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<HTML><HEAD><TITLE>Manpage of glutMotionFunc</TITLE>
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<H1>glutMotionFunc</H1>
Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A>
<A HREF="">Return to Main Contents</A><HR>

<A NAME="lbAB">&nbsp;</A>
<H2>NAME</H2>

glutMotionFunc, glutPassiveMotionFunc - set the motion and
passive motion callbacks respectively for the current window. 
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<H2>SYNTAX</H2>

<PRE>

void glutMotionFunc(void (*func)(int x, int y));
void glutPassiveMotionFunc(void (*func)(int x, int y));
</PRE>

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<H2>ARGUMENTS</H2>

<DL COMPACT>
<DT><I>func</I><DD>
The new motion or passive motion callback function. 
</DL>
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<H2>DESCRIPTION</H2>

glutMotionFunc and glutPassiveMotionFunc set the motion and
passive motion callback respectively for the current window. The motion
callback for a window is called when the mouse moves within the window
while one or more mouse buttons are pressed. The passive motion callback
for a window is called when the mouse moves within the window while
no mouse buttons are pressed. 

The x and y callback parameters indicate the mouse location in window
relative coordinates. 

Passing NULL to glutMotionFunc or glutPassiveMotionFunc
disables the generation of the mouse or passive motion callback
respectively. 
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<H2>SEE ALSO</H2>

glutMouseFunc, glutSpaceballMotionFunc, glutTabletMotionFunc
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<H2>AUTHOR</H2>

Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>)
<P>

<HR>
<A NAME="index">&nbsp;</A><H2>Index</H2>
<DL>
<DT><A HREF="#lbAB">NAME</A><DD>
<DT><A HREF="#lbAC">SYNTAX</A><DD>
<DT><A HREF="#lbAD">ARGUMENTS</A><DD>
<DT><A HREF="#lbAE">DESCRIPTION</A><DD>
<DT><A HREF="#lbAF">SEE ALSO</A><DD>
<DT><A HREF="#lbAG">AUTHOR</A><DD>
</DL>
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Time: 19:05:09 GMT, September 15, 2003
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