<HTML> <BODY> <PRE> <STRONG>NAME</STRONG> <STRONG>gluQuadricOrientation</STRONG> - specify inside/outside orientation for quadrics <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>gluQuadricOrientation</STRONG>( GLUquadric* <EM>quad</EM>, GLenum <EM>orientation</EM> ) <STRONG>PARAMETERS</STRONG> <EM>quad</EM> Specifies the quadrics object (created with <STRONG>gluNewQuadric</STRONG>). <EM>orientation</EM> Specifies the desired orientation. Valid values are <STRONG>GLU_OUTSIDE</STRONG> and <STRONG>GLU_INSIDE</STRONG>. <STRONG>DESCRIPTION</STRONG> <STRONG>gluQuadricOrientation</STRONG> specifies what kind of orientation is desired for quadrics rendered with <EM>quad</EM>. The <EM>orientation</EM> values are as follows: <STRONG>GLU_OUTSIDE</STRONG> Quadrics are drawn with normals pointing outward (the initial value). <STRONG>GLU_INSIDE</STRONG> Quadrics are drawn with normals pointing inward. Note that the interpretation of <EM>outward</EM> and <EM>inward</EM> depends on the quadric being drawn. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>gluNewQuadric</STRONG>, <STRONG>gluQuadricDrawStyle</STRONG>, <STRONG>gluQuadricNormals</STRONG>, <STRONG>gluQuadricTexture</STRONG> </PRE> </BODY> </HTML>