<HTML> <BODY> <PRE> <STRONG>NAME</STRONG> <STRONG>gluDeleteNurbsRenderer</STRONG> - destroy a NURBS object <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>gluDeleteNurbsRenderer</STRONG>( GLUnurbs* <EM>nurb</EM> ) <STRONG>PARAMETERS</STRONG> <EM>nurb</EM> Specifies the NURBS object to be destroyed. <STRONG>DESCRIPTION</STRONG> <STRONG>gluDeleteNurbsRenderer</STRONG> destroys the NURBS object (which was created with <STRONG>gluNewNurbsRenderer</STRONG>) and frees any memory it uses. Once <STRONG>gluDeleteNurbsRenderer</STRONG> has been called, <EM>nurb</EM> cannot be used again. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>gluNewNurbsRenderer</STRONG> </PRE> </BODY> </HTML>