<HTML> <BODY> <PRE> <STRONG>NAME</STRONG> <STRONG>gluNewNurbsRenderer</STRONG> - create a NURBS object <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> GLUnurbs* <STRONG>gluNewNurbsRenderer</STRONG>( void ) <STRONG>DESCRIPTION</STRONG> <STRONG>gluNewNurbsRenderer</STRONG> creates and returns a pointer to a new NURBS object. This object must be referred to when calling NURBS rendering and control functions. A return value of 0 means that there is not enough memory to allocate the object. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>gluBeginCurve</STRONG>, <STRONG>gluBeginSurface</STRONG>, <STRONG>gluBeginTrim</STRONG>, <STRONG>gluDeleteNurbsRenderer</STRONG>, <STRONG>gluNurbsCallback</STRONG>, <STRONG>gluNurbsProperty</STRONG> </PRE> </BODY> </HTML>