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Io-language-graphics-and-sound-20080330-6.fc15.i686.rpm

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     <STRONG>NAME</STRONG>
	  <STRONG>glInterleavedArrays</STRONG> -	simultaneously specify and enable
	  several interleaved arrays


     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
	  void <STRONG>glInterleavedArrays</STRONG>( GLenum <EM>format</EM>,
				    GLsizei <EM>stride</EM>,
				    const GLvoid *<EM>pointer</EM> )


     <STRONG>PARAMETERS</STRONG>
	  <EM>format</EM>   Specifies the type of array to enable. Symbolic
		   constants <STRONG>GL_V2F</STRONG>, <STRONG>GL_V3F</STRONG>, <STRONG>GL_C4UB_V2F</STRONG>, <STRONG>GL_C4UB_V3F</STRONG>,
		   <STRONG>GL_C3F_V3F</STRONG>, <STRONG>GL_N3F_V3F</STRONG>, <STRONG>GL_C4F_N3F_V3F</STRONG>, <STRONG>GL_T2F_V3F</STRONG>,
		   <STRONG>GL_T4F_V4F</STRONG>, <STRONG>GL_T2F_C4UB_V3F</STRONG>,	<STRONG>GL_T2F_C3F_V3F</STRONG>,
		   <STRONG>GL_T2F_N3F_V3F</STRONG>, <STRONG>GL_T2F_C4F_N3F_V3F</STRONG>, and
		   <STRONG>GL_T4F_C4F_N3F_V4F</STRONG> are accepted.

	  <EM>stride</EM>   Specifies the offset	in bytes between each
		   aggregate array element.

     <STRONG>DESCRIPTION</STRONG>
	  <STRONG>glInterleavedArrays</STRONG> lets you specify and enable individual
	  color, normal, texture and vertex arrays whose elements are
	  part of a larger aggregate array element.  For some
	  implementations, this	is more	efficient than specifying the
	  arrays seperately.

	  If <EM>stride</EM> is 0, the aggregate	elements are stored
	  consecutively.  Otherwise, <EM>stride</EM> bytes occur	between	the
	  beginning of one aggregate array element and the beginning
	  of the next aggregate	array element.

	  <EM>format</EM> serves	as a 'key' describing the extraction of
	  individual arrays from the aggregate array.  If <EM>format</EM>
	  contains a T,	then texture coordinates are extracted from
	  the interleaved array.  If C is present, color values	are
	  extracted. If	N is present, normal coordinates are
	  extracted.  Vertex coordinates are always extracted.

	  The digits 2,	3, and 4 denote	how many values	are extracted.
	  F indicates that values are extracted	as floating-point
	  values.  Colors may also be extracted	as 4 unsigned bytes if
	  4UB follows the C.  If a color is extracted as 4 unsigned
	  bytes, the vertex array element which	follows	is located at
	  the first possible floating-point aligned address.

     <STRONG>NOTES</STRONG>
	  <STRONG>glInterleavedArrays</STRONG> is available only	if the GL version is
	  1.1 or greater.

	  If <STRONG>glInterleavedArrays</STRONG> is called while compiling a display
	  list,	it is not compiled into	the list, and it is executed
	  immediately.

	  Execution of <STRONG>glInterleavedArrays</STRONG> is not allowed between the
	  execution of <STRONG>glBegin</STRONG> and the corresponding execution of
	  <STRONG>glEnd</STRONG>, but an	error may or may not be	generated. If no error
	  is generated,	the operation is undefined.

	  <STRONG>glInterleavedArrays</STRONG> is typically implemented on the client
	  side.

	  Vertex array parameters are client-side state	and are
	  therefore not	saved or restored by <STRONG>glPushAttrib</STRONG> and
	  <STRONG>glPopAttrib</STRONG>.	Use <STRONG>glPushClientAttrib</STRONG> and <STRONG>glPopClientAttrib</STRONG>
	  instead.

     <STRONG>ERRORS</STRONG>
	  <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>format</EM> is not	an accepted
	  value.

	  <STRONG>GL_INVALID_VALUE</STRONG> is generated	if <EM>stride</EM> is negative.

     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>
	  <STRONG>glArrayElement</STRONG>, <STRONG>glColorPointer</STRONG>, <STRONG>glDrawArrays</STRONG>,
	  <STRONG>glDrawElements</STRONG>, <STRONG>glEdgeFlagPointer</STRONG>, <STRONG>glEnableClientState</STRONG>,
	  <STRONG>glGetPointer</STRONG>,	<STRONG>glIndexPointer</STRONG>,	<STRONG>glNormalPointer</STRONG>,
	  <STRONG>glTexCoordPointer</STRONG>, <STRONG>glVertexPointer</STRONG>
























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