<HTML> <BODY> <PRE> <STRONG>NAME</STRONG> <STRONG>gluGetNurbsProperty</STRONG> - get a NURBS property <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>gluGetNurbsProperty</STRONG>( GLUnurbs* <EM>nurb</EM>, GLenum <EM>property</EM>, GLfloat* <EM>data</EM> ) <STRONG>PARAMETERS</STRONG> <EM>nurb</EM> Specifies the NURBS object (created with <STRONG>gluNewNurbsRenderer</STRONG>). <EM>property</EM> Specifies the property whose value is to be fetched. Valid values are <STRONG>GLU_CULLING</STRONG>, <STRONG>GLU_SAMPLING_TOLERANCE</STRONG>, <STRONG>GLU_DISPLAY_MODE</STRONG>, <STRONG>GLU_AUTO_LOAD_MATRIX</STRONG>, <STRONG>GLU_PARAMETRIC_TOLERANCE</STRONG>, <STRONG>GLU_SAMPLING_METHOD</STRONG>, <STRONG>GLU_U_STEP</STRONG>, and <STRONG>GLU_V_STEP</STRONG>. <EM>data</EM> Specifies a pointer to the location into which the value of the named property is written. <STRONG>DESCRIPTION</STRONG> <STRONG>gluGetNurbsProperty</STRONG> retrieves properties stored in a NURBS object. These properties affect the way that NURBS curves and surfaces are rendered. See the <STRONG>gluNurbsProperty</STRONG> reference page for information about what the properties are and what they do. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>gluNewNurbsRenderer</STRONG>, <STRONG>gluNurbsProperty</STRONG> </PRE> </BODY> </HTML>