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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> *   Copyright (C) 2005-2008 by the FIFE team                              *</span>
<a name="l00003"></a>00003 <span class="comment"> *   http://www.fifengine.de                                               *</span>
<a name="l00004"></a>00004 <span class="comment"> *   This file is part of FIFE.                                            *</span>
<a name="l00005"></a>00005 <span class="comment"> *                                                                         *</span>
<a name="l00006"></a>00006 <span class="comment"> *   FIFE is free software; you can redistribute it and/or                 *</span>
<a name="l00007"></a>00007 <span class="comment"> *   modify it under the terms of the GNU Lesser General Public            *</span>
<a name="l00008"></a>00008 <span class="comment"> *   License as published by the Free Software Foundation; either          *</span>
<a name="l00009"></a>00009 <span class="comment"> *   version 2.1 of the License, or (at your option) any later version.    *</span>
<a name="l00010"></a>00010 <span class="comment"> *                                                                         *</span>
<a name="l00011"></a>00011 <span class="comment"> *   This library is distributed in the hope that it will be useful,       *</span>
<a name="l00012"></a>00012 <span class="comment"> *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *</span>
<a name="l00013"></a>00013 <span class="comment"> *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *</span>
<a name="l00014"></a>00014 <span class="comment"> *   Lesser General Public License for more details.                       *</span>
<a name="l00015"></a>00015 <span class="comment"> *                                                                         *</span>
<a name="l00016"></a>00016 <span class="comment"> *   You should have received a copy of the GNU Lesser General Public      *</span>
<a name="l00017"></a>00017 <span class="comment"> *   License along with this library; if not, write to the                 *</span>
<a name="l00018"></a>00018 <span class="comment"> *   Free Software Foundation, Inc.,                                       *</span>
<a name="l00019"></a>00019 <span class="comment"> *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *</span>
<a name="l00020"></a>00020 <span class="comment"> ***************************************************************************/</span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="comment">// Standard C++ library includes</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &lt;cassert&gt;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &lt;iostream&gt;</span>
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 <span class="comment">// 3rd party library includes</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="comment">// FIFE includes</span>
<a name="l00029"></a>00029 <span class="comment">// These includes are split up in two parts, separated by one empty line</span>
<a name="l00030"></a>00030 <span class="comment">// First block: files included from the FIFE root src directory</span>
<a name="l00031"></a>00031 <span class="comment">// Second block: files included from the same folder</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;util/log/logger.h&quot;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;util/structures/rect.h&quot;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;video/renderbackend.h&quot;</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <span class="preprocessor">#include &quot;renderbackendsdl.h&quot;</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include &quot;sdlblendingfunctions.h&quot;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &quot;sdlimage.h&quot;</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="keyword">namespace </span>FIFE {
<a name="l00041"></a>00041     <span class="keyword">static</span> Logger _log(LM_VIDEO);
<a name="l00042"></a>00042 
<a name="l00043"></a>00043     SDLImage::SDLImage(SDL_Surface* surface):
<a name="l00044"></a>00044         Image(surface) {
<a name="l00045"></a>00045         resetSdlimage();
<a name="l00046"></a>00046      }
<a name="l00047"></a>00047 
<a name="l00048"></a>00048     SDLImage::SDLImage(<span class="keyword">const</span> uint8_t* data, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height):
<a name="l00049"></a>00049         Image(data, width, height) {
<a name="l00050"></a>00050         resetSdlimage();
<a name="l00051"></a>00051     }
<a name="l00052"></a>00052 
<a name="l00053"></a>00053     <span class="keywordtype">void</span> SDLImage::resetSdlimage() {
<a name="l00054"></a>00054         m_last_alpha = 255;
<a name="l00055"></a>00055         m_finalized = <span class="keyword">false</span>;
<a name="l00056"></a>00056         m_isalphaoptimized = <span class="keyword">false</span>;
<a name="l00057"></a>00057         m_colorkey = RenderBackend::instance()-&gt;getColorKey();
<a name="l00058"></a>00058         m_scale_x = 1.0;
<a name="l00059"></a>00059         m_scale_y = 1.0;
<a name="l00060"></a>00060         m_zoom_surface = NULL;
<a name="l00061"></a>00061     }
<a name="l00062"></a>00062 
<a name="l00063"></a>00063     SDLImage::~SDLImage() {
<a name="l00064"></a>00064         <span class="keywordflow">if</span> (m_zoom_surface) {
<a name="l00065"></a>00065             SDL_FreeSurface(m_zoom_surface);
<a name="l00066"></a>00066         }
<a name="l00067"></a>00067     }
<a name="l00068"></a>00068 
<a name="l00069"></a>00069     <span class="keywordtype">void</span> SDL_BlitSurfaceWithAlpha( <span class="keyword">const</span> SDL_Surface* src, <span class="keyword">const</span> SDL_Rect* srcRect,
<a name="l00070"></a>00070         SDL_Surface* dst,  SDL_Rect* dstRect, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> alpha ) {
<a name="l00071"></a>00071         <span class="keywordflow">if</span>( 0 == alpha ) {
<a name="l00072"></a>00072             <span class="keywordflow">return</span>;
<a name="l00073"></a>00073         }
<a name="l00074"></a>00074 
<a name="l00075"></a>00075         <span class="keywordtype">int</span> screenX, screenY;
<a name="l00076"></a>00076         <span class="keywordflow">if</span>( dstRect ) {
<a name="l00077"></a>00077             screenX = dstRect-&gt;x;
<a name="l00078"></a>00078             screenY = dstRect-&gt;y;
<a name="l00079"></a>00079         } <span class="keywordflow">else</span> {
<a name="l00080"></a>00080             screenX = dst-&gt;clip_rect.x;
<a name="l00081"></a>00081             screenY = dst-&gt;clip_rect.y;
<a name="l00082"></a>00082         }
<a name="l00083"></a>00083 
<a name="l00084"></a>00084         <span class="keywordtype">int</span> width, height, tX, tY;
<a name="l00085"></a>00085         <span class="keywordflow">if</span>( srcRect ) {
<a name="l00086"></a>00086             tX = srcRect-&gt;x;
<a name="l00087"></a>00087             tY = srcRect-&gt;y;
<a name="l00088"></a>00088             width = srcRect-&gt;w;
<a name="l00089"></a>00089             height = srcRect-&gt;h;
<a name="l00090"></a>00090         } <span class="keywordflow">else</span> {
<a name="l00091"></a>00091             tX = src-&gt;clip_rect.x;
<a name="l00092"></a>00092             tY = src-&gt;clip_rect.y;
<a name="l00093"></a>00093             width = src-&gt;clip_rect.w;
<a name="l00094"></a>00094             height = src-&gt;clip_rect.h;
<a name="l00095"></a>00095         }
<a name="l00096"></a>00096 
<a name="l00097"></a>00097         <span class="comment">// Clipping.</span>
<a name="l00098"></a>00098         <span class="keywordflow">if</span>( ( screenX &gt;= ( dst-&gt;clip_rect.x + dst-&gt;clip_rect.w ) ) ||
<a name="l00099"></a>00099             ( screenY &gt;= ( dst-&gt;clip_rect.y + dst-&gt;clip_rect.h ) ) ||
<a name="l00100"></a>00100             ( ( screenX + width ) &lt;= dst-&gt;clip_rect.x ) ||
<a name="l00101"></a>00101             ( ( screenY + height ) &lt;= dst-&gt;clip_rect.y ) ) {
<a name="l00102"></a>00102             <span class="keywordflow">return</span>;
<a name="l00103"></a>00103         }
<a name="l00104"></a>00104 
<a name="l00105"></a>00105         <span class="keywordflow">if</span>( screenX &lt; dst-&gt;clip_rect.x ) {
<a name="l00106"></a>00106             <span class="keywordtype">int</span> dX = dst-&gt;clip_rect.x - screenX;
<a name="l00107"></a>00107             screenX += dX;
<a name="l00108"></a>00108             width -= dX;
<a name="l00109"></a>00109             tX += dX;
<a name="l00110"></a>00110         }
<a name="l00111"></a>00111 
<a name="l00112"></a>00112         <span class="keywordflow">if</span>( ( screenX + width ) &gt; ( dst-&gt;clip_rect.x + dst-&gt;clip_rect.w ) ) {
<a name="l00113"></a>00113             <span class="keywordtype">int</span> dX = ( screenX + width ) - ( dst-&gt;clip_rect.x + dst-&gt;clip_rect.w );
<a name="l00114"></a>00114             width -= dX;
<a name="l00115"></a>00115         }
<a name="l00116"></a>00116 
<a name="l00117"></a>00117         <span class="keywordflow">if</span>( screenY &lt; dst-&gt;clip_rect.y ) {
<a name="l00118"></a>00118             <span class="keywordtype">int</span> dY = dst-&gt;clip_rect.y - screenY;
<a name="l00119"></a>00119             screenY += dY;
<a name="l00120"></a>00120             height -= dY;
<a name="l00121"></a>00121             tY += dY;
<a name="l00122"></a>00122         }
<a name="l00123"></a>00123 
<a name="l00124"></a>00124         <span class="keywordflow">if</span>( ( screenY + height ) &gt; ( dst-&gt;clip_rect.y + dst-&gt;clip_rect.h ) ) {
<a name="l00125"></a>00125             <span class="keywordtype">int</span> dY = ( screenY + height ) - ( dst-&gt;clip_rect.y + dst-&gt;clip_rect.h );
<a name="l00126"></a>00126             height -= dY;
<a name="l00127"></a>00127         }
<a name="l00128"></a>00128 
<a name="l00129"></a>00129         <span class="keywordflow">if</span>( ( 0 &gt;= height ) || ( 0 &gt;= width ) ) {
<a name="l00130"></a>00130             <span class="keywordflow">return</span>;
<a name="l00131"></a>00131         }
<a name="l00132"></a>00132 
<a name="l00133"></a>00133         SDL_LockSurface( dst );
<a name="l00134"></a>00134 
<a name="l00135"></a>00135         <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* srcData = <span class="keyword">reinterpret_cast&lt;</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* <span class="keyword">&gt;</span> ( src-&gt;pixels );
<a name="l00136"></a>00136         <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* dstData = <span class="keyword">reinterpret_cast&lt;</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* <span class="keyword">&gt;</span> ( dst-&gt;pixels );
<a name="l00137"></a>00137 
<a name="l00138"></a>00138         <span class="comment">// move data pointers to the start of the pixels we&#39;re copying</span>
<a name="l00139"></a>00139         srcData += tY * src-&gt;pitch  + tX * src-&gt;format-&gt;BytesPerPixel;
<a name="l00140"></a>00140         dstData += screenY * dst-&gt;pitch + screenX * dst-&gt;format-&gt;BytesPerPixel;
<a name="l00141"></a>00141 
<a name="l00142"></a>00142         <span class="keywordflow">switch</span>( src-&gt;format-&gt;BitsPerPixel ) {
<a name="l00143"></a>00143             <span class="keywordflow">case</span> 32: {
<a name="l00144"></a>00144                 <span class="keywordflow">switch</span>( dst-&gt;format-&gt;BitsPerPixel ) {
<a name="l00145"></a>00145                     <span class="keywordflow">case</span> 16: {
<a name="l00146"></a>00146                         <span class="keywordflow">if</span>( 0xFFFF == ( dst-&gt;format-&gt;Rmask | dst-&gt;format-&gt;Gmask | dst-&gt;format-&gt;Bmask ) ) {
<a name="l00147"></a>00147                             <span class="keywordflow">for</span>( <span class="keywordtype">int</span> y = height; y &gt; 0; --y ) {
<a name="l00148"></a>00148                                 <a class="code" href="namespace_f_i_f_e.html#a2579a9c749d02396470a7119cb8d6b8c">SDL_BlendRow_RGBA8_to_RGB565</a>( srcData, dstData, alpha, width );
<a name="l00149"></a>00149                                 srcData += src-&gt;pitch;
<a name="l00150"></a>00150                                 dstData += dst-&gt;pitch;
<a name="l00151"></a>00151                             }
<a name="l00152"></a>00152                         }
<a name="l00153"></a>00153                     }
<a name="l00154"></a>00154                     <span class="keywordflow">break</span>;
<a name="l00155"></a>00155 
<a name="l00156"></a>00156                     <span class="keywordflow">case</span> 24: {
<a name="l00157"></a>00157                         <span class="keywordflow">for</span>( <span class="keywordtype">int</span> y = height; y &gt; 0; --y ) {
<a name="l00158"></a>00158                             <a class="code" href="namespace_f_i_f_e.html#a3c507d7326dc83a40e23d19ed77b5bc2">SDL_BlendRow_RGBA8_to_RGB8</a>( srcData, dstData, alpha, width );
<a name="l00159"></a>00159                             srcData += src-&gt;pitch;
<a name="l00160"></a>00160                             dstData += dst-&gt;pitch;
<a name="l00161"></a>00161                         }
<a name="l00162"></a>00162                     }
<a name="l00163"></a>00163                     <span class="keywordflow">break</span>;
<a name="l00164"></a>00164 
<a name="l00165"></a>00165                     <span class="keywordflow">case</span> 32: {
<a name="l00166"></a>00166                         <span class="keywordflow">for</span>( <span class="keywordtype">int</span> y = height; y &gt; 0; --y ) {
<a name="l00167"></a>00167                             <a class="code" href="namespace_f_i_f_e.html#aa908327fc69912ecd09e830b24e2aadf">SDL_BlendRow_RGBA8_to_RGBA8</a>( srcData, dstData, alpha, width );
<a name="l00168"></a>00168                             srcData += src-&gt;pitch;
<a name="l00169"></a>00169                             dstData += dst-&gt;pitch;
<a name="l00170"></a>00170                         }
<a name="l00171"></a>00171                     }
<a name="l00172"></a>00172                     <span class="keywordflow">break</span>;
<a name="l00173"></a>00173 
<a name="l00174"></a>00174                     <span class="keywordflow">default</span>:
<a name="l00175"></a>00175                         <span class="keywordflow">break</span>;
<a name="l00176"></a>00176                 }   
<a name="l00177"></a>00177             }
<a name="l00178"></a>00178             <span class="keywordflow">break</span>;
<a name="l00179"></a>00179 
<a name="l00180"></a>00180             <span class="keywordflow">case</span> 16: {
<a name="l00181"></a>00181                 <span class="keywordflow">if</span>( 0x000F == src-&gt;format-&gt;Amask ) {
<a name="l00182"></a>00182                     <span class="keywordflow">if</span>( ( 16 == dst-&gt;format-&gt;BitsPerPixel ) &amp;&amp;
<a name="l00183"></a>00183                         ( 0xFFFF == ( dst-&gt;format-&gt;Rmask | dst-&gt;format-&gt;Gmask | dst-&gt;format-&gt;Bmask ) ) ) {
<a name="l00184"></a>00184                         <span class="keywordflow">for</span>( <span class="keywordtype">int</span> y = height; y &gt; 0; --y ) {
<a name="l00185"></a>00185                             <a class="code" href="namespace_f_i_f_e.html#aca0c153dd3fac6b19d24e693f7781f53">SDL_BlendRow_RGBA4_to_RGB565</a>( srcData, dstData, alpha, width );
<a name="l00186"></a>00186                             srcData += src-&gt;pitch;
<a name="l00187"></a>00187                             dstData += dst-&gt;pitch;
<a name="l00188"></a>00188                         }
<a name="l00189"></a>00189                     }
<a name="l00190"></a>00190                 }
<a name="l00191"></a>00191             }
<a name="l00192"></a>00192             <span class="keywordflow">break</span>;
<a name="l00193"></a>00193 
<a name="l00194"></a>00194             <span class="keywordflow">default</span>:
<a name="l00195"></a>00195                 <span class="keywordflow">break</span>;
<a name="l00196"></a>00196         }   
<a name="l00197"></a>00197 
<a name="l00198"></a>00198         SDL_UnlockSurface( dst );
<a name="l00199"></a>00199     }
<a name="l00200"></a>00200 
<a name="l00201"></a>00201     <span class="keywordtype">void</span> zoomSurface(SDL_Surface* src, SDL_Surface* dst) {
<a name="l00202"></a>00202         SDL_Color* src_pointer = (SDL_Color*)src-&gt;pixels;
<a name="l00203"></a>00203         SDL_Color* src_help_pointer = src_pointer;
<a name="l00204"></a>00204         SDL_Color* dst_pointer = (SDL_Color*)dst-&gt;pixels;
<a name="l00205"></a>00205 
<a name="l00206"></a>00206         <span class="keywordtype">int</span> x, y, *sx_ca, *sy_ca;
<a name="l00207"></a>00207         <span class="keywordtype">int</span> dst_gap = dst-&gt;pitch - dst-&gt;w * dst-&gt;format-&gt;BytesPerPixel;
<a name="l00208"></a>00208         <span class="keywordtype">int</span> sx = <span class="keyword">static_cast&lt;</span><span class="keywordtype">int</span><span class="keyword">&gt;</span>(0xffff * src-&gt;w / dst-&gt;w);
<a name="l00209"></a>00209         <span class="keywordtype">int</span> sy = <span class="keyword">static_cast&lt;</span><span class="keywordtype">int</span><span class="keyword">&gt;</span>(0xffff * src-&gt;h / dst-&gt;h);
<a name="l00210"></a>00210         <span class="keywordtype">int</span> sx_c = 0;
<a name="l00211"></a>00211         <span class="keywordtype">int</span> sy_c = 0;
<a name="l00212"></a>00212 
<a name="l00213"></a>00213         <span class="comment">// Allocates memory and calculates row wide&amp;height</span>
<a name="l00214"></a>00214         <span class="keywordtype">int</span>* sx_a = (<span class="keywordtype">int</span>*)malloc((dst-&gt;w + 1) * <span class="keyword">sizeof</span>(Uint32));
<a name="l00215"></a>00215         <span class="keywordflow">if</span> (sx_a == NULL) {
<a name="l00216"></a>00216             <span class="keywordflow">return</span>;
<a name="l00217"></a>00217         } <span class="keywordflow">else</span> {
<a name="l00218"></a>00218             sx_ca = sx_a;
<a name="l00219"></a>00219             <span class="keywordflow">for</span> (x = 0; x &lt;= dst-&gt;w; x++) {
<a name="l00220"></a>00220                 *sx_ca = sx_c;
<a name="l00221"></a>00221                 sx_ca++;
<a name="l00222"></a>00222                 sx_c &amp;= 0xffff;
<a name="l00223"></a>00223                 sx_c += sx;
<a name="l00224"></a>00224             }
<a name="l00225"></a>00225         }
<a name="l00226"></a>00226         <span class="keywordtype">int</span>* sy_a = (<span class="keywordtype">int</span>*)malloc((dst-&gt;h + 1) * <span class="keyword">sizeof</span>(Uint32));
<a name="l00227"></a>00227         <span class="keywordflow">if</span> (sy_a == NULL) {
<a name="l00228"></a>00228             free(sx_a);
<a name="l00229"></a>00229             <span class="keywordflow">return</span>;
<a name="l00230"></a>00230         } <span class="keywordflow">else</span> {
<a name="l00231"></a>00231             sy_ca = sy_a;
<a name="l00232"></a>00232             <span class="keywordflow">for</span> (y = 0; y &lt;= dst-&gt;h; y++) {
<a name="l00233"></a>00233                 *sy_ca = sy_c;
<a name="l00234"></a>00234                 sy_ca++;
<a name="l00235"></a>00235                 sy_c &amp;= 0xffff;
<a name="l00236"></a>00236                 sy_c += sy;
<a name="l00237"></a>00237             }
<a name="l00238"></a>00238             sy_ca = sy_a;
<a name="l00239"></a>00239         }
<a name="l00240"></a>00240 
<a name="l00241"></a>00241         <span class="comment">// Transfers the image data</span>
<a name="l00242"></a>00242 
<a name="l00243"></a>00243         <span class="keywordflow">if</span>(SDL_MUSTLOCK(src))
<a name="l00244"></a>00244             SDL_LockSurface(src);
<a name="l00245"></a>00245         <span class="keywordflow">if</span>(SDL_MUSTLOCK(dst))
<a name="l00246"></a>00246             SDL_LockSurface(dst);
<a name="l00247"></a>00247 
<a name="l00248"></a>00248         <span class="keywordflow">for</span> (y = 0; y &lt; dst-&gt;h; y++) {
<a name="l00249"></a>00249             src_pointer = src_help_pointer;
<a name="l00250"></a>00250             sx_ca = sx_a;
<a name="l00251"></a>00251             <span class="keywordflow">for</span> (x = 0; x &lt; dst-&gt;w; x++) {
<a name="l00252"></a>00252                 *dst_pointer = *src_pointer;
<a name="l00253"></a>00253                 sx_ca++;
<a name="l00254"></a>00254                 src_pointer += (*sx_ca &gt;&gt; 16);
<a name="l00255"></a>00255                 dst_pointer++;
<a name="l00256"></a>00256             }
<a name="l00257"></a>00257             sy_ca++;
<a name="l00258"></a>00258             src_help_pointer = (SDL_Color*)((Uint8*)src_help_pointer + (*sy_ca &gt;&gt; 16) * src-&gt;pitch);
<a name="l00259"></a>00259             dst_pointer = (SDL_Color*)((Uint8*)dst_pointer + dst_gap);
<a name="l00260"></a>00260         }
<a name="l00261"></a>00261 
<a name="l00262"></a>00262         <span class="keywordflow">if</span>(SDL_MUSTLOCK(dst))
<a name="l00263"></a>00263             SDL_UnlockSurface(dst);
<a name="l00264"></a>00264         <span class="keywordflow">if</span>(SDL_MUSTLOCK(src))
<a name="l00265"></a>00265             SDL_UnlockSurface(src);
<a name="l00266"></a>00266 
<a name="l00267"></a>00267         <span class="comment">// Free memory</span>
<a name="l00268"></a>00268         free(sx_a);
<a name="l00269"></a>00269         free(sy_a);
<a name="l00270"></a>00270     }
<a name="l00271"></a>00271 
<a name="l00272"></a>00272     SDL_Surface* getZoomedSurface(SDL_Surface * src, <span class="keywordtype">double</span> zoomx, <span class="keywordtype">double</span> zoomy) {
<a name="l00273"></a>00273         <span class="keywordflow">if</span> (src == NULL)
<a name="l00274"></a>00274             <span class="keywordflow">return</span> NULL;
<a name="l00275"></a>00275 
<a name="l00276"></a>00276         SDL_Surface *zoom_src;
<a name="l00277"></a>00277         SDL_Surface *zoom_dst;
<a name="l00278"></a>00278         <span class="keywordtype">int</span> dst_w = <span class="keyword">static_cast&lt;</span><span class="keywordtype">int</span><span class="keyword">&gt;</span>(round(src-&gt;w * zoomx));
<a name="l00279"></a>00279         <span class="keywordtype">int</span> dst_h = <span class="keyword">static_cast&lt;</span><span class="keywordtype">int</span><span class="keyword">&gt;</span>(round(src-&gt;h * zoomy));
<a name="l00280"></a>00280         <span class="keywordflow">if</span> (dst_w &lt; 1)
<a name="l00281"></a>00281             dst_w = 1;
<a name="l00282"></a>00282         <span class="keywordflow">if</span> (dst_h &lt; 1)
<a name="l00283"></a>00283             dst_h = 1;
<a name="l00284"></a>00284 
<a name="l00285"></a>00285         <span class="comment">// If source surface has no alpha channel then convert it</span>
<a name="l00286"></a>00286         <span class="keywordflow">if</span> (src-&gt;format-&gt;Amask == 0) {
<a name="l00287"></a>00287             zoom_src = SDL_CreateRGBSurface(SDL_SWSURFACE, src-&gt;w, src-&gt;h, 32,
<a name="l00288"></a>00288                     RMASK, GMASK,
<a name="l00289"></a>00289                     BMASK, AMASK);
<a name="l00290"></a>00290             SDL_BlitSurface(src, NULL, zoom_src, NULL);
<a name="l00291"></a>00291         } <span class="keywordflow">else</span> {
<a name="l00292"></a>00292             zoom_src = src;
<a name="l00293"></a>00293         }
<a name="l00294"></a>00294         <span class="comment">// Create destination surface</span>
<a name="l00295"></a>00295         zoom_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dst_w, dst_h, 32,
<a name="l00296"></a>00296                 zoom_src-&gt;format-&gt;Rmask, zoom_src-&gt;format-&gt;Gmask,
<a name="l00297"></a>00297                 zoom_src-&gt;format-&gt;Bmask, zoom_src-&gt;format-&gt;Amask);
<a name="l00298"></a>00298 
<a name="l00299"></a>00299         <span class="comment">// Zoom surface</span>
<a name="l00300"></a>00300         zoomSurface(zoom_src, zoom_dst);
<a name="l00301"></a>00301 
<a name="l00302"></a>00302         <span class="keywordflow">return</span> zoom_dst;
<a name="l00303"></a>00303     }
<a name="l00304"></a>00304 
<a name="l00305"></a>00305     <span class="keywordtype">bool</span> nearlyEqual(<span class="keywordtype">float</span> a, <span class="keywordtype">float</span> b) {
<a name="l00306"></a>00306         <span class="keywordflow">return</span> ABS(a - b) &lt;= 0.00001;
<a name="l00307"></a>00307     }
<a name="l00308"></a>00308 
<a name="l00309"></a><a class="code" href="class_f_i_f_e_1_1_s_d_l_image.html#aa3b1386205ff83c70a3f25c5ec2ade4f">00309</a>     <span class="keywordtype">void</span> SDLImage::render(<span class="keyword">const</span> <a class="code" href="class_f_i_f_e_1_1_rect_type.html">Rect</a>&amp; rect, SDL_Surface* screen, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> alpha) {
<a name="l00310"></a>00310         <span class="keywordflow">if</span> (alpha == 0) {
<a name="l00311"></a>00311             <span class="keywordflow">return</span>;
<a name="l00312"></a>00312         }
<a name="l00313"></a>00313 
<a name="l00314"></a>00314         <span class="keywordflow">if</span> (rect.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#a00bc81e72fe8b80839b70c7e0c6b6e0d">right</a>() &lt; 0 || rect.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#a1462240577c7175bef3c488844530556">x</a> &gt; <span class="keyword">static_cast&lt;</span><span class="keywordtype">int</span><span class="keyword">&gt;</span>(screen-&gt;w) || rect.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#a1b243eaaa7423949ad5fcf1721d5bd52">bottom</a>() &lt; 0 || rect.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#a135a0cfb36dec8f6866a21d64834aae9">y</a> &gt; <span class="keyword">static_cast&lt;</span><span class="keywordtype">int</span><span class="keyword">&gt;</span>(screen-&gt;h)) {
<a name="l00315"></a>00315             <span class="keywordflow">return</span>;
<a name="l00316"></a>00316         }
<a name="l00317"></a>00317         finalize();
<a name="l00318"></a>00318 
<a name="l00319"></a>00319         SDL_Surface* surface = screen;
<a name="l00320"></a>00320         SDL_Rect r;
<a name="l00321"></a>00321         r.x = rect.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#a1462240577c7175bef3c488844530556">x</a>;
<a name="l00322"></a>00322         r.y = rect.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#a135a0cfb36dec8f6866a21d64834aae9">y</a>;
<a name="l00323"></a>00323         r.w = rect.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#a223da08d1aea81bcaddfe5d21ddbed78">w</a>;
<a name="l00324"></a>00324         r.h = rect.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#ab730362297bd05feec94a6fdfdaa2aab">h</a>;
<a name="l00325"></a>00325 
<a name="l00326"></a>00326         <span class="keywordtype">float</span> scale_x = <span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>(rect.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#a223da08d1aea81bcaddfe5d21ddbed78">w</a>) / static_cast&lt;float&gt;(m_surface-&gt;w);
<a name="l00327"></a>00327         <span class="keywordtype">float</span> scale_y = <span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>(rect.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#ab730362297bd05feec94a6fdfdaa2aab">h</a>) / static_cast&lt;float&gt;(m_surface-&gt;h);
<a name="l00328"></a>00328         <span class="keywordtype">bool</span> zoomed = <span class="keyword">false</span>;
<a name="l00329"></a>00329         <span class="keywordtype">bool</span> equal = <span class="keyword">false</span>;
<a name="l00330"></a>00330 
<a name="l00331"></a>00331         <span class="keywordflow">if</span> (!nearlyEqual(scale_x, 1.0) &amp;&amp; !nearlyEqual(scale_y, 1.0)) {
<a name="l00332"></a>00332             zoomed = <span class="keyword">true</span>;
<a name="l00333"></a>00333             <span class="keywordflow">if</span>(nearlyEqual(m_scale_x, scale_x) &amp;&amp; nearlyEqual(m_scale_y, scale_y)) {
<a name="l00334"></a>00334                 equal = <span class="keyword">true</span>;
<a name="l00335"></a>00335             } <span class="keywordflow">else</span> {
<a name="l00336"></a>00336                 m_scale_x = scale_x;
<a name="l00337"></a>00337                 m_scale_y = scale_y;
<a name="l00338"></a>00338             }
<a name="l00339"></a>00339         }
<a name="l00340"></a>00340 
<a name="l00341"></a>00341         <span class="keywordflow">if</span> (m_surface-&gt;format-&gt;Amask == 0) {
<a name="l00342"></a>00342             <span class="comment">// Image has no alpha channel. This allows us to use the per-surface alpha.</span>
<a name="l00343"></a>00343             <span class="keywordflow">if</span> (m_last_alpha != alpha) {
<a name="l00344"></a>00344                 m_last_alpha = alpha;
<a name="l00345"></a>00345                 SDL_SetAlpha(m_surface, SDL_SRCALPHA | SDL_RLEACCEL, alpha);
<a name="l00346"></a>00346             }
<a name="l00347"></a>00347             <span class="keywordflow">if</span> (!zoomed) {
<a name="l00348"></a>00348                 SDL_BlitSurface(m_surface, 0, surface, &amp;r);
<a name="l00349"></a>00349             } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (equal &amp;&amp; m_zoom_surface) {
<a name="l00350"></a>00350                 SDL_BlitSurface(m_zoom_surface, 0, surface, &amp;r);
<a name="l00351"></a>00351             } <span class="keywordflow">else</span> {
<a name="l00352"></a>00352                 SDL_FreeSurface(m_zoom_surface);
<a name="l00353"></a>00353                 m_zoom_surface = getZoomedSurface(m_surface, m_scale_x, m_scale_y);
<a name="l00354"></a>00354                 SDL_BlitSurface(m_zoom_surface, 0, surface, &amp;r);
<a name="l00355"></a>00355             }
<a name="l00356"></a>00356         } <span class="keywordflow">else</span> {
<a name="l00357"></a>00357             <span class="keywordflow">if</span>( 255 != alpha ) {
<a name="l00358"></a>00358                 <span class="comment">// Special blitting routine with alpha blending:</span>
<a name="l00359"></a>00359                 <span class="comment">// dst.rgb = ( src.rgb * src.a * alpha ) + ( dst.rgb * (255 - ( src.a * alpha ) ) );</span>
<a name="l00360"></a>00360                 <span class="keywordflow">if</span> (!zoomed) {
<a name="l00361"></a>00361                     SDL_BlitSurfaceWithAlpha( m_surface, 0, surface, &amp;r, alpha );
<a name="l00362"></a>00362                 } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (equal &amp;&amp; m_zoom_surface) {
<a name="l00363"></a>00363                     SDL_BlitSurfaceWithAlpha(m_zoom_surface, 0, surface, &amp;r, alpha );
<a name="l00364"></a>00364                 } <span class="keywordflow">else</span> {
<a name="l00365"></a>00365                     SDL_FreeSurface(m_zoom_surface);
<a name="l00366"></a>00366                     m_zoom_surface = getZoomedSurface(m_surface, m_scale_x, m_scale_y);
<a name="l00367"></a>00367                     SDL_BlitSurfaceWithAlpha(m_zoom_surface, 0, surface, &amp;r, alpha );
<a name="l00368"></a>00368                 }
<a name="l00369"></a>00369             } <span class="keywordflow">else</span> {
<a name="l00370"></a>00370                 <span class="keywordflow">if</span> (!zoomed) {
<a name="l00371"></a>00371                     SDL_BlitSurface(m_surface, 0, surface, &amp;r);
<a name="l00372"></a>00372                 } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (equal &amp;&amp; m_zoom_surface) {
<a name="l00373"></a>00373                     SDL_BlitSurface(m_zoom_surface, 0, surface, &amp;r);
<a name="l00374"></a>00374                 } <span class="keywordflow">else</span> {
<a name="l00375"></a>00375                     SDL_FreeSurface(m_zoom_surface);
<a name="l00376"></a>00376                     m_zoom_surface = getZoomedSurface(m_surface, m_scale_x, m_scale_y);
<a name="l00377"></a>00377                     SDL_BlitSurface(m_zoom_surface, 0, surface, &amp;r);
<a name="l00378"></a>00378                 }
<a name="l00379"></a>00379             }
<a name="l00380"></a>00380         }
<a name="l00381"></a>00381     }
<a name="l00382"></a>00382 
<a name="l00383"></a>00383     <span class="keywordtype">void</span> SDLImage::finalize() {
<a name="l00384"></a>00384         <span class="keywordflow">if</span>( m_finalized ) {
<a name="l00385"></a>00385             <span class="keywordflow">return</span>;
<a name="l00386"></a>00386         }
<a name="l00387"></a>00387         m_finalized = <span class="keyword">true</span>;
<a name="l00388"></a>00388         SDL_Surface *old_surface = m_surface;
<a name="l00389"></a>00389         Uint32 key = SDL_MapRGB(m_surface-&gt;format, m_colorkey.r, m_colorkey.g, m_colorkey.b);
<a name="l00390"></a>00390 
<a name="l00391"></a>00391         <span class="keywordflow">if</span> (m_surface-&gt;format-&gt;Amask == 0) {
<a name="l00392"></a>00392             <span class="comment">// only use color key if feature is enabled</span>
<a name="l00393"></a>00393             <span class="keywordflow">if</span> (RenderBackend::instance()-&gt;isColorKeyEnabled()) {
<a name="l00394"></a>00394                 SDL_SetColorKey(m_surface, SDL_SRCCOLORKEY, key);
<a name="l00395"></a>00395             }
<a name="l00396"></a>00396 
<a name="l00397"></a>00397             m_surface = SDL_DisplayFormat(m_surface);
<a name="l00398"></a>00398         } <span class="keywordflow">else</span> {
<a name="l00399"></a>00399             RenderBackendSDL* be = <span class="keyword">static_cast&lt;</span>RenderBackendSDL*<span class="keyword">&gt;</span>(RenderBackend::instance());
<a name="l00400"></a>00400             m_isalphaoptimized = be-&gt;isAlphaOptimizerEnabled();
<a name="l00401"></a>00401             <span class="keywordflow">if</span>( m_isalphaoptimized ) {
<a name="l00402"></a>00402                 m_surface = optimize(m_surface);
<a name="l00403"></a>00403             } <span class="keywordflow">else</span>  {
<a name="l00404"></a>00404                 SDL_SetAlpha(m_surface, SDL_SRCALPHA, 255);
<a name="l00405"></a>00405 
<a name="l00406"></a>00406                 <span class="comment">// only use color key if feature is enabled</span>
<a name="l00407"></a>00407                 <span class="keywordflow">if</span> (RenderBackend::instance()-&gt;isColorKeyEnabled()) {
<a name="l00408"></a>00408                     SDL_SetColorKey(m_surface, SDL_SRCCOLORKEY, key);
<a name="l00409"></a>00409                 }
<a name="l00410"></a>00410 
<a name="l00411"></a>00411                 m_surface = SDL_DisplayFormatAlpha(m_surface);
<a name="l00412"></a>00412             }
<a name="l00413"></a>00413         }
<a name="l00414"></a>00414         SDL_FreeSurface(old_surface);
<a name="l00415"></a>00415     }
<a name="l00416"></a>00416 
<a name="l00417"></a>00417     SDL_Surface* SDLImage::optimize(SDL_Surface* src) {
<a name="l00418"></a>00418         <span class="comment">// The algorithm is originally by &quot;Tim Goya&quot; &lt;tuxdev103@gmail.com&gt;</span>
<a name="l00419"></a>00419         <span class="comment">// Few modifications and adaptions by the FIFE team.</span>
<a name="l00420"></a>00420         <span class="comment">//</span>
<a name="l00421"></a>00421         <span class="comment">// It tries to determine whether an image with a alpha channel</span>
<a name="l00422"></a>00422         <span class="comment">// actually uses that. Often PNGs contains an alpha channels</span>
<a name="l00423"></a>00423         <span class="comment">// as they don&#39;t provide a colorkey feature(?) - so to speed</span>
<a name="l00424"></a>00424         <span class="comment">// up SDL rendering we try to remove the alpha channel.</span>
<a name="l00425"></a>00425 
<a name="l00426"></a>00426         <span class="comment">// As a reminder: src-&gt;format-&gt;Amask != 0 here</span>
<a name="l00427"></a>00427 
<a name="l00428"></a>00428         <span class="keywordtype">int</span> transparent = 0;
<a name="l00429"></a>00429         <span class="keywordtype">int</span> opaque = 0;
<a name="l00430"></a>00430         <span class="keywordtype">int</span> semitransparent = 0;
<a name="l00431"></a>00431         <span class="keywordtype">int</span> alphasum = 0;
<a name="l00432"></a>00432         <span class="keywordtype">int</span> alphasquaresum = 0;
<a name="l00433"></a>00433         <span class="keywordtype">bool</span> colors[(1 &lt;&lt; 12)];
<a name="l00434"></a>00434         memset(colors, 0, (1 &lt;&lt; 12) * <span class="keyword">sizeof</span>(<span class="keywordtype">bool</span>));
<a name="l00435"></a>00435 
<a name="l00436"></a>00436         <span class="keywordtype">int</span> bpp = src-&gt;format-&gt;BytesPerPixel;
<a name="l00437"></a>00437         <span class="keywordflow">if</span>(SDL_MUSTLOCK(src)) {
<a name="l00438"></a>00438             SDL_LockSurface(src);
<a name="l00439"></a>00439         }
<a name="l00440"></a>00440         <span class="comment">/*  In the first pass through we calculate avg(alpha), avg(alpha^2)</span>
<a name="l00441"></a>00441 <span class="comment">            and the number of semitransparent pixels.</span>
<a name="l00442"></a>00442 <span class="comment">            We also try to find a useable color.</span>
<a name="l00443"></a>00443 <span class="comment">        */</span>
<a name="l00444"></a>00444         <span class="keywordflow">for</span>(<span class="keywordtype">int</span> y = 0;y &lt; src-&gt;h;y++) {
<a name="l00445"></a>00445             <span class="keywordflow">for</span>(<span class="keywordtype">int</span> x = 0;x &lt; src-&gt;w;x++) {
<a name="l00446"></a>00446                 Uint8 *pixel = (Uint8 *) src-&gt;pixels + y * src-&gt;pitch + x * bpp;
<a name="l00447"></a>00447                 Uint32 mapped = 0;
<a name="l00448"></a>00448                 <span class="keywordflow">switch</span>(bpp) {
<a name="l00449"></a>00449                     <span class="keywordflow">case</span> 1:
<a name="l00450"></a>00450                         mapped = *pixel;
<a name="l00451"></a>00451                         <span class="keywordflow">break</span>;
<a name="l00452"></a>00452                     <span class="keywordflow">case</span> 2:
<a name="l00453"></a>00453                         mapped = *(Uint16 *)pixel;
<a name="l00454"></a>00454                         <span class="keywordflow">break</span>;
<a name="l00455"></a>00455                     <span class="keywordflow">case</span> 3:
<a name="l00456"></a>00456 <span class="preprocessor">#if SDL_BYTEORDER == SDL_BIG_ENDIAN</span>
<a name="l00457"></a>00457 <span class="preprocessor"></span>                        mapped |= pixel[0] &lt;&lt; 16;
<a name="l00458"></a>00458                         mapped |= pixel[1] &lt;&lt; 8;
<a name="l00459"></a>00459                         mapped |= pixel[2] &lt;&lt; 0;
<a name="l00460"></a>00460 <span class="preprocessor">#else</span>
<a name="l00461"></a>00461 <span class="preprocessor"></span>                        mapped |= pixel[0] &lt;&lt; 0;
<a name="l00462"></a>00462                         mapped |= pixel[1] &lt;&lt; 8;
<a name="l00463"></a>00463                         mapped |= pixel[2] &lt;&lt; 16;
<a name="l00464"></a>00464 <span class="preprocessor">#endif</span>
<a name="l00465"></a>00465 <span class="preprocessor"></span>                        <span class="keywordflow">break</span>;
<a name="l00466"></a>00466                     <span class="keywordflow">case</span> 4:
<a name="l00467"></a>00467                         mapped = *(Uint32 *)pixel;
<a name="l00468"></a>00468                         <span class="keywordflow">break</span>;
<a name="l00469"></a>00469                 }
<a name="l00470"></a>00470                 Uint8 red, green, blue, alpha;
<a name="l00471"></a>00471                 SDL_GetRGBA(mapped, src-&gt;format, &amp;red, &amp;green, &amp;blue, &amp;alpha);
<a name="l00472"></a>00472                 <span class="keywordflow">if</span>(alpha &lt; 16) {
<a name="l00473"></a>00473                     transparent++;
<a name="l00474"></a>00474                 } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (alpha &gt; 240) {
<a name="l00475"></a>00475                     opaque++;
<a name="l00476"></a>00476                     alphasum += alpha;
<a name="l00477"></a>00477                     alphasquaresum += alpha*alpha;
<a name="l00478"></a>00478                 } <span class="keywordflow">else</span> {
<a name="l00479"></a>00479                     semitransparent++;
<a name="l00480"></a>00480                     alphasum += alpha;
<a name="l00481"></a>00481                     alphasquaresum += alpha*alpha;
<a name="l00482"></a>00482                 }
<a name="l00483"></a>00483                 <span class="comment">// mark the color as used.</span>
<a name="l00484"></a>00484                 <span class="keywordflow">if</span>( alpha != 0 ) {
<a name="l00485"></a>00485                     colors[((red &amp; 0xf0) &lt;&lt; 4) | (green &amp; 0xf0) | ((blue &amp; 0xf0) &gt;&gt; 4)] = <span class="keyword">true</span>;
<a name="l00486"></a>00486                 }
<a name="l00487"></a>00487             }
<a name="l00488"></a>00488         }
<a name="l00489"></a>00489         <span class="keywordtype">int</span> avgalpha = (opaque + semitransparent) ? alphasum / (opaque + semitransparent) : 0;
<a name="l00490"></a>00490         <span class="keywordtype">int</span> alphavariance = 0;
<a name="l00491"></a>00491 
<a name="l00492"></a>00492         <span class="keywordflow">if</span>(SDL_MUSTLOCK(src)) {
<a name="l00493"></a>00493             SDL_UnlockSurface(src);
<a name="l00494"></a>00494         }
<a name="l00495"></a>00495         alphasquaresum /= (opaque + semitransparent) ? (opaque + semitransparent) : 1;
<a name="l00496"></a>00496         alphavariance = alphasquaresum - avgalpha*avgalpha;
<a name="l00497"></a>00497         <span class="keywordflow">if</span>(semitransparent &gt; ((transparent + opaque + semitransparent) / 8)
<a name="l00498"></a>00498            &amp;&amp; alphavariance &gt; 16) {
<a name="l00499"></a>00499             FL_DBG(_log, LMsg(<span class="stringliteral">&quot;sdlimage&quot;</span>)
<a name="l00500"></a>00500                 &lt;&lt; <span class="stringliteral">&quot;Trying to alpha-optimize image. FAILED: real alpha usage. &quot;</span>
<a name="l00501"></a>00501                 &lt;&lt; <span class="stringliteral">&quot; alphavariance=&quot;</span> &lt;&lt; alphavariance
<a name="l00502"></a>00502                 &lt;&lt; <span class="stringliteral">&quot; total=&quot;</span> &lt;&lt; (transparent + opaque + semitransparent)
<a name="l00503"></a>00503                 &lt;&lt; <span class="stringliteral">&quot; semitransparent=&quot;</span> &lt;&lt; semitransparent
<a name="l00504"></a>00504                 &lt;&lt; <span class="stringliteral">&quot;(&quot;</span> &lt;&lt; (<span class="keywordtype">float</span>(semitransparent)/(transparent + opaque + semitransparent))
<a name="l00505"></a>00505                 &lt;&lt; <span class="stringliteral">&quot;)&quot;</span>);
<a name="l00506"></a>00506             <span class="keywordflow">return</span> SDL_DisplayFormatAlpha(src);
<a name="l00507"></a>00507         }
<a name="l00508"></a>00508 
<a name="l00509"></a>00509         <span class="comment">// check availability of a suitable color as colorkey</span>
<a name="l00510"></a>00510         <span class="keywordtype">int</span> keycolor = -1;
<a name="l00511"></a>00511         <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0;i &lt; (1 &lt;&lt; 12);i++) {
<a name="l00512"></a>00512             <span class="keywordflow">if</span>(!colors[i]) {
<a name="l00513"></a>00513                 keycolor = i;
<a name="l00514"></a>00514                 <span class="keywordflow">break</span>;
<a name="l00515"></a>00515             }
<a name="l00516"></a>00516         }
<a name="l00517"></a>00517         <span class="keywordflow">if</span>(keycolor == -1) {
<a name="l00518"></a>00518             FL_DBG(_log, LMsg(<span class="stringliteral">&quot;sdlimage&quot;</span>) &lt;&lt; <span class="stringliteral">&quot;Trying to alpha-optimize image. FAILED: no free color&quot;</span>);
<a name="l00519"></a>00519             <span class="keywordflow">return</span> SDL_DisplayFormatAlpha(src);
<a name="l00520"></a>00520         }
<a name="l00521"></a>00521 
<a name="l00522"></a>00522         SDL_Surface *dst = SDL_CreateRGBSurface(src-&gt;flags &amp; ~(SDL_SRCALPHA) | SDL_SWSURFACE,
<a name="l00523"></a>00523                                                 src-&gt;w, src-&gt;h,
<a name="l00524"></a>00524                                                 src-&gt;format-&gt;BitsPerPixel,
<a name="l00525"></a>00525                                                 src-&gt;format-&gt;Rmask,  src-&gt;format-&gt;Gmask,
<a name="l00526"></a>00526                                                 src-&gt;format-&gt;Bmask, 0);
<a name="l00527"></a>00527         bpp = dst-&gt;format-&gt;BytesPerPixel;
<a name="l00528"></a>00528 
<a name="l00529"></a>00529         Uint32 key = SDL_MapRGB(dst-&gt;format, m_colorkey.r, m_colorkey.g, m_colorkey.b);
<a name="l00530"></a>00530 
<a name="l00531"></a>00531         <span class="comment">// if the global color key feature is disabled, then use the manually found color key</span>
<a name="l00532"></a>00532         <span class="keywordflow">if</span> (!RenderBackend::instance()-&gt;isColorKeyEnabled()) {
<a name="l00533"></a>00533             key = SDL_MapRGB(dst-&gt;format,
<a name="l00534"></a>00534                             (((keycolor &amp; 0xf00) &gt;&gt; 4) | 0xf),
<a name="l00535"></a>00535                             ((keycolor &amp; 0xf0) | 0xf),
<a name="l00536"></a>00536                             (((keycolor &amp; 0xf) &lt;&lt; 4) | 0xf));
<a name="l00537"></a>00537         }
<a name="l00538"></a>00538 
<a name="l00539"></a>00539         <span class="keywordflow">if</span>(SDL_MUSTLOCK(src)) {
<a name="l00540"></a>00540             SDL_LockSurface(src);
<a name="l00541"></a>00541         }
<a name="l00542"></a>00542         <span class="keywordflow">if</span>(SDL_MUSTLOCK(dst)) {
<a name="l00543"></a>00543             SDL_LockSurface(dst);
<a name="l00544"></a>00544         }
<a name="l00545"></a>00545         <span class="keywordflow">for</span>(<span class="keywordtype">int</span> y = 0;y &lt; dst-&gt;h;y++) {
<a name="l00546"></a>00546             <span class="keywordflow">for</span>(<span class="keywordtype">int</span> x = 0;x &lt; dst-&gt;w;x++) {
<a name="l00547"></a>00547                 Uint8 *srcpixel = (Uint8 *) src-&gt;pixels + y * src-&gt;pitch + x * bpp;
<a name="l00548"></a>00548                 Uint8 *dstpixel = (Uint8 *) dst-&gt;pixels + y * dst-&gt;pitch + x * bpp;
<a name="l00549"></a>00549                 Uint32 mapped = 0;
<a name="l00550"></a>00550                 <span class="keywordflow">switch</span>(bpp) {
<a name="l00551"></a>00551                     <span class="keywordflow">case</span> 1:
<a name="l00552"></a>00552                         mapped = *srcpixel;
<a name="l00553"></a>00553                         <span class="keywordflow">break</span>;
<a name="l00554"></a>00554                     <span class="keywordflow">case</span> 2:
<a name="l00555"></a>00555                         mapped = *(Uint16 *)srcpixel;
<a name="l00556"></a>00556                         <span class="keywordflow">break</span>;
<a name="l00557"></a>00557                     <span class="keywordflow">case</span> 3:
<a name="l00558"></a>00558 <span class="preprocessor">#if SDL_BYTEORDER == SDL_BIG_ENDIAN</span>
<a name="l00559"></a>00559 <span class="preprocessor"></span>                        mapped |= srcpixel[0] &lt;&lt; 16;
<a name="l00560"></a>00560                         mapped |= srcpixel[1] &lt;&lt; 8;
<a name="l00561"></a>00561                         mapped |= srcpixel[2] &lt;&lt; 0;
<a name="l00562"></a>00562 <span class="preprocessor">#else</span>
<a name="l00563"></a>00563 <span class="preprocessor"></span>                        mapped |= srcpixel[0] &lt;&lt; 0;
<a name="l00564"></a>00564                         mapped |= srcpixel[1] &lt;&lt; 8;
<a name="l00565"></a>00565                         mapped |= srcpixel[2] &lt;&lt; 16;
<a name="l00566"></a>00566 <span class="preprocessor">#endif</span>
<a name="l00567"></a>00567 <span class="preprocessor"></span>                        <span class="keywordflow">break</span>;
<a name="l00568"></a>00568                     <span class="keywordflow">case</span> 4:
<a name="l00569"></a>00569                         mapped = *(Uint32 *)srcpixel;
<a name="l00570"></a>00570                         <span class="keywordflow">break</span>;
<a name="l00571"></a>00571                 }
<a name="l00572"></a>00572                 Uint8 red, green, blue, alpha;
<a name="l00573"></a>00573                 SDL_GetRGBA(mapped, src-&gt;format, &amp;red, &amp;green, &amp;blue, &amp;alpha);
<a name="l00574"></a>00574                 <span class="keywordflow">if</span>(alpha &lt; (avgalpha / 4)) {
<a name="l00575"></a>00575                     mapped = key;
<a name="l00576"></a>00576                 } <span class="keywordflow">else</span> {
<a name="l00577"></a>00577                     mapped = SDL_MapRGB(dst-&gt;format, red, green, blue);
<a name="l00578"></a>00578                 }
<a name="l00579"></a>00579                 <span class="keywordflow">switch</span>(bpp) {
<a name="l00580"></a>00580                     <span class="keywordflow">case</span> 1:
<a name="l00581"></a>00581                         *dstpixel = mapped;
<a name="l00582"></a>00582                         <span class="keywordflow">break</span>;
<a name="l00583"></a>00583                     <span class="keywordflow">case</span> 2:
<a name="l00584"></a>00584                         *(Uint16 *)dstpixel = mapped;
<a name="l00585"></a>00585                         <span class="keywordflow">break</span>;
<a name="l00586"></a>00586                     <span class="keywordflow">case</span> 3:
<a name="l00587"></a>00587 <span class="preprocessor">#if SDL_BYTEORDER == SDL_BIG_ENDIAN</span>
<a name="l00588"></a>00588 <span class="preprocessor"></span>                        dstpixel[0] = (mapped &gt;&gt; 16) &amp; 0xff;
<a name="l00589"></a>00589                         dstpixel[1] = (mapped &gt;&gt; 8) &amp; 0xff;
<a name="l00590"></a>00590                         dstpixel[2] = (mapped &gt;&gt; 0) &amp; 0xff;
<a name="l00591"></a>00591 <span class="preprocessor">#else</span>
<a name="l00592"></a>00592 <span class="preprocessor"></span>                        dstpixel[0] = (mapped &gt;&gt; 0) &amp; 0xff;
<a name="l00593"></a>00593                         dstpixel[1] = (mapped &gt;&gt; 8) &amp; 0xff;
<a name="l00594"></a>00594                         dstpixel[2] = (mapped &gt;&gt; 16) &amp; 0xff;
<a name="l00595"></a>00595 <span class="preprocessor">#endif</span>
<a name="l00596"></a>00596 <span class="preprocessor"></span>                        <span class="keywordflow">break</span>;
<a name="l00597"></a>00597                     <span class="keywordflow">case</span> 4:
<a name="l00598"></a>00598                         *(Uint32 *)dstpixel = mapped;
<a name="l00599"></a>00599                         <span class="keywordflow">break</span>;
<a name="l00600"></a>00600                 }
<a name="l00601"></a>00601             }
<a name="l00602"></a>00602         }
<a name="l00603"></a>00603         <span class="keywordflow">if</span>(SDL_MUSTLOCK(dst)) {
<a name="l00604"></a>00604             SDL_UnlockSurface(dst);
<a name="l00605"></a>00605         }
<a name="l00606"></a>00606         <span class="keywordflow">if</span>(SDL_MUSTLOCK(src)) {
<a name="l00607"></a>00607             SDL_UnlockSurface(src);
<a name="l00608"></a>00608         }
<a name="l00609"></a>00609         <span class="comment">// Using the per surface alpha value does not</span>
<a name="l00610"></a>00610         <span class="comment">// work out for mostly transparent pixels.</span>
<a name="l00611"></a>00611         <span class="comment">// Thus disabling the part here - this needs a</span>
<a name="l00612"></a>00612         <span class="comment">// more complex refactoring.</span>
<a name="l00613"></a>00613         <span class="comment">// if(avgalpha &lt; 240) {</span>
<a name="l00614"></a>00614         <span class="comment">//  SDL_SetAlpha(dst, SDL_SRCALPHA | SDL_RLEACCEL, avgalpha);</span>
<a name="l00615"></a>00615         <span class="comment">//}</span>
<a name="l00616"></a>00616         SDL_SetColorKey(dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, key);
<a name="l00617"></a>00617         SDL_Surface *convert = SDL_DisplayFormat(dst);
<a name="l00618"></a>00618         SDL_FreeSurface(dst);
<a name="l00619"></a>00619         FL_DBG(_log, LMsg(<span class="stringliteral">&quot;sdlimage &quot;</span>)
<a name="l00620"></a>00620             &lt;&lt; <span class="stringliteral">&quot;Trying to alpha-optimize image. SUCCESS: colorkey is &quot;</span> &lt;&lt; key);
<a name="l00621"></a>00621         <span class="keywordflow">return</span> convert;
<a name="l00622"></a>00622     } <span class="comment">// end optimize</span>
<a name="l00623"></a>00623 
<a name="l00624"></a>00624     <span class="keywordtype">bool</span> SDLImage::putPixel(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> r, <span class="keywordtype">int</span> g, <span class="keywordtype">int</span> b, <span class="keywordtype">int</span> a) {
<a name="l00625"></a>00625         <span class="keywordflow">if</span> ((x &lt; 0) || (x &gt;= m_surface-&gt;w) || (y &lt; 0) || (y &gt;= m_surface-&gt;h)) {
<a name="l00626"></a>00626             <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00627"></a>00627         }
<a name="l00628"></a>00628 
<a name="l00629"></a>00629         <span class="keywordtype">int</span> bpp = m_surface-&gt;format-&gt;BytesPerPixel;
<a name="l00630"></a>00630         SDL_LockSurface(m_surface);
<a name="l00631"></a>00631         Uint8* p = (Uint8*)m_surface-&gt;pixels + y * m_surface-&gt;pitch + x * bpp;
<a name="l00632"></a>00632         Uint32 pixel = SDL_MapRGB(m_surface-&gt;format, r, g, b);
<a name="l00633"></a>00633         <span class="keywordflow">switch</span>(bpp)
<a name="l00634"></a>00634         {
<a name="l00635"></a>00635             <span class="keywordflow">case</span> 1:
<a name="l00636"></a>00636                 *p = pixel;
<a name="l00637"></a>00637                 <span class="keywordflow">break</span>;
<a name="l00638"></a>00638 
<a name="l00639"></a>00639             <span class="keywordflow">case</span> 2:
<a name="l00640"></a>00640                 *(Uint16 *)p = pixel;
<a name="l00641"></a>00641                 <span class="keywordflow">break</span>;
<a name="l00642"></a>00642 
<a name="l00643"></a>00643             <span class="keywordflow">case</span> 3:
<a name="l00644"></a>00644                 <span class="keywordflow">if</span>(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
<a name="l00645"></a>00645                     p[0] = (pixel &gt;&gt; 16) &amp; 0xff;
<a name="l00646"></a>00646                     p[1] = (pixel &gt;&gt; 8) &amp; 0xff;
<a name="l00647"></a>00647                     p[2] = pixel &amp; 0xff;
<a name="l00648"></a>00648                 }
<a name="l00649"></a>00649                 <span class="keywordflow">else</span> {
<a name="l00650"></a>00650                     p[0] = pixel &amp; 0xff;
<a name="l00651"></a>00651                     p[1] = (pixel &gt;&gt; 8) &amp; 0xff;
<a name="l00652"></a>00652                     p[2] = (pixel &gt;&gt; 16) &amp; 0xff;
<a name="l00653"></a>00653                 }
<a name="l00654"></a>00654                 <span class="keywordflow">break</span>;
<a name="l00655"></a>00655 
<a name="l00656"></a>00656             <span class="keywordflow">case</span> 4:
<a name="l00657"></a>00657                 *(Uint32 *)p = pixel;
<a name="l00658"></a>00658                 <span class="keywordflow">break</span>;
<a name="l00659"></a>00659         }
<a name="l00660"></a>00660         SDL_UnlockSurface(m_surface);
<a name="l00661"></a>00661         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00662"></a>00662     }
<a name="l00663"></a>00663 
<a name="l00664"></a>00664     <span class="keywordtype">void</span> SDLImage::drawLine(<span class="keyword">const</span> Point&amp; p1, <span class="keyword">const</span> Point&amp; p2, <span class="keywordtype">int</span> r, <span class="keywordtype">int</span> g, <span class="keywordtype">int</span> b, <span class="keywordtype">int</span> a) {
<a name="l00665"></a>00665         <span class="comment">// Draw a line with Bresenham, imitated from guichan</span>
<a name="l00666"></a>00666         <span class="keywordtype">int</span> x1 = p1.x;
<a name="l00667"></a>00667         <span class="keywordtype">int</span> x2 = p2.x;
<a name="l00668"></a>00668         <span class="keywordtype">int</span> y1 = p1.y;
<a name="l00669"></a>00669         <span class="keywordtype">int</span> y2 = p2.y;
<a name="l00670"></a>00670         <span class="keywordtype">int</span> dx = ABS(x2 - x1);
<a name="l00671"></a>00671         <span class="keywordtype">int</span> dy = ABS(y2 - y1);
<a name="l00672"></a>00672 
<a name="l00673"></a>00673         <span class="keywordflow">if</span> (dx &gt; dy) {
<a name="l00674"></a>00674             <span class="keywordflow">if</span> (x1 &gt; x2) {
<a name="l00675"></a>00675                 <span class="comment">// swap x1, x2</span>
<a name="l00676"></a>00676                 x1 ^= x2;
<a name="l00677"></a>00677                 x2 ^= x1;
<a name="l00678"></a>00678                 x1 ^= x2;
<a name="l00679"></a>00679 
<a name="l00680"></a>00680                 <span class="comment">// swap y1, y2</span>
<a name="l00681"></a>00681                 y1 ^= y2;
<a name="l00682"></a>00682                 y2 ^= y1;
<a name="l00683"></a>00683                 y1 ^= y2;
<a name="l00684"></a>00684             }
<a name="l00685"></a>00685 
<a name="l00686"></a>00686             <span class="keywordflow">if</span> (y1 &lt; y2) {
<a name="l00687"></a>00687                 <span class="keywordtype">int</span> y = y1;
<a name="l00688"></a>00688                 <span class="keywordtype">int</span> p = 0;
<a name="l00689"></a>00689 
<a name="l00690"></a>00690                 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = x1; x &lt;= x2; x++) {
<a name="l00691"></a>00691                     putPixel(x, y, r, g, b, a);
<a name="l00692"></a>00692                     p += dy;
<a name="l00693"></a>00693                     <span class="keywordflow">if</span> (p * 2 &gt;= dx) {
<a name="l00694"></a>00694                         y++;
<a name="l00695"></a>00695                         p -= dx;
<a name="l00696"></a>00696                     }
<a name="l00697"></a>00697                 }
<a name="l00698"></a>00698             }
<a name="l00699"></a>00699             <span class="keywordflow">else</span> {
<a name="l00700"></a>00700                 <span class="keywordtype">int</span> y = y1;
<a name="l00701"></a>00701                 <span class="keywordtype">int</span> p = 0;
<a name="l00702"></a>00702 
<a name="l00703"></a>00703                 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = x1; x &lt;= x2; x++) {
<a name="l00704"></a>00704                     putPixel(x, y, r, g, b, a);
<a name="l00705"></a>00705 
<a name="l00706"></a>00706                     p += dy;
<a name="l00707"></a>00707                     <span class="keywordflow">if</span> (p * 2 &gt;= dx) {
<a name="l00708"></a>00708                         y--;
<a name="l00709"></a>00709                         p -= dx;
<a name="l00710"></a>00710                     }
<a name="l00711"></a>00711                 }
<a name="l00712"></a>00712             }
<a name="l00713"></a>00713         }
<a name="l00714"></a>00714         <span class="keywordflow">else</span> {
<a name="l00715"></a>00715             <span class="keywordflow">if</span> (y1 &gt; y2) {
<a name="l00716"></a>00716                 <span class="comment">// swap y1, y2</span>
<a name="l00717"></a>00717                 y1 ^= y2;
<a name="l00718"></a>00718                 y2 ^= y1;
<a name="l00719"></a>00719                 y1 ^= y2;
<a name="l00720"></a>00720 
<a name="l00721"></a>00721                 <span class="comment">// swap x1, x2</span>
<a name="l00722"></a>00722                 x1 ^= x2;
<a name="l00723"></a>00723                 x2 ^= x1;
<a name="l00724"></a>00724                 x1 ^= x2;
<a name="l00725"></a>00725             }
<a name="l00726"></a>00726 
<a name="l00727"></a>00727             <span class="keywordflow">if</span> (x1 &lt; x2) {
<a name="l00728"></a>00728                 <span class="keywordtype">int</span> x = x1;
<a name="l00729"></a>00729                 <span class="keywordtype">int</span> p = 0;
<a name="l00730"></a>00730 
<a name="l00731"></a>00731                 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = y1; y &lt;= y2; y++) {
<a name="l00732"></a>00732                     putPixel(x, y, r, g, b, a);
<a name="l00733"></a>00733                     p += dx;
<a name="l00734"></a>00734                     <span class="keywordflow">if</span> (p * 2 &gt;= dy) {
<a name="l00735"></a>00735                         x++;
<a name="l00736"></a>00736                         p -= dy;
<a name="l00737"></a>00737                     }
<a name="l00738"></a>00738                 }
<a name="l00739"></a>00739             }
<a name="l00740"></a>00740             <span class="keywordflow">else</span> {
<a name="l00741"></a>00741                 <span class="keywordtype">int</span> x = x1;
<a name="l00742"></a>00742                 <span class="keywordtype">int</span> p = 0;
<a name="l00743"></a>00743 
<a name="l00744"></a>00744                 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = y1; y &lt;= y2; y++) {
<a name="l00745"></a>00745                     putPixel(x, y, r, g, b, a);
<a name="l00746"></a>00746                     p += dx;
<a name="l00747"></a>00747                     <span class="keywordflow">if</span> (p * 2 &gt;= dy) {
<a name="l00748"></a>00748                         x--;
<a name="l00749"></a>00749                         p -= dy;
<a name="l00750"></a>00750                     }
<a name="l00751"></a>00751                 }
<a name="l00752"></a>00752             }
<a name="l00753"></a>00753         }
<a name="l00754"></a>00754     }
<a name="l00755"></a>00755 
<a name="l00756"></a>00756     <span class="keywordtype">void</span> SDLImage::drawTriangle(<span class="keyword">const</span> Point&amp; p1, <span class="keyword">const</span> Point&amp; p2, <span class="keyword">const</span> Point&amp; p3, <span class="keywordtype">int</span> r, <span class="keywordtype">int</span> g, <span class="keywordtype">int</span> b, <span class="keywordtype">int</span> a) {
<a name="l00757"></a>00757         drawLine(p1, p2, r, g, b, a);
<a name="l00758"></a>00758         drawLine(p2, p3, r, g, b, a);
<a name="l00759"></a>00759         drawLine(p3, p1, r, g, b, a);
<a name="l00760"></a>00760     }
<a name="l00761"></a>00761 
<a name="l00762"></a>00762     <span class="keywordtype">void</span> SDLImage::drawRectangle(<span class="keyword">const</span> Point&amp; p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
<a name="l00763"></a>00763         Point p1, p2, p3, p4;
<a name="l00764"></a>00764 
<a name="l00765"></a>00765         p1.x = p.x;
<a name="l00766"></a>00766         p1.y = p.y;
<a name="l00767"></a>00767         p2.x = p.x+w;
<a name="l00768"></a>00768         p2.y = p.y;
<a name="l00769"></a>00769         p3.x = p.x+w;
<a name="l00770"></a>00770         p3.y = p.y+h;
<a name="l00771"></a>00771         p4.x = p.x;
<a name="l00772"></a>00772         p4.y = p.y+h;
<a name="l00773"></a>00773 
<a name="l00774"></a>00774         drawLine(p1, p2, r, g, b, a);
<a name="l00775"></a>00775         drawLine(p2, p3, r, g, b, a);
<a name="l00776"></a>00776         drawLine(p3, p4, r, g, b, a);
<a name="l00777"></a>00777         drawLine(p4, p1, r, g, b, a);
<a name="l00778"></a>00778     }
<a name="l00779"></a>00779 
<a name="l00780"></a>00780     <span class="keywordtype">void</span> SDLImage::fillRectangle(<span class="keyword">const</span> Point&amp; p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
<a name="l00781"></a>00781         SDL_Rect rect;
<a name="l00782"></a>00782         rect.x = p.x;
<a name="l00783"></a>00783         rect.y = p.y;
<a name="l00784"></a>00784         rect.w = w;
<a name="l00785"></a>00785         rect.h = h;
<a name="l00786"></a>00786 
<a name="l00787"></a>00787         Uint32 color = SDL_MapRGBA(m_surface-&gt;format, r, g, b, a);
<a name="l00788"></a>00788         SDL_FillRect(m_surface, &amp;rect, color);
<a name="l00789"></a>00789     }
<a name="l00790"></a>00790 
<a name="l00791"></a>00791     <span class="keywordtype">void</span> SDLImage::drawQuad(<span class="keyword">const</span> Point&amp; p1, <span class="keyword">const</span> Point&amp; p2, <span class="keyword">const</span> Point&amp; p3, <span class="keyword">const</span> Point&amp; p4, <span class="keywordtype">int</span> r, <span class="keywordtype">int</span> g, <span class="keywordtype">int</span> b, <span class="keywordtype">int</span> a) {
<a name="l00792"></a>00792         drawLine(p1, p2, r, g, b, a);
<a name="l00793"></a>00793         drawLine(p2, p3, r, g, b, a);
<a name="l00794"></a>00794         drawLine(p3, p4, r, g, b, a);
<a name="l00795"></a>00795         drawLine(p4, p1, r, g, b, a);
<a name="l00796"></a>00796     }
<a name="l00797"></a>00797 
<a name="l00798"></a>00798     <span class="keywordtype">void</span> SDLImage::drawVertex(<span class="keyword">const</span> Point&amp; p, <span class="keyword">const</span> uint8_t size, <span class="keywordtype">int</span> r, <span class="keywordtype">int</span> g, <span class="keywordtype">int</span> b, <span class="keywordtype">int</span> a){
<a name="l00799"></a>00799         Point p1 = Point(p.x-size, p.y+size);
<a name="l00800"></a>00800         Point p2 = Point(p.x+size, p.y+size);
<a name="l00801"></a>00801         Point p3 = Point(p.x+size, p.y-size);
<a name="l00802"></a>00802         Point p4 = Point(p.x-size, p.y-size);
<a name="l00803"></a>00803 
<a name="l00804"></a>00804         drawLine(p1, p2, r, g, b, a);
<a name="l00805"></a>00805         drawLine(p2, p3, r, g, b, a);
<a name="l00806"></a>00806         drawLine(p3, p4, r, g, b, a);
<a name="l00807"></a>00807         drawLine(p4, p1, r, g, b, a);
<a name="l00808"></a>00808     }
<a name="l00809"></a>00809 
<a name="l00810"></a>00810     <span class="keywordtype">void</span> SDLImage::drawLightPrimitive(<span class="keyword">const</span> Point&amp; p, uint8_t intensity, <span class="keywordtype">float</span> radius, <span class="keywordtype">int</span> subdivisions, <span class="keywordtype">float</span> xstretch, <span class="keywordtype">float</span> ystretch, uint8_t red, uint8_t green, uint8_t blue) {
<a name="l00811"></a>00811     }
<a name="l00812"></a>00812 
<a name="l00813"></a>00813     <span class="keywordtype">void</span> SDLImage::saveImage(<span class="keyword">const</span> std::string&amp; filename) {
<a name="l00814"></a>00814         <span class="keywordflow">if</span>(m_surface) {
<a name="l00815"></a>00815             <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> swidth = getWidth();
<a name="l00816"></a>00816             <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> sheight = getHeight();
<a name="l00817"></a>00817             SDL_Surface *surface = NULL;
<a name="l00818"></a>00818 
<a name="l00819"></a>00819             surface = SDL_CreateRGBSurface(SDL_SWSURFACE, swidth,
<a name="l00820"></a>00820                 sheight, 24,
<a name="l00821"></a>00821                 RMASK, GMASK, BMASK, 0);
<a name="l00822"></a>00822 
<a name="l00823"></a>00823             <span class="keywordflow">if</span>(surface == NULL) {
<a name="l00824"></a>00824                 <span class="keywordflow">return</span>;
<a name="l00825"></a>00825             }
<a name="l00826"></a>00826 
<a name="l00827"></a>00827             SDL_BlitSurface(m_surface, NULL, surface, NULL);
<a name="l00828"></a>00828 
<a name="l00829"></a>00829             saveAsPng(filename, *surface);
<a name="l00830"></a>00830             SDL_FreeSurface(surface);
<a name="l00831"></a>00831         }
<a name="l00832"></a>00832     }
<a name="l00833"></a>00833 
<a name="l00834"></a><a class="code" href="class_f_i_f_e_1_1_s_d_l_image.html#ac568aa1b14e098292a494f722de31874">00834</a>     <span class="keywordtype">void</span> SDLImage::setClipArea(<span class="keyword">const</span> <a class="code" href="class_f_i_f_e_1_1_rect_type.html">Rect</a>&amp; cliparea, <span class="keywordtype">bool</span> clear) {
<a name="l00835"></a>00835         SDL_Rect rect;
<a name="l00836"></a>00836         rect.x = cliparea.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#a1462240577c7175bef3c488844530556">x</a>;
<a name="l00837"></a>00837         rect.y = cliparea.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#a135a0cfb36dec8f6866a21d64834aae9">y</a>;
<a name="l00838"></a>00838         rect.w = cliparea.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#a223da08d1aea81bcaddfe5d21ddbed78">w</a>;
<a name="l00839"></a>00839         rect.h = cliparea.<a class="code" href="class_f_i_f_e_1_1_rect_type.html#ab730362297bd05feec94a6fdfdaa2aab">h</a>;
<a name="l00840"></a>00840         SDL_SetClipRect(m_surface, &amp;rect);
<a name="l00841"></a>00841         <span class="keywordflow">if</span> (clear) {
<a name="l00842"></a>00842             SDL_FillRect(m_surface, &amp;rect, 0x00);
<a name="l00843"></a>00843         }
<a name="l00844"></a>00844     }
<a name="l00845"></a>00845 }
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