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<HTML><HEAD><TITLE>Manpage of glutBitmapWidth</TITLE>
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<H1>glutBitmapWidth</H1>
Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A>
<A HREF="">Return to Main Contents</A><HR>

<A NAME="lbAB">&nbsp;</A>
<H2>NAME</H2>

glutBitmapWidth - returns the width of a bitmap character,
glutBitmapLength returns the length of a bitmap font string.
<A NAME="lbAC">&nbsp;</A>
<H2>SYNTAX</H2>

<PRE>

int glutBitmapWidth(void *font, int character)
int glutBitmapLength(void *font, const unsigned char *string)
</PRE>

<A NAME="lbAD">&nbsp;</A>
<H2>ARGUMENTS</H2>

<DL COMPACT>
<DT><I>font</I><DD>
Bitmap font to use.  For valid values, see the
glutBitmapCharacter description.
<DT><I>character</I><DD>
Character to return width of (not confined to 8 bits). 
<DT><I>string</I><DD>
Text string (8-bit characters), nul terminated.
</DL>
<A NAME="lbAE">&nbsp;</A>
<H2>DESCRIPTION</H2>

glutBitmapWidth returns the width in pixels of a bitmap character in
a supported bitmap font. While the width of characters in a font may vary
(though fixed width fonts do not vary), the maximum height
characteristics of a particular font are fixed. 

glutBitmapLength returns the length in pixels of a string (8-bit
characters).  This length is equivalent to summing all the widths
returned by glutBitmapWidth for each character in the string.
<A NAME="lbAF">&nbsp;</A>
<H2>SEE ALSO</H2>

glutBitmapCharacter, glutStrokeWidth
<A NAME="lbAG">&nbsp;</A>
<H2>AUTHOR</H2>

Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>)
<P>

<HR>
<A NAME="index">&nbsp;</A><H2>Index</H2>
<DL>
<DT><A HREF="#lbAB">NAME</A><DD>
<DT><A HREF="#lbAC">SYNTAX</A><DD>
<DT><A HREF="#lbAD">ARGUMENTS</A><DD>
<DT><A HREF="#lbAE">DESCRIPTION</A><DD>
<DT><A HREF="#lbAF">SEE ALSO</A><DD>
<DT><A HREF="#lbAG">AUTHOR</A><DD>
</DL>
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Time: 19:05:09 GMT, September 15, 2003
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