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<HTML><HEAD><TITLE>Manpage of glutRemoveLayer</TITLE>
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<H1>glutRemoveLayer</H1>
Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A>
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<A NAME="lbAB">&nbsp;</A>
<H2>NAME</H2>

glutRemoveOverlay - removes the overlay (if one exists) from the current window. 
<A NAME="lbAC">&nbsp;</A>
<H2>SYNTAX</H2>

<PRE>

void glutRemoveOverlay(void);
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<H2>DESCRIPTION</H2>

glutRemoveOverlay removes the overlay (if one exists). It is safe
to call glutRemoveOverlay even if no overlay is currently
established--it does nothing in this case. Implicitly, the window's
layer in use changes to the normal plane immediately once the
overlay is removed. 

If the program intends to re-establish the overlay later, it is typically
faster and less resource intensive to use glutHideOverlay and
glutShowOverlay to simply change the display status of the
overlay. 
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<H2>SEE ALSO</H2>

glutEstablishOverlay, glutDestroyWindow
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<H2>AUTHOR</H2>

Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>)
<P>

<HR>
<A NAME="index">&nbsp;</A><H2>Index</H2>
<DL>
<DT><A HREF="#lbAB">NAME</A><DD>
<DT><A HREF="#lbAC">SYNTAX</A><DD>
<DT><A HREF="#lbAD">DESCRIPTION</A><DD>
<DT><A HREF="#lbAE">SEE ALSO</A><DD>
<DT><A HREF="#lbAF">AUTHOR</A><DD>
</DL>
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Time: 19:05:09 GMT, September 15, 2003
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