<HTML><HEAD><TITLE>Manpage of glutMotionFunc</TITLE> </HEAD><BODY> <H1>glutMotionFunc</H1> Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A> <A HREF="">Return to Main Contents</A><HR> <A NAME="lbAB"> </A> <H2>NAME</H2> glutMotionFunc, glutPassiveMotionFunc - set the motion and passive motion callbacks respectively for the current window. <A NAME="lbAC"> </A> <H2>SYNTAX</H2> <PRE> void glutMotionFunc(void (*func)(int x, int y)); void glutPassiveMotionFunc(void (*func)(int x, int y)); </PRE> <A NAME="lbAD"> </A> <H2>ARGUMENTS</H2> <DL COMPACT> <DT><I>func</I><DD> The new motion or passive motion callback function. </DL> <A NAME="lbAE"> </A> <H2>DESCRIPTION</H2> glutMotionFunc and glutPassiveMotionFunc set the motion and passive motion callback respectively for the current window. The motion callback for a window is called when the mouse moves within the window while one or more mouse buttons are pressed. The passive motion callback for a window is called when the mouse moves within the window while no mouse buttons are pressed. The x and y callback parameters indicate the mouse location in window relative coordinates. Passing NULL to glutMotionFunc or glutPassiveMotionFunc disables the generation of the mouse or passive motion callback respectively. <A NAME="lbAF"> </A> <H2>SEE ALSO</H2> glutMouseFunc, glutSpaceballMotionFunc, glutTabletMotionFunc <A NAME="lbAG"> </A> <H2>AUTHOR</H2> Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>) <P> <HR> <A NAME="index"> </A><H2>Index</H2> <DL> <DT><A HREF="#lbAB">NAME</A><DD> <DT><A HREF="#lbAC">SYNTAX</A><DD> <DT><A HREF="#lbAD">ARGUMENTS</A><DD> <DT><A HREF="#lbAE">DESCRIPTION</A><DD> <DT><A HREF="#lbAF">SEE ALSO</A><DD> <DT><A HREF="#lbAG">AUTHOR</A><DD> </DL> <HR> This document was created by <A HREF="">man2html</A>, using the manual pages.<BR> Time: 19:05:09 GMT, September 15, 2003 </BODY> </HTML>