<HTML> <BODY> <PRE> <STRONG>NAME</STRONG> <STRONG>glEnableClientState,</STRONG> <STRONG>glDisableClientState</STRONG> - enable or disable client-side capability <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>glEnableClientState</STRONG>( GLenum <EM>cap</EM> ) <STRONG>PARAMETERS</STRONG> <EM>cap</EM> Specifies the capability to enable. Symbolic constants <STRONG>GL_COLOR_ARRAY</STRONG>, <STRONG>GL_EDGE_FLAG_ARRAY</STRONG>, <STRONG>GL_INDEX_ARRAY</STRONG>, <STRONG>GL_NORMAL_ARRAY</STRONG>, <STRONG>GL_TEXTURE_COORD_ARRAY</STRONG>, and <STRONG>GL_VERTEX_ARRAY</STRONG> are accepted. <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG> void <STRONG>glDisableClientState</STRONG>( GLenum <EM>cap</EM> ) <STRONG>PARAMETERS</STRONG> <EM>cap</EM> Specifies the capability to disable. <STRONG>DESCRIPTION</STRONG> <STRONG>glEnableClientState</STRONG> and <STRONG>glDisableClientState</STRONG> enable or disable individual client-side capabilities. By default, all client-side capabilities are disabled. Both <STRONG>glEnableClientState</STRONG> and <STRONG>glDisableClientState</STRONG> take a single argument, <EM>cap</EM>, which can assume one of the following values: <STRONG>GL_COLOR_ARRAY</STRONG> If enabled, the color array is enabled for writing and used during rendering when <STRONG>glDrawArrays</STRONG> or <STRONG>glDrawElement</STRONG> is called. See <STRONG>glColorPointer</STRONG>. <STRONG>GL_EDGE_FLAG_ARRAY</STRONG> If enabled, the edge flag array is enabled for writing and used during rendering when <STRONG>glDrawArrays</STRONG> or <STRONG>glDrawElements</STRONG> is called. See <STRONG>glEdgeFlagPointer</STRONG>. <STRONG>GL_INDEX_ARRAY</STRONG> If enabled, the index array is enabled for writing and used during rendering when <STRONG>glDrawArrays</STRONG> or <STRONG>glDrawElements</STRONG> is called. See <STRONG>glIndexPointer</STRONG>. <STRONG>GL_NORMAL_ARRAY</STRONG> If enabled, the normal array is enabled for writing and used during rendering when <STRONG>glDrawArrays</STRONG> or <STRONG>glDrawElements</STRONG> is called. See <STRONG>glNormalPointer</STRONG>. <STRONG>GL_TEXTURE_COORD_ARRAY</STRONG> If enabled, the texture coordinate array is enabled for writing and used for rendering when <STRONG>glDrawArrays</STRONG> or <STRONG>glDrawElements</STRONG> is called. See <STRONG>glTexCoordPointer</STRONG>. <STRONG>GL_VERTEX_ARRAY</STRONG> If enabled, the vertex array is enabled for writing and used during rendering when <STRONG>glDrawArrays</STRONG> or <STRONG>glDrawElements</STRONG> is called. See <STRONG>glVertexPointer</STRONG>. <STRONG>NOTES</STRONG> <STRONG>glEnableClientState</STRONG> is available only if the GL version is 1.1 or greater. <STRONG>ERRORS</STRONG> <STRONG>GL_INVALID_ENUM</STRONG> is generated if <EM>cap</EM> is not an accepted value. <STRONG>glEnableClientState</STRONG> is not allowed between the execution of <STRONG>glBegin</STRONG> and the corresponding <STRONG>glEnd</STRONG>, but an error may or may not be generated. If no error is generated, the behavior is undefined. <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG> <STRONG>glArrayElement</STRONG>, <STRONG>glColorPointer</STRONG>, <STRONG>glDrawArrays</STRONG>, <STRONG>glDrawElements</STRONG>, <STRONG>glEdgeFlagPointer</STRONG>, <STRONG>glEnable</STRONG>, <STRONG>glGetPointerv</STRONG>, <STRONG>glIndexPointer</STRONG>, <STRONG>glInterleavedArrays</STRONG>, <STRONG>glNormalPointer</STRONG>, <STRONG>glTexCoordPointer</STRONG>, <STRONG>glVertexPointer</STRONG> </PRE> </BODY> </HTML>