<HTML> <BODY> <PRE> <STRONG>NAME</STRONG> <STRONG>glGetTexLevelParameterfv,</STRONG> <STRONG>glGetTexLevelParameteriv</STRONG> - return texture parameter values for a specific level of detail <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>glGetTexLevelParameterfv</STRONG>( GLenum <EM>target</EM>, GLint <EM>level</EM>, GLenum <EM>pname</EM>, GLfloat *<EM>params</EM> ) void <STRONG>glGetTexLevelParameteriv</STRONG>( GLenum <EM>target</EM>, GLint <EM>level</EM>, GLenum <EM>pname</EM>, GLint *<EM>params</EM> ) <STRONG>PARAMETERS</STRONG> <EM>target</EM> Specifies the symbolic name of the target texture, either <STRONG>GL_TEXTURE_1D</STRONG>, <STRONG>GL_TEXTURE_2D</STRONG>, <STRONG>GL_PROXY_TEXTURE_1D</STRONG>, or <STRONG>GL_PROXY_TEXTURE_2D</STRONG>. <EM>level</EM> Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level n is the nth mipmap reduction image. <EM>pname</EM> Specifies the symbolic name of a texture parameter. <STRONG>GL_TEXTURE_WIDTH</STRONG>, <STRONG>GL_TEXTURE_HEIGHT</STRONG>, <STRONG>GL_TEXTURE_INTERNAL_FORMAT</STRONG>, <STRONG>GL_TEXTURE_BORDER</STRONG>, <STRONG>GL_TEXTURE_RED_SIZE</STRONG>, <STRONG>GL_TEXTURE_GREEN_SIZE</STRONG>, <STRONG>GL_TEXTURE_BLUE_SIZE</STRONG>, <STRONG>GL_TEXTURE_ALPHA_SIZE</STRONG>, <STRONG>GL_TEXTURE_LUMINANCE_SIZE</STRONG>, and <STRONG>GL_TEXTURE_INTENSITY_SIZE</STRONG> are accepted. <EM>params</EM> Returns the requested data. <STRONG>DESCRIPTION</STRONG> <STRONG>glGetTexLevelParameter</STRONG> returns in <EM>params</EM> texture parameter values for a specific level-of-detail value, specified as <EM>level</EM>. <EM>target</EM> defines the target texture, either <STRONG>GL_TEXTURE_1D</STRONG>, <STRONG>GL_TEXTURE_2D</STRONG>, <STRONG>GL_PROXY_TEXTURE_1D</STRONG>, or <STRONG>GL_PROXY_TEXTURE_2D</STRONG>. <STRONG>GL_MAX_TEXTURE_SIZE</STRONG> is not really descriptive enough. It has to report the largest square texture image that can be accommodated with mipmaps and borders, but a long skinny texture, or a texture without mipmaps and borders, may easily fit in texture memory. The proxy targets allow the user to more accurately query whether the GL can accommodate a texture of a given configuration. If the texture cannot be accommodated, the texture state variables, which may be queried with <STRONG>glGetTexLevelParameter</STRONG>, are set to 0. If the texture can be accommodated, the texture state values will be set as they would be set for a non-proxy target. <EM>pname</EM> specifies the texture parameter whose value or values will be returned. The accepted parameter names are as follows: <STRONG>GL_TEXTURE_WIDTH</STRONG> <EM>params</EM> returns a single value, the width of the texture image. This value includes the border of the texture image. The initial value is 0. <STRONG>GL_TEXTURE_HEIGHT</STRONG> <EM>params</EM> returns a single value, the height of the texture image. This value includes the border of the texture image. The initial value is 0. <STRONG>GL_TEXTURE_INTERNAL_FORMAT</STRONG> <EM>params</EM> returns a single value, the internal format of the texture image. <STRONG>GL_TEXTURE_BORDER</STRONG> <EM>params</EM> returns a single value, the width in pixels of the border of the texture image. The initial value is 0. <STRONG>GL_TEXTURE_RED_SIZE</STRONG>, <STRONG>GL_TEXTURE_GREEN_SIZE</STRONG>, <STRONG>GL_TEXTURE_BLUE_SIZE</STRONG>, <STRONG>GL_TEXTURE_ALPHA_SIZE</STRONG>, <STRONG>GL_TEXTURE_LUMINANCE_SIZE</STRONG>, <STRONG>GL_TEXTURE_INTENSITY_SIZE</STRONG> The internal storage resolution of an individual component. The resolution chosen by the GL will be a close match for the resolution requested by the user with the component argument of <STRONG>glTexImage1D</STRONG> or <STRONG>glTexImage2D</STRONG>. The initial value is 0. <STRONG>NOTES</STRONG> If an error is generated, no change is made to the contents of <EM>params</EM>. <STRONG>GL_TEXTURE_INTERNAL_FORMAT</STRONG> is only available if the GL version is 1.1 or greater. In version 1.0, use <STRONG>GL_TEXTURE_COMPONENTS</STRONG> instead. <STRONG>GL_PROXY_TEXTURE_1D</STRONG> and <STRONG>GL_PROXY_TEXTURE_2D</STRONG> are only available if the GL version is 1.1 or greater. <STRONG>ERRORS</STRONG> <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>target</EM> or <EM>pname</EM> is not an accepted value. <STRONG>GL_INVALID_VALUE</STRONG> is generated if <EM>level</EM> is less than 0. <STRONG>GL_INVALID_VALUE</STRONG> may be generated if <EM>level</EM> is greater than log <EM>max</EM>, where <EM>max</EM> is the returned value of <STRONG>GL_MAX_TEXTURE_SIZE</STRONG>. <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glGetTexLevelParameter</STRONG> is executed between the execution of <STRONG>glBegin</STRONG> and the corresponding execution of <STRONG>glEnd</STRONG>. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>glGetTexParameter</STRONG>, <STRONG>glCopyTexImage1D</STRONG>, <STRONG>glCopyTexImage2D</STRONG>, <STRONG>glCopyTexSubImage1D</STRONG>, <STRONG>glCopyTexSubImage2D</STRONG>, <STRONG>glTexEnv</STRONG>, <STRONG>glTexGen</STRONG>, <STRONG>glTexImage1D</STRONG>, <STRONG>glTexImage2D</STRONG>, <STRONG>glTexSubImage1D</STRONG>, <STRONG>glTexSubImage2D</STRONG>, <STRONG>glTexParameter</STRONG> </PRE> </BODY> </HTML>