<HTML> <BODY> <PRE> <STRONG>NAME</STRONG> <STRONG>glColor3b,</STRONG> <STRONG>glColor3d,</STRONG> <STRONG>glColor3f,</STRONG> <STRONG>glColor3i,</STRONG> <STRONG>glColor3s,</STRONG> <STRONG>glColor3ub,</STRONG> <STRONG>glColor3ui,</STRONG> <STRONG>glColor3us,</STRONG> <STRONG>glColor4b,</STRONG> <STRONG>glColor4d,</STRONG> <STRONG>glColor4f,</STRONG> <STRONG>glColor4i,</STRONG> <STRONG>glColor4s,</STRONG> <STRONG>glColor4ub,</STRONG> <STRONG>glColor4ui,</STRONG> <STRONG>glColor4us,</STRONG> <STRONG>glColor3bv,</STRONG> <STRONG>glColor3dv,</STRONG> <STRONG>glColor3fv,</STRONG> <STRONG>glColor3iv,</STRONG> <STRONG>glColor3sv,</STRONG> <STRONG>glColor3ubv,</STRONG> <STRONG>glColor3uiv,</STRONG> <STRONG>glColor3usv,</STRONG> <STRONG>glColor4bv,</STRONG> <STRONG>glColor4dv,</STRONG> <STRONG>glColor4fv,</STRONG> <STRONG>glColor4iv,</STRONG> <STRONG>glColor4sv,</STRONG> <STRONG>glColor4ubv,</STRONG> <STRONG>glColor4uiv,</STRONG> <STRONG>glColor4usv</STRONG> - set the current color <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>glColor3b</STRONG>( GLbyte <EM>red</EM>, GLbyte <EM>green</EM>, GLbyte <EM>blue</EM> ) void <STRONG>glColor3d</STRONG>( GLdouble <EM>red</EM>, GLdouble <EM>green</EM>, GLdouble <EM>blue</EM> ) void <STRONG>glColor3f</STRONG>( GLfloat <EM>red</EM>, GLfloat <EM>green</EM>, GLfloat <EM>blue</EM> ) void <STRONG>glColor3i</STRONG>( GLint <EM>red</EM>, GLint <EM>green</EM>, GLint <EM>blue</EM> ) void <STRONG>glColor3s</STRONG>( GLshort <EM>red</EM>, GLshort <EM>green</EM>, GLshort <EM>blue</EM> ) void <STRONG>glColor3ub</STRONG>( GLubyte <EM>red</EM>, GLubyte <EM>green</EM>, GLubyte <EM>blue</EM> ) void <STRONG>glColor3ui</STRONG>( GLuint <EM>red</EM>, GLuint <EM>green</EM>, GLuint <EM>blue</EM> ) void <STRONG>glColor3us</STRONG>( GLushort <EM>red</EM>, GLushort <EM>green</EM>, GLushort <EM>blue</EM> ) void <STRONG>glColor4b</STRONG>( GLbyte <EM>red</EM>, GLbyte <EM>green</EM>, GLbyte <EM>blue</EM>, GLbyte <EM>alpha</EM> ) void <STRONG>glColor4d</STRONG>( GLdouble <EM>red</EM>, GLdouble <EM>green</EM>, GLdouble <EM>blue</EM>, GLdouble <EM>alpha</EM> ) void <STRONG>glColor4f</STRONG>( GLfloat <EM>red</EM>, GLfloat <EM>green</EM>, GLfloat <EM>blue</EM>, GLfloat <EM>alpha</EM> ) void <STRONG>glColor4i</STRONG>( GLint <EM>red</EM>, GLint <EM>green</EM>, GLint <EM>blue</EM>, GLint <EM>alpha</EM> ) void <STRONG>glColor4s</STRONG>( GLshort <EM>red</EM>, GLshort <EM>green</EM>, GLshort <EM>blue</EM>, GLshort <EM>alpha</EM> ) void <STRONG>glColor4ub</STRONG>( GLubyte <EM>red</EM>, GLubyte <EM>green</EM>, GLubyte <EM>blue</EM>, GLubyte <EM>alpha</EM> ) void <STRONG>glColor4ui</STRONG>( GLuint <EM>red</EM>, GLuint <EM>green</EM>, GLuint <EM>blue</EM>, GLuint <EM>alpha</EM> ) void <STRONG>glColor4us</STRONG>( GLushort <EM>red</EM>, GLushort <EM>green</EM>, GLushort <EM>blue</EM>, GLushort <EM>alpha</EM> ) <STRONG>PARAMETERS</STRONG> <EM>red</EM>, <EM>green</EM>, <EM>blue</EM> Specify new red, green, and blue values for the current color. <EM>alpha</EM> Specifies a new alpha value for the current color. Included only in the four-argument <STRONG>glColor4</STRONG> commands. <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>glColor3bv</STRONG>( const GLbyte *<EM>v</EM> ) void <STRONG>glColor3dv</STRONG>( const GLdouble *<EM>v</EM> ) void <STRONG>glColor3fv</STRONG>( const GLfloat *<EM>v</EM> ) void <STRONG>glColor3iv</STRONG>( const GLint *<EM>v</EM> ) void <STRONG>glColor3sv</STRONG>( const GLshort *<EM>v</EM> ) void <STRONG>glColor3ubv</STRONG>( const GLubyte *<EM>v</EM> ) void <STRONG>glColor3uiv</STRONG>( const GLuint *<EM>v</EM> ) void <STRONG>glColor3usv</STRONG>( const GLushort *<EM>v</EM> ) void <STRONG>glColor4bv</STRONG>( const GLbyte *<EM>v</EM> ) void <STRONG>glColor4dv</STRONG>( const GLdouble *<EM>v</EM> ) void <STRONG>glColor4fv</STRONG>( const GLfloat *<EM>v</EM> ) void <STRONG>glColor4iv</STRONG>( const GLint *<EM>v</EM> ) void <STRONG>glColor4sv</STRONG>( const GLshort *<EM>v</EM> ) void <STRONG>glColor4ubv</STRONG>( const GLubyte *<EM>v</EM> ) void <STRONG>glColor4uiv</STRONG>( const GLuint *<EM>v</EM> ) void <STRONG>glColor4usv</STRONG>( const GLushort *<EM>v</EM> ) <STRONG>PARAMETERS</STRONG> <EM>v</EM> Specifies a pointer to an array that contains red, green, blue, and (sometimes) alpha values. <STRONG>DESCRIPTION</STRONG> The GL stores both a current single-valued color index and a current four-valued RGBA color. <STRONG>glColor</STRONG> sets a new four- valued RGBA color. <STRONG>glColor</STRONG> has two major variants: <STRONG>glColor3</STRONG> and <STRONG>glColor4</STRONG>. <STRONG>glColor3</STRONG> variants specify new red, green, and blue values explicitly and set the current alpha value to 1.0 (full intensity) implicitly. <STRONG>glColor4</STRONG> variants specify all four color components explicitly. <STRONG>glColor3b</STRONG>, <STRONG>glColor4b</STRONG>, <STRONG>glColor3s</STRONG>, <STRONG>glColor4s</STRONG>, <STRONG>glColor3i</STRONG>, and <STRONG>glColor4i</STRONG> take three or four signed byte, short, or long integers as arguments. When <STRONG>v</STRONG> is appended to the name, the color commands can take a pointer to an array of such values. Current color values are stored in floating-point format, with unspecified mantissa and exponent sizes. Unsigned integer color components, when specified, are linearly mapped to floating-point values such that the largest representable value maps to 1.0 (full intensity), and 0 maps to 0.0 (zero intensity). Signed integer color components, when specified, are linearly mapped to floating-point values such that the most positive representable value maps to 1.0, and the most negative representable value maps to -1.0. (Note that this mapping does not convert 0 precisely to 0.0.) Floating-point values are mapped directly. Neither floating-point nor signed integer values are clamped to the range [0,1] before the current color is updated. However, color components are clamped to this range before they are interpolated or written into a color buffer. <STRONG>NOTES</STRONG> The initial value for the current color is (1, 1, 1, 1). The current color can be updated at any time. In particular, <STRONG>glColor</STRONG> can be called between a call to <STRONG>glBegin</STRONG> and the corresponding call to <STRONG>glEnd</STRONG>. <STRONG>ASSOCIATED</STRONG> <STRONG>GETS</STRONG> <STRONG>glGet</STRONG> with argument <STRONG>GL_CURRENT_COLOR</STRONG> <STRONG>glGet</STRONG> with argument <STRONG>GL_RGBA_MODE</STRONG> <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>glIndex</STRONG> </PRE> </BODY> </HTML>