<HTML><HEAD><TITLE>Manpage of glutRemoveLayer</TITLE> </HEAD><BODY> <H1>glutRemoveLayer</H1> Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A> <A HREF="">Return to Main Contents</A><HR> <A NAME="lbAB"> </A> <H2>NAME</H2> glutRemoveOverlay - removes the overlay (if one exists) from the current window. <A NAME="lbAC"> </A> <H2>SYNTAX</H2> <PRE> void glutRemoveOverlay(void); </PRE> <A NAME="lbAD"> </A> <H2>DESCRIPTION</H2> glutRemoveOverlay removes the overlay (if one exists). It is safe to call glutRemoveOverlay even if no overlay is currently established--it does nothing in this case. Implicitly, the window's layer in use changes to the normal plane immediately once the overlay is removed. If the program intends to re-establish the overlay later, it is typically faster and less resource intensive to use glutHideOverlay and glutShowOverlay to simply change the display status of the overlay. <A NAME="lbAE"> </A> <H2>SEE ALSO</H2> glutEstablishOverlay, glutDestroyWindow <A NAME="lbAF"> </A> <H2>AUTHOR</H2> Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>) <P> <HR> <A NAME="index"> </A><H2>Index</H2> <DL> <DT><A HREF="#lbAB">NAME</A><DD> <DT><A HREF="#lbAC">SYNTAX</A><DD> <DT><A HREF="#lbAD">DESCRIPTION</A><DD> <DT><A HREF="#lbAE">SEE ALSO</A><DD> <DT><A HREF="#lbAF">AUTHOR</A><DD> </DL> <HR> This document was created by <A HREF="">man2html</A>, using the manual pages.<BR> Time: 19:05:09 GMT, September 15, 2003 </BODY> </HTML>