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Io-language-graphics-and-sound-20080330-6.fc15.i686.rpm

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     <STRONG>NAME</STRONG>
	  <STRONG>gluGetTessProperty</STRONG> - get a tessellation object property


     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
	  void <STRONG>gluGetTessProperty</STRONG>( GLUtesselator* <EM>tess</EM>,
				   GLenum <EM>which</EM>,
				   GLdouble* <EM>data</EM> )


     <STRONG>PARAMETERS</STRONG>
	  <EM>tess</EM>	 Specifies the tessellation object (created with
		 <STRONG>gluNewTess</STRONG>).

	  <EM>which</EM>	 Specifies the property	whose value is to be fetched.
		 Valid values are <STRONG>GLU_TESS_WINDING_RULE</STRONG>,
		 <STRONG>GLU_TESS_BOUNDARY_ONLY</STRONG>, and <STRONG>GLU_TESS_TOLERANCE</STRONG>.

	  <EM>data</EM>	 Specifies a pointer to	the location into which	the
		 value of the named property is	written.

     <STRONG>DESCRIPTION</STRONG>
	  <STRONG>gluGetTessProperty</STRONG> retrieves properties stored in a
	  tessellation object. These properties	affect the way that
	  tessellation objects are interpreted and rendered. See the
	  <STRONG>gluTessProperty</STRONG> reference page for information about the
	  properties and what they do.

     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>
	  <STRONG>gluNewTess</STRONG>, <STRONG>gluTessProperty</STRONG>






















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