<HTML><HEAD><TITLE>Manpage of glutReportErrors</TITLE> </HEAD><BODY> <H1>glutReportErrors</H1> Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A> <A HREF="">Return to Main Contents</A><HR> <A NAME="lbAB"> </A> <H2>NAME</H2> glutReportErrors - for debugging purposes; prints out OpenGL run-time errors. <A NAME="lbAC"> </A> <H2>SYNTAX</H2> <PRE> void glutReportErrors(void); </PRE><A NAME="lbAD"> </A> <H2>DESCRIPTION</H2> This routine prints out any OpenGL run-time errors pending and clears the errors. This routine typically should only be used for debugging purposes since calling it will slow OpenGL programs. It is provided as a convenience; all the routine does is call <I>glGetError</I> until no more errors are reported. Any errors detected are reported with a GLUT warning and the corresponding text message generated by <I>gluErrorString.</I> Calling glutReportErrors repeatedly in your program can help isolate OpenGL errors to the offending OpenGL command. Remember that you can use the <I>-gldebug</I> option to detect OpenGL errors in any GLUT program. <A NAME="lbAE"> </A> <H2>SEE ALSO</H2> glutInit, glutCreateWindow, glutInitDisplayMode, gluErrorString, glGetError <A NAME="lbAF"> </A> <H2>AUTHOR</H2> Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>) <P> <HR> <A NAME="index"> </A><H2>Index</H2> <DL> <DT><A HREF="#lbAB">NAME</A><DD> <DT><A HREF="#lbAC">SYNTAX</A><DD> <DT><A HREF="#lbAD">DESCRIPTION</A><DD> <DT><A HREF="#lbAE">SEE ALSO</A><DD> <DT><A HREF="#lbAF">AUTHOR</A><DD> </DL> <HR> This document was created by <A HREF="">man2html</A>, using the manual pages.<BR> Time: 19:05:09 GMT, September 15, 2003 </BODY> </HTML>