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Io-language-graphics-and-sound-20080330-6.fc15.i686.rpm

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     <STRONG>NAME</STRONG>
	  <STRONG>glPixelMapfv,</STRONG>	<STRONG>glPixelMapuiv,</STRONG> <STRONG>glPixelMapusv</STRONG> - set up pixel
	  transfer maps


     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
	  void <STRONG>glPixelMapfv</STRONG>( GLenum <EM>map</EM>,
			     GLsizei <EM>mapsize</EM>,
			     const GLfloat *<EM>values</EM> )
	  void <STRONG>glPixelMapuiv</STRONG>( GLenum <EM>map</EM>,
			      GLsizei <EM>mapsize</EM>,
			      const GLuint *<EM>values</EM> )
	  void <STRONG>glPixelMapusv</STRONG>( GLenum <EM>map</EM>,
			      GLsizei <EM>mapsize</EM>,
			      const GLushort *<EM>values</EM> )


     <STRONG>PARAMETERS</STRONG>
	  <EM>map</EM>	   Specifies a symbolic	map name.  Must	be one of the
		   following:  <STRONG>GL_PIXEL_MAP_I_TO_I</STRONG>,
		   <STRONG>GL_PIXEL_MAP_S_TO_S</STRONG>,	<STRONG>GL_PIXEL_MAP_I_TO_R</STRONG>,
		   <STRONG>GL_PIXEL_MAP_I_TO_G</STRONG>,	<STRONG>GL_PIXEL_MAP_I_TO_B</STRONG>,
		   <STRONG>GL_PIXEL_MAP_I_TO_A</STRONG>,	<STRONG>GL_PIXEL_MAP_R_TO_R</STRONG>,
		   <STRONG>GL_PIXEL_MAP_G_TO_G</STRONG>,	<STRONG>GL_PIXEL_MAP_B_TO_B</STRONG>, or
		   <STRONG>GL_PIXEL_MAP_A_TO_A</STRONG>.

	  <EM>mapsize</EM>  Specifies the size of the map being defined.

	  <EM>values</EM>   Specifies an	array of <EM>mapsize</EM> values.

     <STRONG>DESCRIPTION</STRONG>
	  <STRONG>glPixelMap</STRONG> sets up translation tables, or <EM>maps</EM>, used by
	  <STRONG>glCopyPixels</STRONG>,	<STRONG>glCopyTexImage1D</STRONG>, <STRONG>glCopyTexImage2D</STRONG>,
	  <STRONG>glCopyTexSubImage1D</STRONG>, <STRONG>glCopyTexSubImage2D</STRONG>, <STRONG>glDrawPixels</STRONG>,
	  <STRONG>glReadPixels</STRONG>,	<STRONG>glTexImage1D</STRONG>, <STRONG>glTexImage2D</STRONG>, <STRONG>glTexSubImage1D</STRONG>,
	  and <STRONG>glTexSubImage2D</STRONG>.	Use of these maps is described
	  completely in	the <STRONG>glPixelTransfer</STRONG> reference page, and	partly
	  in the reference pages for the pixel and texture image
	  commands.  Only the specification of the maps	is described
	  in this reference page.

	  <EM>map</EM> is a symbolic map	name, indicating one of	ten maps to
	  set.	<EM>mapsize</EM>	specifies the number of	entries	in the map,
	  and <EM>values</EM> is	a pointer to an	array of <EM>mapsize</EM> map values.

	  The ten maps are as follows:

	  <STRONG>GL_PIXEL_MAP_I_TO_I</STRONG>		Maps color indices to color
					indices.

	  <STRONG>GL_PIXEL_MAP_S_TO_S</STRONG>		Maps stencil indices to
					stencil	indices.

	  <STRONG>GL_PIXEL_MAP_I_TO_R</STRONG>		Maps color indices to red
					components.

	  <STRONG>GL_PIXEL_MAP_I_TO_G</STRONG>		Maps color indices to green
					components.

	  <STRONG>GL_PIXEL_MAP_I_TO_B</STRONG>		Maps color indices to blue
					components.

	  <STRONG>GL_PIXEL_MAP_I_TO_A</STRONG>		Maps color indices to alpha
					components.

	  <STRONG>GL_PIXEL_MAP_R_TO_R</STRONG>		Maps red components to red
					components.

	  <STRONG>GL_PIXEL_MAP_G_TO_G</STRONG>		Maps green components to green
					components.

	  <STRONG>GL_PIXEL_MAP_B_TO_B</STRONG>		Maps blue components to	blue
					components.

	  <STRONG>GL_PIXEL_MAP_A_TO_A</STRONG>		Maps alpha components to alpha
					components.

	  The entries in a map can be specified	as single-precision
	  floating-point numbers, unsigned short integers, or unsigned
	  long integers.  Maps that store color	component values (all
	  but <STRONG>GL_PIXEL_MAP_I_TO_I</STRONG> and <STRONG>GL_PIXEL_MAP_S_TO_S</STRONG>) retain
	  their	values in floating-point format, with unspecified
	  mantissa and exponent	sizes.	Floating-point values
	  specified by <STRONG>glPixelMapfv</STRONG> are	converted directly to the
	  internal floating-point format of these maps,	then clamped
	  to the range [0,1].  Unsigned	integer	values specified by
	  <STRONG>glPixelMapusv</STRONG>	and <STRONG>glPixelMapuiv</STRONG> are converted	linearly such
	  that the largest representable integer maps to 1.0, and 0
	  maps to 0.0.

	  Maps that store indices, <STRONG>GL_PIXEL_MAP_I_TO_I</STRONG> and
	  <STRONG>GL_PIXEL_MAP_S_TO_S</STRONG>, retain their values in fixed-point
	  format, with an unspecified number of	bits to	the right of
	  the binary point.  Floating-point values specified by
	  <STRONG>glPixelMapfv</STRONG> are converted directly to the internal fixed-
	  point	format of these	maps.  Unsigned	integer	values
	  specified by <STRONG>glPixelMapusv</STRONG> and <STRONG>glPixelMapuiv</STRONG> specify integer
	  values, with all 0's to the right of the binary point.

	  The following	table shows the	initial	sizes and values for
	  each of the maps.  Maps that are indexed by either color or
	  stencil indices must have <EM>mapsize</EM> = 2n for some n or the
	  results are undefined.  The maximum allowable	size for each
	  map depends on the implementation and	can be determined by
	  calling <STRONG>glGet</STRONG>	with argument <STRONG>GL_MAX_PIXEL_MAP_TABLE</STRONG>.  The
	  single maximum applies to all	maps; it is at least 32.
     ______________________________________________________________________________________
     |	      <EM>map</EM>	  |  <EM>lookup</EM> <EM>index</EM>  |  <EM>lookup</EM> <EM>value</EM>  | <EM>initial</EM> <EM>size</EM> | <EM>initial</EM> <EM>value</EM> |
     <EM>|</EM>____________________<EM>|</EM>________________<EM>|</EM>________________<EM>|</EM>______________<EM>|</EM>_______________|
     |<STRONG>GL_PIXEL_MAP_I_TO_I</STRONG> |  color index   |  color index   |	   1	   |	   0	   |
     |<STRONG>GL_PIXEL_MAP_S_TO_S</STRONG> | stencil index  | stencil index  |	   1	   |	   0	   |
     |<STRONG>GL_PIXEL_MAP_I_TO_R</STRONG> |  color index   |	   R	    |	   1	   |	   0	   |
     |<STRONG>GL_PIXEL_MAP_I_TO_G</STRONG> |  color index   |	   G	    |	   1	   |	   0	   |
     |<STRONG>GL_PIXEL_MAP_I_TO_B</STRONG> |  color index   |	   B	    |	   1	   |	   0	   |
     |<STRONG>GL_PIXEL_MAP_I_TO_A</STRONG> |  color index   |	   A	    |	   1	   |	   0	   |
     |<STRONG>GL_PIXEL_MAP_R_TO_R</STRONG> |	  R	   |	   R	    |	   1	   |	   0	   |
     |<STRONG>GL_PIXEL_MAP_G_TO_G</STRONG> |	  G	   |	   G	    |	   1	   |	   0	   |
     |<STRONG>GL_PIXEL_MAP_B_TO_B</STRONG> |	  B	   |	   B	    |	   1	   |	   0	   |
     |<STRONG>GL_PIXEL_MAP_A_TO_A</STRONG> |	  A	   |	   A	    |	   1	   |	   0	   |
     <EM>|</EM>____________________<EM>|</EM>________________<EM>|</EM>________________<EM>|</EM>______________<EM>|</EM>_______________|

     <STRONG>ERRORS</STRONG>
	  <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>map</EM> is not an	accepted
	  value.

	  <STRONG>GL_INVALID_VALUE</STRONG> is generated	if <EM>mapsize</EM> is less than	one or
	  larger than <STRONG>GL_MAX_PIXEL_MAP_TABLE</STRONG>.

	  <STRONG>GL_INVALID_VALUE</STRONG> is generated	if <EM>map</EM> is <STRONG>GL_PIXEL_MAP_I_TO_I</STRONG>,
	  <STRONG>GL_PIXEL_MAP_S_TO_S</STRONG>, <STRONG>GL_PIXEL_MAP_I_TO_R</STRONG>,
	  <STRONG>GL_PIXEL_MAP_I_TO_G</STRONG>, <STRONG>GL_PIXEL_MAP_I_TO_B</STRONG>, or
	  <STRONG>GL_PIXEL_MAP_I_TO_A</STRONG>, and <EM>mapsize</EM> is not a power of two.

	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glPixelMap</STRONG> is executed
	  between the execution	of <STRONG>glBegin</STRONG> and the corresponding
	  execution of <STRONG>glEnd</STRONG>.

     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>
	  <STRONG>glGetPixelMap</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_PIXEL_MAP_I_TO_I_SIZE</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_PIXEL_MAP_S_TO_S_SIZE</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_PIXEL_MAP_I_TO_R_SIZE</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_PIXEL_MAP_I_TO_G_SIZE</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_PIXEL_MAP_I_TO_B_SIZE</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_PIXEL_MAP_I_TO_A_SIZE</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_PIXEL_MAP_R_TO_R_SIZE</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_PIXEL_MAP_G_TO_G_SIZE</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_PIXEL_MAP_B_TO_B_SIZE</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_PIXEL_MAP_A_TO_A_SIZE</STRONG>
	  <STRONG>glGet</STRONG>	with argument <STRONG>GL_MAX_PIXEL_MAP_TABLE</STRONG>

     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>
	  <STRONG>glCopyPixels</STRONG>,	<STRONG>glCopyTexImage1D</STRONG>, <STRONG>glCopyTexImage2D</STRONG>,
	  <STRONG>glCopyTexSubImage1D</STRONG>, <STRONG>glCopyTexSubImage2D</STRONG>, <STRONG>glDrawPixels</STRONG>,
	  <STRONG>glPixelStore</STRONG>,	<STRONG>glPixelTransfer</STRONG>, <STRONG>glReadPixels</STRONG>, <STRONG>glTexImage1D</STRONG>,
	  <STRONG>glTexImage2D</STRONG>,	<STRONG>glTexSubImage1D</STRONG>, <STRONG>glTexSubImage2D</STRONG>

</PRE>
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