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ocaml-reins-devel-0.1a-10.fc15.i686.rpm

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<center><h1>Functor <a href="type_Reins.AVLSet.AVL_GenSet.html">Reins.AVLSet.AVL_GenSet</a></h1></center>
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<pre><span class="keyword">module</span> AVL_GenSet: <div class="sig_block"><code class="code">functor (</code><code class="code">HeightDiff</code><code class="code"> : </code><code class="code">sig</code><div class="sig_block"><pre><span id="VALv"><span class="keyword">val</span> v</span> : <code class="type">int</code></pre></div><code class="code">end</code><code class="code">) -&gt; </code><code class="type"><a href="Reins.Sets.GenSetSigFnStd.html">Reins.Sets.GenSetSigFnStd</a></code><code class="type"> </code></div></pre>This functor is similar to the <a href="Reins.AVLSet.GenSet.html"><code class="code">Reins.AVLSet.GenSet</code></a> module above,
    except it allows the user to specify the maximum difference
    between the heights of two subtrees at a node with <code class="code">HeightDiff.v</code>.
    The choice of this value affects the amount of effort spent
    rebalancing the tree after it has been modified in exchange for
    the cost of locating a particular element in the tree.  The
    modules <a href="Reins.AVLSet.GenSet1.html"><code class="code">Reins.AVLSet.GenSet1</code></a>, <a href="Reins.AVLSet.GenSet2.html"><code class="code">Reins.AVLSet.GenSet2</code></a>, and
    <a href="Reins.AVLSet.GenSet3.html"><code class="code">Reins.AVLSet.GenSet3</code></a> below instantiate this functor with the values
    1, 2, and 3 respectively.  Those modules are also defined in the
    same compilation unit as the implementation code, so the value of
    HeightDiff.v is inlined, increasing performance.<br>
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<td align="left" valign="top" width="1%%"><b>Parameters: </b></td>
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<code>HeightDiff</code></td>
<td align="center" valign="top">:</td>
<td><code class="type">sig val v : int end</code>
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<pre><span class="keyword">include</span> <a href="Reins.Sets.MonoSetSig.html">Reins.Sets.MonoSetSig</a></pre>
<pre><span id="VALgen"><span class="keyword">val</span> gen</span> : <code class="type">?size:int -> Random.State.t -> t</code></pre></body></html>