1aa00 > files > 84

mercator-devel-0.2.7-4.fc15.i686.rpm

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<title>Mercator: Mercator::FillShader Class Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxygen.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<!-- Generated by Doxygen 1.7.3 -->
<div id="top">
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td style="padding-left: 0.5em;">
   <div id="projectname">Mercator</div>
  </td>
 </tr>
 </tbody>
</table>
</div>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
      <li><a href="files.html"><span>Files</span></a></li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
      <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
      <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
    </ul>
  </div>
  <div id="nav-path" class="navpath">
    <ul>
      <li class="navelem"><b>Mercator</b>      </li>
      <li class="navelem"><a class="el" href="classMercator_1_1FillShader.html">FillShader</a>      </li>
    </ul>
  </div>
</div>
<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a>  </div>
  <div class="headertitle">
<h1>Mercator::FillShader Class Reference</h1>  </div>
</div>
<div class="contents">
<!-- doxytag: class="Mercator::FillShader" --><!-- doxytag: inherits="Mercator::Shader" -->
<p><a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> that fills the surface.  
<a href="#_details">More...</a></p>

<p><code>#include &lt;<a class="el" href="FillShader_8h_source.html">FillShader.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for Mercator::FillShader:</div>
<div class="dyncontent">
 <div class="center">
  <img src="classMercator_1_1FillShader.png" usemap="#Mercator::FillShader_map" alt=""/>
  <map id="Mercator::FillShader_map" name="Mercator::FillShader_map">
<area href="classMercator_1_1Shader.html" alt="Mercator::Shader" shape="rect" coords="0,0,128,24"/>
</map>
 </div></div>

<p><a href="classMercator_1_1FillShader-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aca9a5f013f29d59fb4dfc47b39667f07"></a><!-- doxytag: member="Mercator::FillShader::FillShader" ref="aca9a5f013f29d59fb4dfc47b39667f07" args="()" -->
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1FillShader.html#aca9a5f013f29d59fb4dfc47b39667f07">FillShader</a> ()</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructor. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1FillShader.html#abbf15a8c4a30af1fa074435909c2c8ba">FillShader</a> (const <a class="el" href="classMercator_1_1Shader.html#a1e99426c6c90afbb8c54114bb692b861">Parameters</a> &amp;params)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructor.  <a href="#abbf15a8c4a30af1fa074435909c2c8ba"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1FillShader.html#aeca9c68d8ad06f6646f2b830194efad4">checkIntersect</a> (const <a class="el" href="classMercator_1_1Segment.html">Segment</a> &amp;) const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Check whether this <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> has any effect on the given <a class="el" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...">Segment</a>.  <a href="#aeca9c68d8ad06f6646f2b830194efad4"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aaae5d54d05613f074dc5af23c3baf2a1"></a><!-- doxytag: member="Mercator::FillShader::shade" ref="aaae5d54d05613f074dc5af23c3baf2a1" args="(Surface &amp;) const " -->
virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classMercator_1_1FillShader.html#aaae5d54d05613f074dc5af23c3baf2a1">shade</a> (<a class="el" href="classMercator_1_1Surface.html">Surface</a> &amp;) const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Populate a <a class="el" href="classMercator_1_1Surface.html" title="Data store for terrain surface data.">Surface</a> with data. <br/></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<div class="textblock"><p><a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> that fills the surface. </p>
<p>This shader is typically only used for the lowest possible layer, which is usually bed rock. </p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="abbf15a8c4a30af1fa074435909c2c8ba"></a><!-- doxytag: member="Mercator::FillShader::FillShader" ref="abbf15a8c4a30af1fa074435909c2c8ba" args="(const Parameters &amp;params)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">Mercator::FillShader::FillShader </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classMercator_1_1Shader.html#a1e99426c6c90afbb8c54114bb692b861">Parameters</a> &amp;&#160;</td>
          <td class="paramname"><em>params</em></td><td>)</td>
          <td><code> [explicit]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Constructor. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">params</td><td>a map of parameters for the shader. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="aeca9c68d8ad06f6646f2b830194efad4"></a><!-- doxytag: member="Mercator::FillShader::checkIntersect" ref="aeca9c68d8ad06f6646f2b830194efad4" args="(const Segment &amp;) const " -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool Mercator::FillShader::checkIntersect </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classMercator_1_1Segment.html">Segment</a> &amp;&#160;</td>
          <td class="paramname"></td><td>)</td>
          <td> const<code> [virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Check whether this <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> has any effect on the given <a class="el" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...">Segment</a>. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>true if the given <a class="el" href="classMercator_1_1Segment.html" title="Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...">Segment</a> height range is within the range that this <a class="el" href="classMercator_1_1Shader.html" title="Base class for Shader objects which create surface data for use when rendering terrain.">Shader</a> uses. e.g. A high altitude snow shader will have no effect on low level terrain. </dd></dl>

<p>Implements <a class="el" href="classMercator_1_1Shader.html#a6a69ca4a474c18f1038cc9a75a419855">Mercator::Shader</a>.</p>

</div>
</div>
<hr/>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="FillShader_8h_source.html">FillShader.h</a></li>
<li>FillShader.cpp</li>
</ul>
</div>
<hr class="footer"/><address class="footer"><small>Generated for Mercator by&#160;
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.3 </small></address>
</body>
</html>