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<HTML><HEAD><TITLE>Manpage of glutSolidCube</TITLE>
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<H1>glutSolidCube</H1>
Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A>
<A HREF="">Return to Main Contents</A><HR>

<A NAME="lbAB">&nbsp;</A>
<H2>NAME</H2>

glutSolidCube, glutWireCube - render a solid or wireframe cube respectively. 
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<H2>SYNTAX</H2>

<PRE>

void glutSolidCube(GLdouble size);
void glutWireCube(GLdouble size);
</PRE>

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<H2>ARGUMENTS</H2>

<DL COMPACT>
<DT><I>size</I><DD>
Length of each edge.
</DL>
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<H2>DESCRIPTION</H2>

glutSolidCube and glutWireCube render a solid or wireframe cube
respectively. The cube is centered at the modeling coordinates origin with
sides of length size. 
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<H2>SEE ALSO</H2>

glutSolidSphere, glutSolidCone, glutSolidTorus, glutSolidDodecahedron,
glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron,
glutSolidTeapot
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<H2>AUTHOR</H2>

Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>)
<P>

<HR>
<A NAME="index">&nbsp;</A><H2>Index</H2>
<DL>
<DT><A HREF="#lbAB">NAME</A><DD>
<DT><A HREF="#lbAC">SYNTAX</A><DD>
<DT><A HREF="#lbAD">ARGUMENTS</A><DD>
<DT><A HREF="#lbAE">DESCRIPTION</A><DD>
<DT><A HREF="#lbAF">SEE ALSO</A><DD>
<DT><A HREF="#lbAG">AUTHOR</A><DD>
</DL>
<HR>
This document was created by
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Time: 19:05:09 GMT, September 15, 2003
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