<HTML><HEAD><TITLE>Manpage of glutSolidCone</TITLE> </HEAD><BODY> <H1>glutSolidCone</H1> Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A> <A HREF="">Return to Main Contents</A><HR> <A NAME="lbAB"> </A> <H2>NAME</H2> glutSolidCone, glutWireCone - render a solid or wireframe cone respectively. <A NAME="lbAC"> </A> <H2>SYNTAX</H2> <PRE> void glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); void glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); </PRE> <A NAME="lbAD"> </A> <H2>ARGUMENTS</H2> <DL COMPACT> <DT><I>base</I><DD> The radius of the base of the cone. <DT><I>height</I><DD> The height of the cone. <DT><I>slices</I><DD> The number of subdivisions around the Z axis. <DT><I>stacks</I><DD> The number of subdivisions along the Z axis. </DL> <A NAME="lbAE"> </A> <H2>DESCRIPTION</H2> glutSolidCone and glutWireCone render a solid or wireframe cone respectively oriented along the Z axis. The base of the cone is placed at Z = 0, and the top at Z = height. The cone is subdivided around the Z axis into slices, and along the Z axis into stacks. <A NAME="lbAF"> </A> <H2>SEE ALSO</H2> glutSolidSphere, glutSolidCube, glutSolidTorus, glutSolidDodecahedron, glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron, glutSolidTeapot <A NAME="lbAG"> </A> <H2>AUTHOR</H2> Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>) <P> <HR> <A NAME="index"> </A><H2>Index</H2> <DL> <DT><A HREF="#lbAB">NAME</A><DD> <DT><A HREF="#lbAC">SYNTAX</A><DD> <DT><A HREF="#lbAD">ARGUMENTS</A><DD> <DT><A HREF="#lbAE">DESCRIPTION</A><DD> <DT><A HREF="#lbAF">SEE ALSO</A><DD> <DT><A HREF="#lbAG">AUTHOR</A><DD> </DL> <HR> This document was created by <A HREF="">man2html</A>, using the manual pages.<BR> Time: 19:05:09 GMT, September 15, 2003 </BODY> </HTML>