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<HTML><HEAD><TITLE>Manpage of glutDestroyWindow</TITLE>
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<H1>glutDestroyWindow</H1>
Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A>
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<H2>NAME</H2>

glutDestroyWindow - destroys the specified window. 
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<H2>SYNTAX</H2>

<PRE>

void glutDestroyWindow(int win);
</PRE>

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<H2>ARGUMENTS</H2>

<DL COMPACT>
<DT><I>win</I><DD>
Identifier of GLUT window to destroy. 
</DL>
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<H2>DESCRIPTION</H2>

glutDestroyWindow destroys the window specified by win and the
window's associated OpenGL context, logical colormap (if the window
is color index), and overlay and related state (if an overlay has been
established). Any subwindows of destroyed windows are also destroyed
by glutDestroyWindow. If win was the current window, the current
window becomes invalid ( glutGetWindow will return zero). 
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<H2>SEE ALSO</H2>

glutCreateWindow, glutCreateSubWindow, glutDestroyMenu
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<H2>AUTHOR</H2>

Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>)
<P>

<HR>
<A NAME="index">&nbsp;</A><H2>Index</H2>
<DL>
<DT><A HREF="#lbAB">NAME</A><DD>
<DT><A HREF="#lbAC">SYNTAX</A><DD>
<DT><A HREF="#lbAD">ARGUMENTS</A><DD>
<DT><A HREF="#lbAE">DESCRIPTION</A><DD>
<DT><A HREF="#lbAF">SEE ALSO</A><DD>
<DT><A HREF="#lbAG">AUTHOR</A><DD>
</DL>
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Time: 19:05:09 GMT, September 15, 2003
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