<HTML> <BODY> <PRE> <STRONG>NAME</STRONG> <STRONG>gluOrtho2D</STRONG> - define a 2D orthographic projection matrix <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>gluOrtho2D</STRONG>( GLdouble <EM>left</EM>, GLdouble <EM>right</EM>, GLdouble <EM>bottom</EM>, GLdouble <EM>top</EM> ) <STRONG>PARAMETERS</STRONG> <EM>left</EM>, <EM>right</EM> Specify the coordinates for the left and right vertical clipping planes. <EM>bottom</EM>, <EM>top</EM> Specify the coordinates for the bottom and top horizontal clipping planes. <STRONG>DESCRIPTION</STRONG> <STRONG>gluOrtho2D</STRONG> sets up a two-dimensional orthographic viewing region. This is equivalent to calling <STRONG>glOrtho</STRONG> with near=-1 and far=1. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>glOrtho</STRONG>, <STRONG>gluPerspective</STRONG> </PRE> </BODY> </HTML>