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Io-language-graphics-and-sound-20080330-6.fc15.i686.rpm

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     <STRONG>NAME</STRONG>
	  <STRONG>glMapGrid1d,</STRONG> <STRONG>glMapGrid1f,</STRONG> <STRONG>glMapGrid2d,</STRONG> <STRONG>glMapGrid2f</STRONG> - define
	  a one- or two-dimensional mesh


     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
	  void <STRONG>glMapGrid1d</STRONG>( GLint <EM>un</EM>,
			    GLdouble <EM>u1</EM>,
			    GLdouble <EM>u2</EM>	)
	  void <STRONG>glMapGrid1f</STRONG>( GLint <EM>un</EM>,
			    GLfloat <EM>u1</EM>,
			    GLfloat <EM>u2</EM> )
	  void <STRONG>glMapGrid2d</STRONG>( GLint <EM>un</EM>,
			    GLdouble <EM>u1</EM>,
			    GLdouble <EM>u2</EM>,
			    GLint <EM>vn</EM>,
			    GLdouble <EM>v1</EM>,
			    GLdouble <EM>v2</EM>	)
	  void <STRONG>glMapGrid2f</STRONG>( GLint <EM>un</EM>,
			    GLfloat <EM>u1</EM>,
			    GLfloat <EM>u2</EM>,
			    GLint <EM>vn</EM>,
			    GLfloat <EM>v1</EM>,
			    GLfloat <EM>v2</EM> )


     <STRONG>PARAMETERS</STRONG>
	  <EM>un</EM>  Specifies	the number of partitions in the	grid range
	      interval [<EM>u1</EM>, <EM>u2</EM>].  Must be positive.

	  <EM>u1</EM>, <EM>u2</EM>
	      Specify the mappings for integer grid domain values i=0
	      and i=un.

	  <EM>vn</EM>  Specifies	the number of partitions in the	grid range
	      interval [<EM>v1</EM>, <EM>v2</EM>]
	      (<STRONG>glMapGrid2</STRONG> only).

	  <EM>v1</EM>, <EM>v2</EM>
	      Specify the mappings for integer grid domain values j=0
	      and j=vn
	      (<STRONG>glMapGrid2</STRONG> only).

     <STRONG>DESCRIPTION</STRONG>
	  <STRONG>glMapGrid</STRONG> and	<STRONG>glEvalMesh</STRONG> are used together to	efficiently
	  generate and evaluate	a series of evenly-spaced map domain
	  values.  <STRONG>glEvalMesh</STRONG> steps through the	integer	domain of a
	  one- or two-dimensional grid,	whose range is the domain of
	  the evaluation maps specified	by <STRONG>glMap1</STRONG> and <STRONG>glMap2</STRONG>.

	  <STRONG>glMapGrid1</STRONG> and <STRONG>glMapGrid2</STRONG> specify the	linear grid mappings
	  between the i	(or i and j) integer grid coordinates, to the
	  u (or	u and v) floating-point	evaluation map coordinates.
	  See <STRONG>glMap1</STRONG> and <STRONG>glMap2</STRONG>	for details of how u and v coordinates
	  are evaluated.

	  <STRONG>glMapGrid1</STRONG> specifies a single	linear mapping such that
	  integer grid coordinate 0 maps exactly to <EM>u1</EM>,	and integer
	  grid coordinate <EM>un</EM> maps exactly to <EM>u2</EM>.  All other integer
	  grid coordinates i are mapped	so that

			      u	= i(u2-u1)/un +	u1

	  <STRONG>glMapGrid2</STRONG> specifies two such	linear mappings.  One maps
	  integer grid coordinate i=0 exactly to <EM>u1</EM>, and integer grid
	  coordinate i=un exactly to <EM>u2</EM>.  The other maps integer grid
	  coordinate j=0 exactly to <EM>v1</EM>,	and integer grid coordinate
	  j=vn exactly to <EM>v2</EM>.  Other integer grid coordinates i	and j
	  are mapped such that

			      u	= i(u2-u1)/un +	u1

			      v	= j(v2-v1)/vn +	v1

	  The mappings specified by <STRONG>glMapGrid</STRONG> are used identically by
	  <STRONG>glEvalMesh</STRONG> and <STRONG>glEvalPoint</STRONG>.

     <STRONG>ERRORS</STRONG>
	  <STRONG>GL_INVALID_VALUE</STRONG> is generated	if either <EM>un</EM> or	<EM>vn</EM> is not
	  positive.

	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glMapGrid</STRONG> is executed
	  between the execution	of <STRONG>glBegin</STRONG> and the corresponding
	  execution of <STRONG>glEnd</STRONG>.

     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_MAP1_GRID_DOMAIN</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_MAP2_GRID_DOMAIN</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_MAP1_GRID_SEGMENTS</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_MAP2_GRID_SEGMENTS</STRONG>

     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>
	  <STRONG>glEvalCoord</STRONG>, <STRONG>glEvalMesh</STRONG>, <STRONG>glEvalPoint</STRONG>,	<STRONG>glMap1</STRONG>,	<STRONG>glMap2</STRONG>











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