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Io-language-graphics-and-sound-20080330-6.fc15.i686.rpm

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     <STRONG>NAME</STRONG>
	  <STRONG>glTexSubImage1D</STRONG> - specify a two-dimensional texture subimage


     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
	  void <STRONG>glTexSubImage1D</STRONG>(	GLenum <EM>target</EM>,
				GLint <EM>level</EM>,
				GLint <EM>xoffset</EM>,
				GLsizei	<EM>width</EM>,
				GLenum <EM>format</EM>,
				GLenum <EM>type</EM>,
				const GLvoid *<EM>pixels</EM> )


     <STRONG>PARAMETERS</STRONG>
	  <EM>target</EM>   Specifies the target	texture.  Must be
		   <STRONG>GL_TEXTURE_1D</STRONG>.

	  <EM>level</EM>	   Specifies the level-of-detail number.  Level	0 is
		   the base image level.  Level	<EM>n</EM> is the <EM>n</EM>th mipmap
		   reduction image.

	  <EM>xoffset</EM>  Specifies a texel offset in the x direction within
		   the texture array.

	  <EM>width</EM>	   Specifies the width of the texture subimage.

	  <EM>format</EM>   Specifies the format	of the pixel data.  The
		   following symbolic values are accepted:
		   <STRONG>GL_COLOR_INDEX</STRONG>, <STRONG>GL_RED</STRONG>, <STRONG>GL_GREEN</STRONG>, <STRONG>GL_BLUE</STRONG>,
		   <STRONG>GL_ALPHA</STRONG>, <STRONG>GL_RGB</STRONG>, <STRONG>GL_RGBA</STRONG>, <STRONG>GL_LUMINANCE</STRONG>, and
		   <STRONG>GL_LUMINANCE_ALPHA</STRONG>.

	  <EM>type</EM>	   Specifies the data type of the pixel	data.  The
		   following symbolic values are accepted:
		   <STRONG>GL_UNSIGNED_BYTE</STRONG>, <STRONG>GL_BYTE</STRONG>, <STRONG>GL_BITMAP</STRONG>,
		   <STRONG>GL_UNSIGNED_SHORT</STRONG>, <STRONG>GL_SHORT</STRONG>,	<STRONG>GL_UNSIGNED_INT</STRONG>,
		   <STRONG>GL_INT</STRONG>, and <STRONG>GL_FLOAT</STRONG>.

	  <EM>pixels</EM>   Specifies a pointer to the image data in memory.

     <STRONG>DESCRIPTION</STRONG>
	  Texturing maps a portion of a	specified texture image	onto
	  each graphical primitive for which texturing is enabled.  To
	  enable or disable one-dimensional texturing, call <STRONG>glEnable</STRONG>
	  and <STRONG>glDisable</STRONG>	with argument <STRONG>GL_TEXTURE_1D</STRONG>.

	  <STRONG>glTexSubImage1D</STRONG> redefines a contiguous subregion of an
	  existing one-dimensional texture image.  The texels
	  referenced by	<EM>pixels</EM> replace the portion of the existing
	  texture array	with x indices <EM>xoffset</EM> and
	  xoffset + width - 1, inclusive.  This	region may not include
	  any texels outside the range of the texture array as it was
	  originally specified.	 It is not an error to specify a
	  subtexture with width	of 0, but such a specification has no
	  effect.

     <STRONG>NOTES</STRONG>
	  <STRONG>glTexSubImage1D</STRONG> is available only if the GL version is 1.1
	  or greater.

	  Texturing has	no effect in color index mode.

	  <STRONG>glPixelStore</STRONG> and <STRONG>glPixelTransfer</STRONG> modes affect	texture	images
	  in exactly the way they affect <STRONG>glDrawPixels</STRONG>.

     <STRONG>ERRORS</STRONG>
	  <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>target</EM> is not	one of the
	  allowable values.

	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if the texture array has
	  not been defined by a	previous <STRONG>glTexImage1D</STRONG> operation.

	  <STRONG>GL_INVALID_VALUE</STRONG> is generated	if <EM>level</EM> is less than 0.

	  <STRONG>GL_INVALID_VALUE</STRONG> may be generated if <EM>level</EM> is	greater	than
	  log <EM>max</EM>, where <EM>max</EM> is	the returned value of
	  <STRONG>GL_MAX_TEXTURE_SIZE</STRONG>.

	  <STRONG>GL_INVALID_VALUE</STRONG> is generated	if xoffset &lt;  -b, or if
	  (xoffset + width) &gt; (w - b).	Where w	is the
	  <STRONG>GL_TEXTURE_WIDTH</STRONG>, and	b is the width of the
	  <STRONG>GL_TEXTURE_BORDER</STRONG> of the texture image being modified.  Note
	  that w includes twice	the border width.

	  <STRONG>GL_INVALID_VALUE</STRONG> is generated	if <EM>width</EM> is less than 0.

	  <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>format</EM> is not	an accepted
	  format constant.

	  <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>type</EM> is not a	type constant.

	  <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>type</EM> is <STRONG>GL_BITMAP</STRONG> and	<EM>format</EM>
	  is not <STRONG>GL_COLOR_INDEX</STRONG>.

	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glTexSubImage1D</STRONG> is
	  executed between the execution of <STRONG>glBegin</STRONG> and	the
	  corresponding	execution of <STRONG>glEnd</STRONG>.

     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>
	  <STRONG>glGetTexImage</STRONG>
	  <STRONG>glIsEnabled</STRONG> with argument <STRONG>GL_TEXTURE_1D</STRONG>

     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>

	  <STRONG>glCopyTexImage1D</STRONG>, <STRONG>glCopyTexImage2D</STRONG>, <STRONG>glCopyTexSubImage1D</STRONG>,
	  <STRONG>glCopyTexSubImage2D</STRONG>, <STRONG>glDrawPixels</STRONG>, <STRONG>glPixelStore</STRONG>,
	  <STRONG>glPixelTransfer</STRONG>, <STRONG>glTexEnv</STRONG>, <STRONG>glTexGen</STRONG>, <STRONG>glTexImage1D</STRONG>,
	  <STRONG>glTexImage2D</STRONG>,	<STRONG>glTexParameter</STRONG>,	<STRONG>glTexSubImage2D</STRONG>
















































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