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<HTML><HEAD><TITLE>Manpage of glutGetColor</TITLE>
</HEAD><BODY>
<H1>glutGetColor</H1>
Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A>
<A HREF="">Return to Main Contents</A><HR>

<A NAME="lbAB">&nbsp;</A>
<H2>NAME</H2>

glutGetColor - retrieves a red, green, or blue component for a given
color index colormap entry for the layer in use's logical colormap for the
current window. 
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<H2>SYNTAX</H2>

<PRE>

GLfloat glutGetColor(int cell, int component);
</PRE>

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<H2>ARGUMENTS</H2>

<DL COMPACT>
<DT><I>cell</I><DD>
Color cell index (starting at zero).
<DT><I>component</I><DD>
One of GLUT_RED, GLUT_GREEN, or GLUT_BLUE. 
</DL>
<A NAME="lbAE">&nbsp;</A>
<H2>DESCRIPTION</H2>

glutGetColor retrieves a red, green, or blue component for a given
color index colormap entry for the current window's logical colormap.
The current window should be a color index window. cell should be
zero or greater and less than the total number of colormap entries for the
window. For valid color indices, the value returned is a floating point
value between 0.0 and 1.0 inclusive. glutGetColor will return -1.0 if
the color index specified is an overlay's transparent index, less than zero,
or greater or equal to the value returned by
glutGet(GLUT_WINDOW_COLORMAP_SIZE), that is if the color index
is transparent or outside the valid range of color indices. 
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<H2>SEE ALSO</H2>

glutGet, glutSetColor, glutCopyColormap
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<H2>AUTHOR</H2>

Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>)
<P>

<HR>
<A NAME="index">&nbsp;</A><H2>Index</H2>
<DL>
<DT><A HREF="#lbAB">NAME</A><DD>
<DT><A HREF="#lbAC">SYNTAX</A><DD>
<DT><A HREF="#lbAD">ARGUMENTS</A><DD>
<DT><A HREF="#lbAE">DESCRIPTION</A><DD>
<DT><A HREF="#lbAF">SEE ALSO</A><DD>
<DT><A HREF="#lbAG">AUTHOR</A><DD>
</DL>
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Time: 19:05:09 GMT, September 15, 2003
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