<HTML><HEAD><TITLE>Manpage of glutSetCursor</TITLE> </HEAD><BODY> <H1>glutSetCursor</H1> Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A> <A HREF="">Return to Main Contents</A><HR> <A NAME="lbAB"> </A> <H2>NAME</H2> glutSetCursor - changes the cursor image of the current window. <A NAME="lbAC"> </A> <H2>SYNTAX</H2> <PRE> void glutSetCursor(int cursor); </PRE> <A NAME="lbAD"> </A> <H2>ARGUMENTS</H2> <DL COMPACT> <DT><I>cursor</I><DD> Name of cursor image to change to. Possible values follow: <DT><B>GLUT_CURSOR_RIGHT_ARROW</B> <DD> Arrow pointing up and to the right. <DT><B>GLUT_CURSOR_LEFT_ARROW</B> <DD> Arrow pointing up and to the left. <DT><B>GLUT_CURSOR_INFO </B> <DD> Pointing hand. <DT><B>GLUT_CURSOR_DESTROY</B> <DD> Skull & cross bones. <DT><B>GLUT_CURSOR_HELP</B> <DD> Question mark. <DT><B>GLUT_CURSOR_CYCLE</B> <DD> Arrows rotating in a circle. <DT><B>GLUT_CURSOR_SPRAY</B> <DD> Spray can. <DT><B>GLUT_CURSOR_WAIT</B> <DD> Wrist watch. <DT><B>GLUT_CURSOR_TEXT</B> <DD> Insertion point cursor for text. <DT><B>GLUT_CURSOR_CROSSHAIR</B> <DD> Simple cross-hair. <DT><B>GLUT_CURSOR_UP_DOWN </B> <DD> Bi-directional pointing up & down. <DT><B>GLUT_CURSOR_LEFT_RIGHT</B> <DD> Bi-directional pointing left & right. <DT><B>GLUT_CURSOR_TOP_SIDE</B> <DD> Arrow pointing to top side. <DT><B>GLUT_CURSOR_BOTTOM_SIDE</B> <DD> Arrow pointing to bottom side. <DT><B>GLUT_CURSOR_LEFT_SIDE</B> <DD> Arrow pointing to left side. <DT><B>GLUT_CURSOR_RIGHT_SIDE</B> <DD> Arrow pointing to right side. <DT><B>GLUT_CURSOR_TOP_LEFT_CORNER</B> <DD> Arrow pointing to top-left corner. <DT><B>GLUT_CURSOR_TOP_RIGHT_CORNER</B> <DD> Arrow pointing to top-right corner. <DT><B>GLUT_CURSOR_BOTTOM_RIGHT_CORNER</B> <DD> Arrow pointing to bottom-left corner. <DT><B>GLUT_CURSOR_BOTTOM_LEFT_CORNER</B> <DD> Arrow pointing to bottom-right corner. <DT><B>GLUT_CURSOR_FULL_CROSSHAIR</B> <DD> Full-screen cross-hair cursor (if possible, otherwise GLUT_CURSOR_CROSSHAIR). <DT><B>GLUT_CURSOR_NONE</B> <DD> Invisible cursor. <DT><B>GLUT_CURSOR_INHERIT</B> <DD> Use parent's cursor. </DL> <A NAME="lbAE"> </A> <H2>DESCRIPTION</H2> glutSetCursor changes the cursor image of the current window. Each call requests the window system change the cursor appropriately. The cursor image when a window is created is GLUT_CURSOR_INHERIT. The exact cursor images used are implementation dependent. The intent is for the image to convey the meaning of the cursor name. For a top-level window, GLUT_CURSOR_INHERIT uses the default window system cursor. <A NAME="lbAF"> </A> <H2>X IMPLEMENTATION NOTES</H2> GLUT for X uses SGI's _SGI_CROSSHAIR_CURSOR convention to access a full-screen cross-hair cursor if possible. <A NAME="lbAG"> </A> <H2>SEE ALSO</H2> glutCreateWindow, glutCreateSubWindow <A NAME="lbAH"> </A> <H2>AUTHOR</H2> Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>) <P> <HR> <A NAME="index"> </A><H2>Index</H2> <DL> <DT><A HREF="#lbAB">NAME</A><DD> <DT><A HREF="#lbAC">SYNTAX</A><DD> <DT><A HREF="#lbAD">ARGUMENTS</A><DD> <DT><A HREF="#lbAE">DESCRIPTION</A><DD> <DT><A HREF="#lbAF">X IMPLEMENTATION NOTES</A><DD> <DT><A HREF="#lbAG">SEE ALSO</A><DD> <DT><A HREF="#lbAH">AUTHOR</A><DD> </DL> <HR> This document was created by <A HREF="">man2html</A>, using the manual pages.<BR> Time: 19:05:09 GMT, September 15, 2003 </BODY> </HTML>