<HTML><HEAD><TITLE>Manpage of glutGetColor</TITLE> </HEAD><BODY> <H1>glutGetColor</H1> Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A> <A HREF="">Return to Main Contents</A><HR> <A NAME="lbAB"> </A> <H2>NAME</H2> glutGetColor - retrieves a red, green, or blue component for a given color index colormap entry for the layer in use's logical colormap for the current window. <A NAME="lbAC"> </A> <H2>SYNTAX</H2> <PRE> GLfloat glutGetColor(int cell, int component); </PRE> <A NAME="lbAD"> </A> <H2>ARGUMENTS</H2> <DL COMPACT> <DT><I>cell</I><DD> Color cell index (starting at zero). <DT><I>component</I><DD> One of GLUT_RED, GLUT_GREEN, or GLUT_BLUE. </DL> <A NAME="lbAE"> </A> <H2>DESCRIPTION</H2> glutGetColor retrieves a red, green, or blue component for a given color index colormap entry for the current window's logical colormap. The current window should be a color index window. cell should be zero or greater and less than the total number of colormap entries for the window. For valid color indices, the value returned is a floating point value between 0.0 and 1.0 inclusive. glutGetColor will return -1.0 if the color index specified is an overlay's transparent index, less than zero, or greater or equal to the value returned by glutGet(GLUT_WINDOW_COLORMAP_SIZE), that is if the color index is transparent or outside the valid range of color indices. <A NAME="lbAF"> </A> <H2>SEE ALSO</H2> glutGet, glutSetColor, glutCopyColormap <A NAME="lbAG"> </A> <H2>AUTHOR</H2> Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>) <P> <HR> <A NAME="index"> </A><H2>Index</H2> <DL> <DT><A HREF="#lbAB">NAME</A><DD> <DT><A HREF="#lbAC">SYNTAX</A><DD> <DT><A HREF="#lbAD">ARGUMENTS</A><DD> <DT><A HREF="#lbAE">DESCRIPTION</A><DD> <DT><A HREF="#lbAF">SEE ALSO</A><DD> <DT><A HREF="#lbAG">AUTHOR</A><DD> </DL> <HR> This document was created by <A HREF="">man2html</A>, using the manual pages.<BR> Time: 19:05:09 GMT, September 15, 2003 </BODY> </HTML>