<HTML> <BODY> <PRE> <STRONG>NAME</STRONG> <STRONG>gluGetTessProperty</STRONG> - get a tessellation object property <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>gluGetTessProperty</STRONG>( GLUtesselator* <EM>tess</EM>, GLenum <EM>which</EM>, GLdouble* <EM>data</EM> ) <STRONG>PARAMETERS</STRONG> <EM>tess</EM> Specifies the tessellation object (created with <STRONG>gluNewTess</STRONG>). <EM>which</EM> Specifies the property whose value is to be fetched. Valid values are <STRONG>GLU_TESS_WINDING_RULE</STRONG>, <STRONG>GLU_TESS_BOUNDARY_ONLY</STRONG>, and <STRONG>GLU_TESS_TOLERANCE</STRONG>. <EM>data</EM> Specifies a pointer to the location into which the value of the named property is written. <STRONG>DESCRIPTION</STRONG> <STRONG>gluGetTessProperty</STRONG> retrieves properties stored in a tessellation object. These properties affect the way that tessellation objects are interpreted and rendered. See the <STRONG>gluTessProperty</STRONG> reference page for information about the properties and what they do. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>gluNewTess</STRONG>, <STRONG>gluTessProperty</STRONG> </PRE> </BODY> </HTML>