<HTML><HEAD><TITLE>Manpage of glutBitmapWidth</TITLE> </HEAD><BODY> <H1>glutBitmapWidth</H1> Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A> <A HREF="">Return to Main Contents</A><HR> <A NAME="lbAB"> </A> <H2>NAME</H2> glutBitmapWidth - returns the width of a bitmap character, glutBitmapLength returns the length of a bitmap font string. <A NAME="lbAC"> </A> <H2>SYNTAX</H2> <PRE> int glutBitmapWidth(void *font, int character) int glutBitmapLength(void *font, const unsigned char *string) </PRE> <A NAME="lbAD"> </A> <H2>ARGUMENTS</H2> <DL COMPACT> <DT><I>font</I><DD> Bitmap font to use. For valid values, see the glutBitmapCharacter description. <DT><I>character</I><DD> Character to return width of (not confined to 8 bits). <DT><I>string</I><DD> Text string (8-bit characters), nul terminated. </DL> <A NAME="lbAE"> </A> <H2>DESCRIPTION</H2> glutBitmapWidth returns the width in pixels of a bitmap character in a supported bitmap font. While the width of characters in a font may vary (though fixed width fonts do not vary), the maximum height characteristics of a particular font are fixed. glutBitmapLength returns the length in pixels of a string (8-bit characters). This length is equivalent to summing all the widths returned by glutBitmapWidth for each character in the string. <A NAME="lbAF"> </A> <H2>SEE ALSO</H2> glutBitmapCharacter, glutStrokeWidth <A NAME="lbAG"> </A> <H2>AUTHOR</H2> Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>) <P> <HR> <A NAME="index"> </A><H2>Index</H2> <DL> <DT><A HREF="#lbAB">NAME</A><DD> <DT><A HREF="#lbAC">SYNTAX</A><DD> <DT><A HREF="#lbAD">ARGUMENTS</A><DD> <DT><A HREF="#lbAE">DESCRIPTION</A><DD> <DT><A HREF="#lbAF">SEE ALSO</A><DD> <DT><A HREF="#lbAG">AUTHOR</A><DD> </DL> <HR> This document was created by <A HREF="">man2html</A>, using the manual pages.<BR> Time: 19:05:09 GMT, September 15, 2003 </BODY> </HTML>