<html> <head> <title>Cal3D: CalSpringSystem Class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head> <body bgcolor="#ffffff"> <table width="100%" border="0" cellspacing="0" cellpadding="5" align="center"> <tr> <td class="md" align="center"> <small> <b>- Cal3D 0.11 API Reference -</b> </small> </td> </tr> </table> <br> <!-- Generated by Doxygen 1.7.3 --> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="classes.html"><span>Class Index</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> </div> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> </div> <div class="headertitle"> <h1>CalSpringSystem Class Reference</h1> </div> </div> <div class="contents"> <!-- doxytag: class="CalSpringSystem" --> <p>The spring system class. <a href="#_details">More...</a></p> <p><code>#include <<a class="el" href="springsystem_8h_source.html">springsystem.h</a>></code></p> <p><a href="classCalSpringSystem-members.html">List of all members.</a></p> <table class="memberdecls"> <tr><td colspan="2"><h2><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalSpringSystem.html#a0b716d1ffa2c6afae955e2949bc777f6">CalSpringSystem</a> (<a class="el" href="classCalModel.html">CalModel</a> *pModel)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructs the spring system instance. <a href="#a0b716d1ffa2c6afae955e2949bc777f6"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalSpringSystem.html#a5708f91f7b009325c6465cc72d62d3b0">calculateForces</a> (<a class="el" href="classCalSubmesh.html">CalSubmesh</a> *pSubmesh, float deltaTime)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Calculates the forces on each unbound vertex. <a href="#a5708f91f7b009325c6465cc72d62d3b0"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalSpringSystem.html#a23866c08780166e0f5af5886dbc4f131">calculateVertices</a> (<a class="el" href="classCalSubmesh.html">CalSubmesh</a> *pSubmesh, float deltaTime)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Calculates the vertices influenced by the spring system instance. <a href="#a23866c08780166e0f5af5886dbc4f131"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalSpringSystem.html#a187183860d960ffc05b5c82c9a90b245">update</a> (float deltaTime)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Updates all the spring systems in the attached meshes. <a href="#a187183860d960ffc05b5c82c9a90b245"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCalVector.html">CalVector</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalSpringSystem.html#a14e77ee429ae7bfebd56a013e20d0589">getGravityVector</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns the gravity vector. <a href="#a14e77ee429ae7bfebd56a013e20d0589"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalSpringSystem.html#a3d8d612fbec2792d90b034bf0dba5308">setGravityVector</a> (const <a class="el" href="classCalVector.html">CalVector</a> &vGravity)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the gravity vector. <a href="#a3d8d612fbec2792d90b034bf0dba5308"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCalVector.html">CalVector</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalSpringSystem.html#a858d6368eae4144abf1ddfc0f7baf693">getForceVector</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Returns the force vector. <a href="#a858d6368eae4144abf1ddfc0f7baf693"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalSpringSystem.html#a3f0764a9489eb7df1854c0deed3035c9">setForceVector</a> (const <a class="el" href="classCalVector.html">CalVector</a> &vForce)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the force vector. <a href="#a3f0764a9489eb7df1854c0deed3035c9"></a><br/></td></tr> <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCalSpringSystem.html#af14740bede7a24be92fc399fafe095ae">setCollisionDetection</a> (bool collision)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Enable or disable the collision system. <a href="#af14740bede7a24be92fc399fafe095ae"></a><br/></td></tr> </table> <hr/><a name="_details"></a><h2>Detailed Description</h2> <div class="textblock"><p>The spring system class. </p> </div><hr/><h2>Constructor & Destructor Documentation</h2> <a class="anchor" id="a0b716d1ffa2c6afae955e2949bc777f6"></a><!-- doxytag: member="CalSpringSystem::CalSpringSystem" ref="a0b716d1ffa2c6afae955e2949bc777f6" args="(CalModel *pModel)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">CalSpringSystem::CalSpringSystem </td> <td>(</td> <td class="paramtype"><a class="el" href="classCalModel.html">CalModel</a> * </td> <td class="paramname"><em>pModel</em></td><td>)</td> <td></td> </tr> </table> </div> <div class="memdoc"> <p>Constructs the spring system instance. </p> <p>This function is the default constructor of the spring system instance. </p> </div> </div> <hr/><h2>Member Function Documentation</h2> <a class="anchor" id="a5708f91f7b009325c6465cc72d62d3b0"></a><!-- doxytag: member="CalSpringSystem::calculateForces" ref="a5708f91f7b009325c6465cc72d62d3b0" args="(CalSubmesh *pSubmesh, float deltaTime)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void CalSpringSystem::calculateForces </td> <td>(</td> <td class="paramtype"><a class="el" href="classCalSubmesh.html">CalSubmesh</a> * </td> <td class="paramname"><em>pSubmesh</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"><em>deltaTime</em> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td> </tr> </table> </div> <div class="memdoc"> <p>Calculates the forces on each unbound vertex. </p> <p>This function calculates the forces on each unbound vertex of a specific submesh.</p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">pSubmesh</td><td>A pointer to the submesh from which the forces should be calculated. </td></tr> <tr><td class="paramname">deltaTime</td><td>The elapsed time in seconds since the last calculation. </td></tr> </table> </dd> </dl> </div> </div> <a class="anchor" id="a23866c08780166e0f5af5886dbc4f131"></a><!-- doxytag: member="CalSpringSystem::calculateVertices" ref="a23866c08780166e0f5af5886dbc4f131" args="(CalSubmesh *pSubmesh, float deltaTime)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void CalSpringSystem::calculateVertices </td> <td>(</td> <td class="paramtype"><a class="el" href="classCalSubmesh.html">CalSubmesh</a> * </td> <td class="paramname"><em>pSubmesh</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"><em>deltaTime</em> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td> </tr> </table> </div> <div class="memdoc"> <p>Calculates the vertices influenced by the spring system instance. </p> <p>This function calculates the vertices influenced by the spring system instance.</p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">pSubmesh</td><td>A pointer to the submesh from which the vertices should be calculated. </td></tr> <tr><td class="paramname">deltaTime</td><td>The elapsed time in seconds since the last calculation. </td></tr> </table> </dd> </dl> </div> </div> <a class="anchor" id="a858d6368eae4144abf1ddfc0f7baf693"></a><!-- doxytag: member="CalSpringSystem::getForceVector" ref="a858d6368eae4144abf1ddfc0f7baf693" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classCalVector.html">CalVector</a> & CalSpringSystem::getForceVector </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </div> <div class="memdoc"> <p>Returns the force vector. </p> <p>This function returns the force vector of the spring system instance.</p> <dl class="return"><dt><b>Returns:</b></dt><dd>the force vector as vector. </dd></dl> </div> </div> <a class="anchor" id="a14e77ee429ae7bfebd56a013e20d0589"></a><!-- doxytag: member="CalSpringSystem::getGravityVector" ref="a14e77ee429ae7bfebd56a013e20d0589" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classCalVector.html">CalVector</a> & CalSpringSystem::getGravityVector </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </div> <div class="memdoc"> <p>Returns the gravity vector. </p> <p>This function returns the gravity vector of the spring system instance.</p> <dl class="return"><dt><b>Returns:</b></dt><dd>the gravity vector as vector. </dd></dl> </div> </div> <a class="anchor" id="af14740bede7a24be92fc399fafe095ae"></a><!-- doxytag: member="CalSpringSystem::setCollisionDetection" ref="af14740bede7a24be92fc399fafe095ae" args="(bool collision)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void CalSpringSystem::setCollisionDetection </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"><em>collision</em></td><td>)</td> <td></td> </tr> </table> </div> <div class="memdoc"> <p>Enable or disable the collision system. </p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">collision</td><td>true to enable the collision system else false </td></tr> </table> </dd> </dl> </div> </div> <a class="anchor" id="a3f0764a9489eb7df1854c0deed3035c9"></a><!-- doxytag: member="CalSpringSystem::setForceVector" ref="a3f0764a9489eb7df1854c0deed3035c9" args="(const CalVector &vForce)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void CalSpringSystem::setForceVector </td> <td>(</td> <td class="paramtype">const <a class="el" href="classCalVector.html">CalVector</a> & </td> <td class="paramname"><em>vForce</em></td><td>)</td> <td></td> </tr> </table> </div> <div class="memdoc"> <p>Sets the force vector. </p> <p>This function sets the force vector of the spring system instance.</p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">vForce</td><td>the force vector as vector. </td></tr> </table> </dd> </dl> </div> </div> <a class="anchor" id="a3d8d612fbec2792d90b034bf0dba5308"></a><!-- doxytag: member="CalSpringSystem::setGravityVector" ref="a3d8d612fbec2792d90b034bf0dba5308" args="(const CalVector &vGravity)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void CalSpringSystem::setGravityVector </td> <td>(</td> <td class="paramtype">const <a class="el" href="classCalVector.html">CalVector</a> & </td> <td class="paramname"><em>vGravity</em></td><td>)</td> <td></td> </tr> </table> </div> <div class="memdoc"> <p>Sets the gravity vector. </p> <p>This function sets the gravity vector of the spring system instance.</p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">vGravity</td><td>the gravity vector as vector. </td></tr> </table> </dd> </dl> </div> </div> <a class="anchor" id="a187183860d960ffc05b5c82c9a90b245"></a><!-- doxytag: member="CalSpringSystem::update" ref="a187183860d960ffc05b5c82c9a90b245" args="(float deltaTime)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void CalSpringSystem::update </td> <td>(</td> <td class="paramtype">float </td> <td class="paramname"><em>deltaTime</em></td><td>)</td> <td></td> </tr> </table> </div> <div class="memdoc"> <p>Updates all the spring systems in the attached meshes. </p> <p>This functon updates all the spring systems in the attached meshes. </p> </div> </div> <hr/>The documentation for this class was generated from the following files:<ul> <li><a class="el" href="springsystem_8h_source.html">springsystem.h</a></li> <li>springsystem.cpp</li> </ul> </div> <hr> <center> <small> Generated at Tue Feb 8 2011 08:51:45 by <a href="http://gna.org/projects/cal3d/">The Cal3D Team</a> with <a href="http://www.doxygen.org/index.html"> Doxygen 1.7.3 </a> </small> </center> </body> </html>