<HTML> <BODY> <PRE> <STRONG>NAME</STRONG> <STRONG>glLineStipple</STRONG> - specify the line stipple pattern <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>glLineStipple</STRONG>( GLint <EM>factor</EM>, GLushort <EM>pattern</EM> ) <STRONG>PARAMETERS</STRONG> <EM>factor</EM> Specifies a multiplier for each bit in the line stipple pattern. If <EM>factor</EM> is 3, for example, each bit in the pattern is used three times before the next bit in the pattern is used. <EM>factor</EM> is clamped to the range [1, 256] and defaults to 1. <EM>pattern</EM> Specifies a 16-bit integer whose bit pattern determines which fragments of a line will be drawn when the line is rasterized. Bit zero is used first; the default pattern is all 1's. <STRONG>DESCRIPTION</STRONG> Line stippling masks out certain fragments produced by rasterization; those fragments will not be drawn. The masking is achieved by using three parameters: the 16-bit line stipple pattern <EM>pattern</EM>, the repeat count <EM>factor</EM>, and an integer stipple counter s. Counter s is reset to 0 whenever <STRONG>glBegin</STRONG> is called, and before each line segment of a <STRONG>glBegin</STRONG>(<STRONG>GL_LINES</STRONG>)/<STRONG>glEnd</STRONG> sequence is generated. It is incremented after each fragment of a unit width aliased line segment is generated, or after each i fragments of an i width line segment are generated. The i fragments associated with count s are masked out if <EM>pattern</EM> bit (s / factor) mod 16 is 0, otherwise these fragments are sent to the frame buffer. Bit zero of <EM>pattern</EM> is the least significant bit. Antialiased lines are treated as a sequence of 1xwidth rectangles for purposes of stippling. Whether rectagle s is rasterized or not depends on the fragment rule described for aliased lines, counting rectangles rather than groups of fragments. To enable and disable line stippling, call <STRONG>glEnable</STRONG> and <STRONG>glDisable</STRONG> with argument <STRONG>GL_LINE_STIPPLE</STRONG>. When enabled, the line stipple pattern is applied as described above. When disabled, it is as if the pattern were all 1's. Initially, line stippling is disabled. <STRONG>ERRORS</STRONG> <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glLineStipple</STRONG> is executed between the execution of <STRONG>glBegin</STRONG> and the corresponding execution of <STRONG>glEnd</STRONG>. <STRONG>ASSOCIATED</STRONG> <STRONG>GETS</STRONG> <STRONG>glGet</STRONG> with argument <STRONG>GL_LINE_STIPPLE_PATTERN</STRONG> <STRONG>glGet</STRONG> with argument <STRONG>GL_LINE_STIPPLE_REPEAT</STRONG> <STRONG>glIsEnabled</STRONG> with argument <STRONG>GL_LINE_STIPPLE</STRONG> <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>glLineWidth</STRONG>, <STRONG>glPolygonStipple</STRONG> </PRE> </BODY> </HTML>