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<HTML><HEAD><TITLE>Manpage of glutSolidTorus</TITLE>
</HEAD><BODY>
<H1>glutSolidTorus</H1>
Section: GLUT (3GLUT)<BR>Updated: 3.7<BR><A HREF="#index">Index</A>
<A HREF="">Return to Main Contents</A><HR>

<A NAME="lbAB">&nbsp;</A>
<H2>NAME</H2>

glutSolidTorus, glutWireTorus - render a solid or wireframe
torus (doughnut) respectively. 
<A NAME="lbAC">&nbsp;</A>
<H2>SYNTAX</H2>

<PRE>

void glutSolidTorus(GLdouble innerRadius,
                    GLdouble outerRadius,
                    GLint nsides, GLint rings);
void glutWireTorus(GLdouble innerRadius,
                   GLdouble outerRadius,
                   GLint nsides, GLint rings);
</PRE>

<A NAME="lbAD">&nbsp;</A>
<H2>ARGUMENTS</H2>

<DL COMPACT>
<DT><I>innerRadius</I><DD>
Inner radius of the torus. 
<DT><I>outerRadius</I><DD>
Outer radius of the torus. 
<DT><I>nsides</I><DD>
Number of sides for each radial section. 
<DT><I>rings</I><DD>
Number of radial divisions for the torus. 
</DL>
<A NAME="lbAE">&nbsp;</A>
<H2>DESCRIPTION</H2>

glutSolidTorus and glutWireTorus render a solid or wireframe
torus (doughnut) respectively centered at the modeling coordinates origin
whose axis is aligned with the Z axis. 
<A NAME="lbAF">&nbsp;</A>
<H2>SEE ALSO</H2>

glutSolidSphere, glutSolidCube, glutSolidCone, glutSolidDodecahedron,
glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron,
glutSolidTeapot
<A NAME="lbAG">&nbsp;</A>
<H2>AUTHOR</H2>

Mark J. Kilgard (<A HREF="mailto:mjk@nvidia.com">mjk@nvidia.com</A>)
<P>

<HR>
<A NAME="index">&nbsp;</A><H2>Index</H2>
<DL>
<DT><A HREF="#lbAB">NAME</A><DD>
<DT><A HREF="#lbAC">SYNTAX</A><DD>
<DT><A HREF="#lbAD">ARGUMENTS</A><DD>
<DT><A HREF="#lbAE">DESCRIPTION</A><DD>
<DT><A HREF="#lbAF">SEE ALSO</A><DD>
<DT><A HREF="#lbAG">AUTHOR</A><DD>
</DL>
<HR>
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Time: 19:05:09 GMT, September 15, 2003
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