<HTML> <BODY> <PRE> <STRONG>NAME</STRONG> <STRONG>glDeleteLists</STRONG> - delete a contiguous group of display lists <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>glDeleteLists</STRONG>( GLuint <EM>list</EM>, GLsizei <EM>range</EM> ) <STRONG>PARAMETERS</STRONG> <EM>list</EM> Specifies the integer name of the first display list to delete. <EM>range</EM> Specifies the number of display lists to delete. <STRONG>DESCRIPTION</STRONG> <STRONG>glDeleteLists</STRONG> causes a contiguous group of display lists to be deleted. <EM>list</EM> is the name of the first display list to be deleted, and <EM>range</EM> is the number of display lists to delete. All display lists <EM>d</EM> with <EM>list</EM> <EM><</EM> <EM>d</EM> <EM><</EM> <EM>list</EM> + <EM>range</EM> - 1 are deleted. All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If <EM>range</EM> is 0, nothing happens. <STRONG>ERRORS</STRONG> <STRONG>GL_INVALID_VALUE</STRONG> is generated if <EM>range</EM> is negative. <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glDeleteLists</STRONG> is executed between the execution of <STRONG>glBegin</STRONG> and the corresponding execution of <STRONG>glEnd</STRONG>. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>glCallList</STRONG>, <STRONG>glCallLists</STRONG>, <STRONG>glGenLists</STRONG>, <STRONG>glIsList</STRONG>, <STRONG>glNewList</STRONG> </PRE> </BODY> </HTML>