<HTML><HEAD><TITLE>Manpage of glutSolidTetrahedron</TITLE> </HEAD><BODY> <H1>glutSolidTetrahedron</H1> Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A> <A HREF="">Return to Main Contents</A><HR> <A NAME="lbAB"> </A> <H2>NAME</H2> glutSolidTetrahedron, glutWireTetrahedron - render a solid or wireframe tetrahedron (4-sided regular solid) respectively. <A NAME="lbAC"> </A> <H2>SYNTAX</H2> <PRE> void glutSolidTetrahedron(void); void glutWireTetrahedron(void); </PRE> <A NAME="lbAD"> </A> <H2>DESCRIPTION</H2> glutSolidTetrahedron and glutWireTetrahedron render a solid or wireframe tetrahedron respectively centered at the modeling coordinates origin with a radius of <A HREF="?3+sqrt">sqrt</A>(3). <A NAME="lbAE"> </A> <H2>SEE ALSO</H2> glutSolidSphere, glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDodecahedron, glutSolidOctahedron, glutSolidIcosahedron, glutSolidTeapot <A NAME="lbAF"> </A> <H2>AUTHOR</H2> Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>) <P> <HR> <A NAME="index"> </A><H2>Index</H2> <DL> <DT><A HREF="#lbAB">NAME</A><DD> <DT><A HREF="#lbAC">SYNTAX</A><DD> <DT><A HREF="#lbAD">DESCRIPTION</A><DD> <DT><A HREF="#lbAE">SEE ALSO</A><DD> <DT><A HREF="#lbAF">AUTHOR</A><DD> </DL> <HR> This document was created by <A HREF="">man2html</A>, using the manual pages.<BR> Time: 19:05:09 GMT, September 15, 2003 </BODY> </HTML>