<HTML> <BODY> <PRE> <STRONG>NAME</STRONG> <STRONG>gluQuadricNormals</STRONG> - specify what kind of normals are desired for quadrics <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>gluQuadricNormals</STRONG>( GLUquadric* <EM>quad</EM>, GLenum <EM>normal</EM> ) <STRONG>PARAMETERS</STRONG> <EM>quad</EM> Specifes the quadrics object (created with <STRONG>gluNewQuadric</STRONG>). <EM>normal</EM> Specifies the desired type of normals. Valid values are <STRONG>GLU_NONE</STRONG>, <STRONG>GLU_FLAT</STRONG>, and <STRONG>GLU_SMOOTH</STRONG>. <STRONG>DESCRIPTION</STRONG> <STRONG>gluQuadricNormals</STRONG> specifies what kind of normals are desired for quadrics rendered with <EM>quad</EM>. The legal values are as follows: <STRONG>GLU_NONE</STRONG> No normals are generated. <STRONG>GLU_FLAT</STRONG> One normal is generated for every facet of a quadric. <STRONG>GLU_SMOOTH</STRONG> One normal is generated for every vertex of a quadric. This is the initial value. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>gluNewQuadric</STRONG>, <STRONG>gluQuadricDrawStyle</STRONG>, <STRONG>gluQuadricOrientation</STRONG>, <STRONG>gluQuadricTexture</STRONG> </PRE> </BODY> </HTML>